JavaFX学习之Animation

   Animation 抽象类,提供动画功能。
方法
setAutoReverse(true);  //设置是否可以反转,反转算一次循环
setRate(1)  //设置完成时间的比率,1是在Duration时间内完成,2是比duration快一倍时间完成。
setDelay(Duration.seconds(3)) //设置延迟时间执行
setCycleDuration(Duration value) //循环的间隔
setOnFinished(EventHandler<ActionEvent> value)  //完成后处理事情
属性:
autoReverse
currentRate
currentTime
cycleCount
cycleDuration
delay
onFinished
rate
status
totalDuration 

   AnimationTimer
public class Animator extends AnimationTimer{
	
	Duration delayTime;
	private long last;
	
	public Animator(Duration delayTime){
		this.delayTime = delayTime;
	}

	@Override
	public void handle(long now) {
		if((now - last)/1000000>delayTime.toMillis()){
			last = now;
			pulse();
		}
	}
	
	public void pulse(){
                  //logic
		System.out.println("pulse");
	}

}

可以自己在handle中控制,什么时候调用你自己的逻辑。

Transition 抽象类,继承Animation,拥有一些实现子类,实现了特定的动画。
方法:
setInterpolator(Interpolator value)
getParentTargetNode()

FadeTransition 淡入淡出,其实就是修改opacity透明度属性
 
 	     Rectangle rect = new Rectangle (100, 40, 100, 100);
	     rect.setArcHeight(50);
	     rect.setArcWidth(50);
	     rect.setFill(Color.VIOLET);
	     FadeTransition ft = new FadeTransition(Duration.millis(3000), rect);
	     ft.setFromValue(1.0);
	     ft.setToValue(0.3);
	     ft.setCycleCount(4);
	     ft.setAutoReverse(true);
	     ft.play();
	     root.getChildren().add(rect);
  

opacity的值是0到1,所以设置fromvalue和tovalue在这之间。
FillTransition 颜色变化,针对shape,修改的fill属性。
public void buildFillTransition(Group root){
		Rectangle rec = new Rectangle(50,50,100,100);
		FillTransition ft = new FillTransition();
		ft.setDuration(Duration.seconds(5));
		ft.setFromValue(Color.BLACK);
		ft.setToValue(Color.WHITE);
		ft.setShape(rec);
		ft.play();
		root.getChildren().add(rec);
}

PathTransition按path移动,主要是调节translateX,Y
 
 	     PathTransition pathTransition = new  PathTransition();
	     pathTransition.setDuration(Duration.millis(10000));
	     pathTransition.setNode(rect);
	     pathTransition.setPath(path);
	     pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
	     pathTransition.setCycleCount(4);
	     pathTransition.setAutoReverse(true);
	 
	     pathTransition.play();
	

属性:
duration
node
orientation
path

PauseTransition停止,就相当sleep了一下
 
 	     Rectangle rect = new Rectangle (100, 40, 100, 100);
	     rect.setArcHeight(50);
	     rect.setArcWidth(50);
	     rect.setFill(Color.VIOLET);
	 
	     RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
	     rt.setByAngle(180);
	     rt.setCycleCount(4);
	     rt.setAutoReverse(true);
	     SequentialTransition seqTransition = new SequentialTransition (
	         new PauseTransition(Duration.millis(1000)), // wait a second
	         rt
	     );
	     seqTransition.play();
	

方法:
setDuration(Duration value)
interpolate(double frac)
RotateTransition旋转,修改rotate属性,实现旋转
 
 	     Rectangle rect = new Rectangle (100, 40, 100, 100);
	     rect.setArcHeight(50);
	     rect.setArcWidth(50);
	     rect.setFill(Color.VIOLET);
	     RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
	     rt.setByAngle(180);
	     rt.setCycleCount(4);
	     rt.setAutoReverse(true);
	     rt.play();
	     root.getChildren().add(rect);
 

属性:
fromAngle
toAngle
byAngle
duration
axis
node

ScaleTransition大小,修改scale属性,实现大小变化
 		Rectangle rect = new Rectangle (100, 40, 100, 100);
	     rect.setArcHeight(50);
	     rect.setArcWidth(50);
	     rect.setFill(Color.VIOLET);
	     ScaleTransition st = new ScaleTransition(Duration.millis(2000), rect);
	     st.setByX(1.5f);
	     st.setByY(1.5f);
	     st.setCycleCount(4);
	     st.setAutoReverse(true);
	     st.play();	 	

StrokeTransition画笔的颜色变动,针对shape,修改stroke属性。

		Rectangle rec = new Rectangle(50,50,100,100);
		StrokeTransition st = new StrokeTransition();
		st.setDuration(Duration.seconds(5));
		st.setFromValue(Color.BLACK);
		st.setToValue(Color.RED);
		st.setShape(rec);
		st.play();
		root.getChildren().add(rec);
	


TranslateTransition位置移动(translateXYZ)修改translateX,Y,X
 		Rectangle rec = new Rectangle(50,50,100,100);
		TranslateTransition tt = new TranslateTransition();
		tt.setDuration(Duration.seconds(5));
		tt.setByX(400);
		tt.setNode(rec);
		tt.setAutoReverse(true);
		tt.setRate(2);
		//tt.setDelay(Duration.seconds(3));
		tt.setOnFinished(new EventHandler<ActionEvent>(){
			@Override
			public void handle(ActionEvent arg0) {
				System.out.println("finished");
			}
			
		});
		tt.play();
	


ParallelTransition同时运行多个animation 
SequentialTransition逐个运行animation

Interpolator 插值器,一般动画的变化都是线性增长,如你想改变增长的方式,则通过该类定义。
Timeline  通过timeline你可以自己实现一些动画。
KeyFrame  timeline最关键的是KeyFrame,代表一帧,可以看下它的构造方法
KeyFrame(Duration time, EventHandler<ActionEvent> onFinished, KeyValue... values)  //这一帧所执行的时间,执行完后做什么事情,还有一堆KeyValue在这一帧内的变化。
KeyValue  定义一个值在帧内的变化
KeyValue(WritableValue<T> target, T endValue)    //目标值,结束值。  目标值在这一帧内往结束值变化。

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