【UE4/C++】切换镜头

在类的头文件里添加

#include "Kismet/GameplayStatics.h"
Tick中的关键代码如下:
	TimeToNextCameraChange -= DeltaTime;
	if (TimeToNextCameraChange <= 0 )
	{
		TimeToNextCameraChange += TimeIntervalBetweenCameraChange;
		APlayerController* player = UGameplayStatics::GetPlayerController(this, 0);
		if (CameraIndex > CameraList.Num() - 1)
			CameraIndex = 0;
		if (player)
		{
			if ((CameraList[CameraIndex] != nullptr) && (player->GetViewTarget() != CameraList[CameraIndex]))
			{
				player->SetViewTargetWithBlend(CameraList[CameraIndex], SmoothBlendTime);
			}
		}
		CameraIndex++;
	}
每隔TimeIntervalBetwweenCameraChange个时间段,就在列表中找下一个相机,并把玩家的视角摄像机设置成该相机。
要使用UGameplayStatics必须先正确加载头文件


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