拍照图片上传竖立问题解决~

原文点这, 很详细, 这里只给代码

#import "UIImage+fixOrientation.h"

@implementation UIImage (fixOrientation)

- (UIImage *)fixOrientation {

    if (self.imageOrientation == UIImageOrientationUp) {    //  这是正常的方向
        return self;
    }

    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (self.imageOrientation) {
        case UIImageOrientationDown:
        case UIImageOrientationDownMirrored: {
            transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
            transform = CGAffineTransformRotate(transform, M_PI);
        } break;
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored: {
            transform = CGAffineTransformTranslate(transform, self.size.width, 0);
            transform = CGAffineTransformRotate(transform, M_PI_2);
        } break;
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored: {
            transform = CGAffineTransformTranslate(transform, 0, self.size.height);
            transform = CGAffineTransformRotate(transform, -M_PI_2);
        } break;
        case UIImageOrientationUp:
        case UIImageOrientationUpMirrored:
            break;
        default:
            break;
    }

    switch (self.imageOrientation) {
        case UIImageOrientationUpMirrored:
        case UIImageOrientationDownMirrored: {
            transform = CGAffineTransformTranslate(transform, self.size.width, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
        } break;
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRightMirrored: {
            transform = CGAffineTransformTranslate(transform, self.size.height, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
        } break;
        case UIImageOrientationUp:
        case UIImageOrientationDown:
        case UIImageOrientationLeft:
        case UIImageOrientationRight:
            break;
        default:
            break;
    }

    CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage));
    CGContextConcatCTM(ctx, transform);
    switch (self.imageOrientation) {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored: {
            //  Grr...
            CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage);
        } break;

        default: {
            CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
        } break;
    }

    //  and now we just create a new image from the drawing context
    CGImageRef imgRef = CGBitmapContextCreateImage(ctx);
    UIImage *img = [UIImage imageWithCGImage:imgRef];
    CGContextRelease(ctx);
    CGImageRelease(imgRef);

    return img;
}

@end

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