设计模式-build

设计模式-build

"建造者模式"(Builder Pattern)是一种创建型设计模式,它的主要目的是将一个复杂对象的构建过程与其表示分离,使得同样的构建过程可以创建不同的表示。

1.使用场景

多个部件或者零件,都可以装配到一个对象中,但是产生的运行结果又相同。

产品类非常复杂,或者产品类中调用顺序不同产生了不同的作用。

初始化一个对象特别复杂,如使用多个构造方法,或者说有很多参数,并且都有默认值时。

2.举例

Computer.java

public abstract class Computer { protected String mBoard; protected String mDisplay; protected String mOs; protected Computer(){ } public void setBoard(String board){ mBoard=board; } public void setDisplay(String display) { this.mDisplay = display; } public abstract void setOs() ; @Override public String toString() { return "Computer{" + "mBoard='" + mBoard + ''' + ", mDisplay='" + mDisplay + ''' + ", mOs='" + mOs + ''' + '}'; } }

MacBook.java

public class MacBook extends Computer{ protected MacBook() { } @Override public void setOs() { mOs="Mac OS X 12"; } }

Builder.java

public abstract class Builder { abstract void buildBoard(String board); abstract void buildDisplay(String display); abstract void buildOs(); abstract Computer build(); }

MacBookBuilder.java

public class MacBookBuilder extends Builder { private Computer mComputer=new MacBook(); @Override void buildBoard(String board) { mComputer.setBoard(board); } @Override void buildDisplay(String display) { mComputer.setDisplay(display); } @Override void buildOs() { mComputer.setOs(); } @Override Computer build() { return mComputer; } }

Director.java

public class Director { Builder mBuilser=null; public Director(Builder builer) { this.mBuilser = builer; } public void construct(String board,String display){ mBuilser.buildDisplay(display); mBuilser.buildBoard(board); mBuilser.buildOs(); } }

Test.java

public class Test { public static void main(String[] args){ Builder builder=new MacBookBuilder(); Director pcDirector=new Director(builder); pcDirector.construct("英特尔主板","Retina显示器"); Computer computer = builder.build(); System.out.println(computer.toString()); } }

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