Lua脚本语言——游戏开发

-- 假设的游戏环境和实体  
Game = {  
    player = { health = 100, position = { x = 0, y = 0 } },  
    enemy = { health = 100, position = { x = 10, y = 10 } }  
}  
  
-- 玩家攻击函数  
function PlayerAttack(player, enemy)  
    local damage = 10 -- 假设每次攻击造成10点伤害  
    enemy.health = enemy.health - damage  
    if enemy.health <= 0 then  
        print("敌人被击败了!")  
    else  
        print("敌人剩余生命值:" .. enemy.health)  
    end  
end  
  
-- 敌人攻击函数  
function EnemyAttack(enemy, player)  
    local damage = 5 -- 假设敌人每次攻击造成5点伤害  
    player.health = player.health - damage  
    if player.health <= 0 then  
        print("玩家被击败了!")  
    else  
        print("玩家剩余生命值:" .. player.health)  
    end  
end  
  
-- 游戏主循环(这里简化为几个回合的交互)  
function GameLoop()  
    local turns = 5 -- 假设游戏进行5个回合  
    for i = 1, turns do  
        print("回合 " .. i)  
        PlayerAttack(Game.player, Game.enemy)  
        if Game.enemy.health <= 0 then  
            break -- 敌人被击败,游戏结束  
        end  
        EnemyAttack(Game.enemy, Game.player)  
        if Game.player.health <= 0 then  
            break -- 玩家被击败,游戏结束  
        end  
    end  
    if Game.player.health > 0 then  
        print("玩家赢了!")  
    else  
        print("敌人赢了!")  
    end  
end  
  
-- 开始游戏  
GameLoop()

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