UGUI中 关于事件的触发,它给我们提供了大概十七个接口可用来使用,各个接口的作用以及实现方法可以查阅Unity官方API:
file:///D:/Unity5.0.1/Unity/Editor/Data/Documentation/en/ScriptReference/index.html。想看具体的例子可以借鉴Unity提供的UGUI官方实例:http://pan.baidu.com/s/1mgmpgHM
里面也有做好的拖拽实例。这边我贴出简单的拖拽代码,能够让你更容易看懂实例:
完成拖拽需要两个脚本 一个是drag对象 , 一个是drop对象:
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class dragme : MonoBehaviour,IDragHandler,IBeginDragHandler,IEndDragHandler { //生成的icon private GameObject draged_icon; public void OnBeginDrag(PointerEventData eventData) { //设置icon属性,添加组件 draged_icon = new GameObject("icon"); draged_icon.transform.SetParent(GameObject.Find("Canvas").transform, false); draged_icon.AddComponent<RectTransform>(); draged_icon.AddComponent<Image>(); draged_icon.GetComponent<Image>().sprite = GetComponent<Image>().sprite; //让图标不执行事件检测,防止icon妨碍后面的event system CanvasGroup group = draged_icon.AddComponent<CanvasGroup>(); group.blocksRaycasts = false; } public void OnDrag(PointerEventData eventData) { //在RectTransform下 实现鼠标 物体的跟随效果 Vector3 worldpos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle(draged_icon.GetComponent<RectTransform>(), eventData.position, Camera.main, out worldpos)) { draged_icon.transform.position = worldpos; } } public void OnEndDrag(PointerEventData eventData) { //销毁图标 if (draged_icon != null) { Destroy(draged_icon.gameObject); } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class Dropme : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler,IDropHandler { //鼠标进入 public void OnPointerEnter(PointerEventData eventData) { //有拖拽物,drop区域变色,否则return GameObject dragobj = eventData.pointerDrag; if (dragobj == null) return; GetComponent<Image>().color = Color.grey; } //鼠标离开 重置颜色white public void OnPointerExit(PointerEventData eventData) { GetComponent<Image>().color = Color.white; } //drop 赋予拖拽物体sprite public void OnDrop(PointerEventData eventData) { GameObject dragobj = eventData.pointerDrag; // if (dragobj == null) return; GetComponent<Image>().sprite = dragobj.GetComponent<Image>().sprite; GetComponent<Image>().color = Color.white; } }