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本文相关目录:
==================== 所属文集:4.0 多线程 ====================
4.1 多线程基础->1.0 进程 & 线程
······················ 2.0 多线程简介
4.2 pthread
4.3 NSThread->1.0 创建线程
····················· 2.0 线程属性
····················· 3.0 线程状态/线程生命周期
····················· 4.0 多线程安全隐患
····················· 5.0 线程间通讯和常用方法
4.4 GCD->1.0 GCD简介和使用
·············· 2.0 线程间的通信
·············· 3.0 其他用法
·············· 4.0 GCD 的定时器事件
4.5 NSOperation->1.0 NSOperation简介
························ 2.0 NSOperationQueue
························ 3.0 线程间通信
························ 4.0 自定义NSOperation
4.6 RunLoop - 运行循环
===================== 所属文集:4.0 多线程 =====================
2.0 NSOperationQueue
NSOperationQueue的作用:
添加操作到NSOperationQueue中,自动执行操作,自动开启线程
- NSOperation 可以调用 start 方法来执行任务,但默认是同步执行的
- 如果将 NSOperation 添加到 NSOperationQueue(操作队列)中,系统会自动异步执行NSOperation中的操作
添加操作到 NSOperationQueue 中:2种方式
- (void)addOperation:(NSOperation *)op;
- (void)addOperationWithBlock:(void (^)(void))block NS_AVAILABLE(10_6, 4_0);
代码示例:
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self operationQueue2];
}
#pragma mark - 把操作添加到队列中,方式1:addOperation
- (void)operationQueue1 {
// 1.创建队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 2.1 方式1:创建操作(任务)NSInvocationOperation ,封装操作
NSInvocationOperation *op1 =
[[NSInvocationOperation alloc] initWithTarget:self
selector:@selector(download1)
object:nil];
// 2.2 方式2:创建NSBlockOperation ,封装操作
NSBlockOperation *op2 = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"download2 --- %@", [NSThread currentThread]);
}];
// 添加操作
[op2 addExecutionBlock:^{
NSLog(@"download3 --- %@", [NSThread currentThread]);
}];
// 3.把操作(任务)添加到队列中,并自动调用 start 方法
[queue addOperation:op1];
[queue addOperation:op2];
}
- (void)download1 {
NSLog(@"download1 --- %@", [NSThread currentThread]);
}
#pragma mark - 把操作添加到队列中,方式2:addOperationWithBlock
- (void)operationQueue2 {
// 1.创建队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 2.添加操作到队列中
[queue addOperationWithBlock:^{
NSLog(@"download1 --- %@", [NSThread currentThread]);
}];
[queue addOperationWithBlock:^{
NSLog(@"download2 --- %@", [NSThread currentThread]);
}];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
打印结果:
NSOperationQueue[1658:89517] download2 --- {number = 3, name = (null)}
NSOperationQueue[1658:89518] download1 --- {number = 2, name = (null)}
NSOperationQueue[1658:89521] download3 --- {number = 4, name = (null)}
NSOperationQueue[1704:92509] download2 --- {number = 2, name = (null)}
NSOperationQueue[1704:92513] download1 --- {number = 3, name = (null)}
提示:队列的取出是有顺序的,与打印结果并不矛盾。这就好比,选手A,BC虽然起跑的顺序是先A,后B,然后C,但是到达终点的顺序却不一定是A,B在前,C在后。
2.1 最大并发数
并发数:同时执⾏行的任务数 比如,同时开3个线程执行3个任务,并发数就是3
最大并发数:同一时间最多只能执行的任务的个数
最⼤并发数的相关⽅方法:
//最大并发数,默认为-1
@property NSInteger maxConcurrentOperationCount;
- (void)setMaxConcurrentOperationCount:(NSInteger)cnt;
说明:
- 如果没有设置最大并发数,那么并发的个数是由系统内存和CPU决定的,内存多就开多一点,内存少就开少一点。
- 最⼤并发数的值并不代表线程的个数,仅仅代表线程的ID。
- 最大并发数不要乱写(5以内),不要开太多,一般以2~3为宜,因为虽然任务是在子线程进行处理的,但是cpu处理这些过多的子线程可能会影响UI,让UI变卡。
- 最大并发数的值为1,就变成了串行队列
代码示例:
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
// 1.创建队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 2.设置最大并发操作数(大并发操作数 = 1,就变成了串行队列)
queue.maxConcurrentOperationCount = 2;
// 3.添加操作
[queue addOperationWithBlock:^{
NSLog(@"download1 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
[queue addOperationWithBlock:^{
NSLog(@"download2 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
[queue addOperationWithBlock:^{
NSLog(@"download3 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
[queue addOperationWithBlock:^{
NSLog(@"download4 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
[queue addOperationWithBlock:^{
NSLog(@"download5 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
[queue addOperationWithBlock:^{
NSLog(@"download6 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:0.01];
}];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
打印结果:
最大并发数[1909:113433] download2 --- {number = 3, name = (null)}
最大并发数[1909:113432] download1 --- {number = 2, name = (null)}
最大并发数[1909:113432] download4 --- {number = 2, name = (null)}
最大并发数[1909:113431] download3 --- {number = 4, name = (null)}
最大并发数[1909:113428] download5 --- {number = 5, name = (null)}
最大并发数[1909:113432] download6 --- {number = 2, name = (null)}
2.2 队列的暂停和恢复
队列的暂停:当前任务结束后,暂停执行下一个任务,而非当前任务
//暂停和恢复队列(YES代表暂停队列,NO代表恢复队列)
- (void)setSuspended:(BOOL)b;
//当前状态
- (BOOL)isSuspended;
暂停和恢复的使用场合:
在tableview界面,开线程下载远程的网络界面,对UI会有影响,使用户体验变差。那么这种情况,就可以设置在用户操作UI(如滚动屏幕)的时候,暂停队列(不是取消队列),停止滚动的时候,恢复队列。
代码示例:
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic, strong) NSOperationQueue *queue; //队列
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 1.创建队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 2.设置最大并发操作数(大并发操作数 = 1,就变成了串行队列)
queue.maxConcurrentOperationCount = 1;
// 3.添加操作
[queue addOperationWithBlock:^{
NSLog(@"download1 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download2 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download3 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download4 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
self.queue = queue;
}
#pragma mark - 暂停和恢复
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (self.queue.isSuspended) {
self.queue.suspended = NO; // 恢复队列,继续执行
} else {
self.queue.suspended = YES; // 暂停(挂起)队列,暂停执行
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
打印结果:
队列的暂停和恢复[2650:156206] download1 --- {number = 3, name = (null)}
队列的暂停和恢复[2650:156205] download2 --- {number = 2, name = (null)}
队列的暂停和恢复[2650:156206] download3 --- {number = 3, name = (null)}
队列的暂停和恢复[2650:156385] download4 --- {number = 4, name = (null)}
2.3 队列的取消
取消队列的所有操作:相等于调用了所有 NSOperation 的 -(void)cancel 方法,
当前任务结束后,取消执行下面的所有任务,而非当前任务
// 也可调用NSOperation的 -(void)cancel 方法取消单个操作
- (void)cancelAllOperations;
代码示例:
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic, strong) NSOperationQueue *queue; //队列
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 1.创建队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 2.设置最大并发操作数(大并发操作数 = 1,就变成了串行队列)
queue.maxConcurrentOperationCount = 1;
// 3.添加操作
[queue addOperationWithBlock:^{
NSLog(@"download1 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download2 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download3 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
[queue addOperationWithBlock:^{
NSLog(@"download4 --- %@", [NSThread currentThread]);
[NSThread sleepForTimeInterval:3];
}];
self.queue = queue;
}
#pragma mark - 取消队列的所有操作
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
// 取消队列的所有操作(相等于调用了所有NSOperation的-(void)cancel方法)
[self.queue cancelAllOperations];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
打印结果:
队列的取消[3041:167756] download1 --- {number = 3, name = (null)}
队列的取消[3041:167749] download2 --- {number = 2, name = (null)}
2.4 操作优先级
设置NSOperation在queue中的优先级,可以改变操作的执行优先级:
@property NSOperationQueuePriority queuePriority;
- (void)setQueuePriority:(NSOperationQueuePriority)p;
优先级的取值:优先级高的任务,调用的几率会更大
typedef NS_ENUM(NSInteger, NSOperationQueuePriority) {
NSOperationQueuePriorityVeryLow = -8L,
NSOperationQueuePriorityLow = -4L,
NSOperationQueuePriorityNormal = 0,
NSOperationQueuePriorityHigh = 4,
NSOperationQueuePriorityVeryHigh = 8
};
2.5 操作依赖
NSOperation之间可以设置依赖来保证执行顺序:不能循环依赖(不能A依赖于B,B又依赖于A)
// 操作B依赖于操作A(一定要让操作A执行完后,才能执行操作B)
[operationB addDependency:operationA];
可以在不同queue的NSOperation之间创建依赖关系(跨队列依赖):
注意:
- 一定要在把操作添加到队列之前,进行设置操作依赖。
- 任务添加的顺序并不能够决定执行顺序,执行的顺序取决于依赖。
代码示例:
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
//创建对象,封装操作
NSBlockOperation *op1 = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"download1----%@", [NSThread currentThread]);
}];
NSBlockOperation *op2 = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"download2----%@", [NSThread currentThread]);
}];
NSBlockOperation *op3 = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"download3----%@", [NSThread currentThread]);
}];
NSBlockOperation *op4 = [NSBlockOperation blockOperationWithBlock:^{
for (NSInteger i = 0; i < 5; i++) {
NSLog(@"download4----%@", [NSThread currentThread]);
}
}];
NSBlockOperation *op5 = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"download5----%@", [NSThread currentThread]);
}];
//操作的监听
op5.completionBlock = ^{
NSLog(@"op5执行完毕---%@", [NSThread currentThread]);
};
//设置操作依赖(op4执行完,才执行 op3)
[op3 addDependency:op1];
[op3 addDependency:op2];
[op3 addDependency:op4];
//把操作添加到队列中
[queue addOperation:op1];
[queue addOperation:op2];
[queue addOperation:op3];
[queue addOperation:op4];
[queue addOperation:op5];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
打印结果:
操作依赖[4196:150518] download5----{number = 3, name = (null)}
操作依赖[4196:150506] download1----{number = 4, name = (null)}
操作依赖[4196:150509] download4----{number = 2, name = (null)}
操作依赖[4196:150510] download2----{number = 5, name = (null)}
操作依赖[4196:150518] op5执行完毕---{number = 3, name = (null)}
操作依赖[4196:150509] download4----{number = 2, name = (null)}
操作依赖[4196:150509] download4----{number = 2, name = (null)}
操作依赖[4196:150509] download4----{number = 2, name = (null)}
操作依赖[4196:150509] download4----{number = 2, name = (null)}
操作依赖[4196:150509] download3----{number = 2, name = (null)}
2.6操作的监听
可以监听一个操作的执行完毕:
@property (nullable, copy) void (^completionBlock)(void);
- (void)setCompletionBlock:(void (^)(void))block;
代码详见2.5 操作依赖 示例代码
本文源码 Demo 详见 Github
https://github.com/shorfng/iOS_4.0_multithreading.git
作者:蓝田(Loto)
出处:
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