Creational Patterns
创建型模式
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Abstract Factory
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Creates an instance of several families of classes
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Builder
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Separates object construction from its representation
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Factory Method
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Creates an instance of several derived classes
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Prototype
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A fully initialized instance to be copied or cloned
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Singleton
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A class of which only a single instance can exist
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Structural Patterns
结构型模式
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Adapter
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Match interfaces of different classes
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Bridge
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Separates an object’s interface from its implementation
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Composite
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A tree structure of simple and composite objects
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Decorator
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Add responsibilities to objects dynamically
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Façade
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A single class that represents an entire subsystem
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Flyweight
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A fine-grained instance used for efficient sharing
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Proxy
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An object representing another object
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Behavioral Patterns
行为型模式
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Chain of Resp.
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A way of passing a request between a chain of objects
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Command
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Encapsulate a command request as an object
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Interpreter
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A way to include language elements in a program
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Iterator
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Sequentially access the elements of a collection
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Mediator
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Defines simplified communication between classes
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Memento
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Capture and restore an object's internal state
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Observer
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A way of notifying change to a number of classes
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State
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Alter an object's behavior when its state changes
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Strategy
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Encapsulates an algorithm inside a class
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Template Method
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Defer the exact steps of an algorithm to a subclass
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Visitor
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Defines a new operation to a class without change
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