Animation 抽象类,提供动画功能。
方法
setAutoReverse(true); //设置是否可以反转,反转算一次循环
setRate(1) //设置完成时间的比率,1是在Duration时间内完成,2是比duration快一倍时间完成。
setDelay(Duration.seconds(3)) //设置延迟时间执行
setCycleDuration(Duration value) //循环的间隔
setOnFinished(EventHandler<ActionEvent> value) //完成后处理事情
属性:
autoReverse
currentRate
currentTime
cycleCount
cycleDuration
delay
onFinished
rate
status
totalDuration
AnimationTimer
public class Animator extends AnimationTimer{
Duration delayTime;
private long last;
public Animator(Duration delayTime){
this.delayTime = delayTime;
}
@Override
public void handle(long now) {
if((now - last)/1000000>delayTime.toMillis()){
last = now;
pulse();
}
}
public void pulse(){
//logic
System.out.println("pulse");
}
}
可以自己在handle中控制,什么时候调用你自己的逻辑。
Transition 抽象类,继承Animation,拥有一些实现子类,实现了特定的动画。
方法:
setInterpolator(Interpolator value)
getParentTargetNode()
FadeTransition 淡入淡出,其实就是修改opacity透明度属性
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
FadeTransition ft = new FadeTransition(Duration.millis(3000), rect);
ft.setFromValue(1.0);
ft.setToValue(0.3);
ft.setCycleCount(4);
ft.setAutoReverse(true);
ft.play();
root.getChildren().add(rect);
opacity的值是0到1,所以设置fromvalue和tovalue在这之间。
FillTransition 颜色变化,针对shape,修改的fill属性。
public void buildFillTransition(Group root){
Rectangle rec = new Rectangle(50,50,100,100);
FillTransition ft = new FillTransition();
ft.setDuration(Duration.seconds(5));
ft.setFromValue(Color.BLACK);
ft.setToValue(Color.WHITE);
ft.setShape(rec);
ft.play();
root.getChildren().add(rec);
}
PathTransition按path移动,主要是调节translateX,Y
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(Duration.millis(10000));
pathTransition.setNode(rect);
pathTransition.setPath(path);
pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(4);
pathTransition.setAutoReverse(true);
pathTransition.play();
属性:
duration
node
orientation
path
PauseTransition停止,就相当sleep了一下
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
rt.setByAngle(180);
rt.setCycleCount(4);
rt.setAutoReverse(true);
SequentialTransition seqTransition = new SequentialTransition (
new PauseTransition(Duration.millis(1000)), // wait a second
rt
);
seqTransition.play();
方法:
setDuration(Duration value)
interpolate(double frac)
RotateTransition旋转,修改rotate属性,实现旋转
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
rt.setByAngle(180);
rt.setCycleCount(4);
rt.setAutoReverse(true);
rt.play();
root.getChildren().add(rect);
属性:
fromAngle
toAngle
byAngle
duration
axis
node
ScaleTransition大小,修改scale属性,实现大小变化
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
ScaleTransition st = new ScaleTransition(Duration.millis(2000), rect);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(4);
st.setAutoReverse(true);
st.play();
StrokeTransition画笔的颜色变动,针对shape,修改stroke属性。
Rectangle rec = new Rectangle(50,50,100,100);
StrokeTransition st = new StrokeTransition();
st.setDuration(Duration.seconds(5));
st.setFromValue(Color.BLACK);
st.setToValue(Color.RED);
st.setShape(rec);
st.play();
root.getChildren().add(rec);
TranslateTransition位置移动(translateXYZ)修改translateX,Y,X
Rectangle rec = new Rectangle(50,50,100,100);
TranslateTransition tt = new TranslateTransition();
tt.setDuration(Duration.seconds(5));
tt.setByX(400);
tt.setNode(rec);
tt.setAutoReverse(true);
tt.setRate(2);
//tt.setDelay(Duration.seconds(3));
tt.setOnFinished(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent arg0) {
System.out.println("finished");
}
});
tt.play();
ParallelTransition同时运行多个animation
SequentialTransition逐个运行animation
Interpolator 插值器,一般动画的变化都是线性增长,如你想改变增长的方式,则通过该类定义。
Timeline 通过timeline你可以自己实现一些动画。
KeyFrame timeline最关键的是KeyFrame,代表一帧,可以看下它的构造方法
KeyFrame(Duration time, EventHandler<ActionEvent> onFinished, KeyValue... values) //这一帧所执行的时间,执行完后做什么事情,还有一堆KeyValue在这一帧内的变化。
KeyValue 定义一个值在帧内的变化
KeyValue(WritableValue<T> target, T endValue) //目标值,结束值。 目标值在这一帧内往结束值变化。