//////////////////////////////////////////////////////////////////// 创建模式 //////////////////////////////////////////////////////////////////// //FactoryMethod模式的例子 package pattern.a.factoryMethod; interface Product { void operation(); } class ConProduct1 implements Product { //不同的实现可以有不同的产品操作 public void operation() {} } class ConProduct2 implements Product { //不同的实现可以有不同的产品操作 public void operation() {} } interface Factory { Product CreateProduct(); void operation1(); } class ConFactory1 implements Factory { //不同的实体场类 在创建产品是可以有不能的创建方法 public Product CreateProduct() { Product product = new ConProduct1(); operation1(); return product; } public void operation1() {} public static Factory getFactory() { return new ConFactory1(); } } class ConFactory2 implements Factory { //不同的实体场类 在创建产品是可以有不能的创建方法 public Product CreateProduct() { Product product = new ConProduct2(); operation1(); return product; } public void operation1() {} // public static Factory getFactory() { return new ConFactory2(); } } public class FactoryMethod { public static void main(String[] args) { Factory factory = ConFactory1.getFactory(); Product product = factory.CreateProduct(); product.operation(); } } *********************************************************************** //AbstractoryFactory模式的例子 //我觉得这个模式与FactoryMethod 就是创建产品的数量上有区别 package pattern.a.abstractfactory; //产品A的接口和实现 interface ProductA {} class ProductA1 implements ProductA {} class PorductA2 implements ProductA {} //产品B的接口和实现 interface ProductB {} class ProductB1 implements ProductB {} class ProductB2 implements ProductB {} //工程和工厂的实现 interface Factory { ProductA CreateA(); ProductB CreateB(); } //1工厂产生1系列产品 class ConFactory1 implements Factory { public ProductA CreateA() { return new ProductA1(); } public ProductB CreateB() { return new ProductB1(); } } //2工厂产生2系列产品 class ConFactory2 implements Factory { public ProductA CreateA() { return new PorductA2(); } public ProductB CreateB() { return new ProductB2(); } } class ConFactory {} public class AbstractFactory { public static void main(String[] args) { //1工厂产生1类产品 Factory factory1 = new ConFactory1(); ProductA a1 = factory1.CreateA(); ProductB b1 = factory1.CreateB(); //2工厂产生2类产品 Factory factory2 = new ConFactory1(); ProductA a2 = factory2.CreateA(); ProductB b2 = factory2.CreateB(); } } *********************************************************************** //Builder模式的例子 // 模式的宗旨是 将部件创建的细节 和部件的组装方法分离!!! 考兄弟悟性要高 package pattern.a.builder; class director { //construct 中存放着组装部件的逻辑 注意 逻辑的分离 public Product construct(Builder builder) { builder.buildPart1(); builder.buildPart2(); operation(); Product product = builder.retrieveProduct(); return product; } public void operation() {} } class Product {} interface Builder { void buildPart1(); void buildPart2(); Product retrieveProduct(); } class ConBuilder1 implements Builder { public void buildPart1() {} public void buildPart2() {} public Product retrieveProduct() { return null; } } class ConBuilder2 implements Builder { public void buildPart1() {} public void buildPart2() {} public Product retrieveProduct() { return null; } } public class BuilderPattern { public static void main(String[] args) { } } *********************************************************************** //Singleton模式例子 package pattern.a.singleton; // 一种简单的形式 class SingletonExample { private static SingletonExample instance; private SingletonExample() {} public static SingletonExample getInstance() { if (instance == null) { instance = new SingletonExample(); } return instance; } synchronized public static SingletonExample getInstance1() { if (instance == null) { instance = new SingletonExample(); } return instance; } public static SingletonExample getInstance2() { synchronized(SingletonExample.class) { if (instance == null) { instance = new SingletonExample(); } } return instance; } } //利用类加载时 初始化只产生一次 class SingletonExample2 { private static SingletonExample2 instance = new SingletonExample2(); private SingletonExample2() {} public static SingletonExample2 getInstance() { return instance; } } public class SingletonPattern { public static void main(String[] args) { } } *********************************************************************** //Prototype模式例子 package pattern.a.prototype; interface Prototype { Prototype myclone(); } class ConPrototype1 implements Prototype{ private String a; public ConPrototype1(String a) { this.a = a; } public Prototype myclone() { return new ConPrototype1(a); } } class ConPrototype2 implements Prototype{ private int b; public ConPrototype2(int b) { this.b = b; } public Prototype myclone() { return new ConPrototype2(b); } } public class PrototypePattern { public static void main(String[] args) { Prototype inst1 = new ConPrototype1("testStr1"); Prototype inst2 = null; inst2 = inst1.myclone(); } } *********************************************************************** //////////////////////////////////////////////////////////////////// 结构模式 //////////////////////////////////////////////////////////////////// //Adapter模式的例子 package pattern.b.Adapter; // 类适配 interface Target1 { void request(); } class Adaptee1 { public void specRequest() {} } class Adapter1 extends Adaptee1 implements Target1 { public void request() { super.specRequest(); } } //对象适配 interface Target2 { void request(); } class Adaptee2 { public void specRequest() {} } class Adapter2 implements Target2 { private Adaptee2 adaptee; public Adapter2(Adaptee2 adaptee) { this.adaptee = adaptee; } public void request() { adaptee.specRequest(); } } public class AdapterPattern { public static void main(String[] args) { } } *********************************************************************** //Proxy模式例子 package pattern.b.proxy; interface Subject { void request(); } //真正处理请求的地方 class RealSubject implements Subject { public void request() { System.out.println("real access"); } } //ProxySubject是与用户交互的类 他是REalSubject的代理 //在处理功能之上的一层 这里可以做前操作 后操作 例如可以验证是否处理请求。 class ProxySubject implements Subject { private RealSubject real; public ProxySubject(RealSubject real) { this.real = real; } // public void request() { preRequest(); real.request(); afterRequest(); } private void preRequest() {} private void afterRequest() {} } //java自身提供代理类使用反射机制 public class ProxyPattern { public static void main(String[] args) { } } *********************************************************************** //Composite 模式例子 //在用户的角度 并不知道 不见是单独的还是符合的 只要调用接口级方法 operation package pattern.b.composite; import java.util.ArrayList; import java.util.Iterator; import java.util.List; // 安全模式 在接口级只提供部分功能 leaf 和 composite 有不同的功能 interface Component1 { public void operation(); } class leaf1 implements Component1 { public void operation() { System.out.println("this is the leaf1"); } } class Composite1 implements Component1 { private List components; public Composite1() { components = new ArrayList(); } public void operation() { Iterator it = components.iterator(); Component1 com = null; while (it.hasNext()) { com = (Component1) it.next(); com.operation(); } } public void addComponent(Component1 com) { components.add(com); } public void removeComponent(int index) { components.remove(index); } } // 透明模式 接口定义全部功能 leaf中可能使用空方法或抛出异常 活着写一层 抽象类 写上默认实现方法(极端情况下 是空或异常) interface Component2 { public void operation(); public void addComponent(Component2 com); public void removeComponent(int index); } class leaf2 implements Component2 { public void operation() { System.out.println("this is the leaf1"); } //这个使用空方法 public void addComponent(Component2 com) {} //这个使用不支持异常 public void removeComponent(int index){ throw new UnsupportedOperationException(); } } class Composite2 implements Component2 { private List components; public Composite2() { components = new ArrayList(); } public void operation() { Iterator it = components.iterator(); Component2 com = null; while (it.hasNext()) { com = (Component2) it.next(); com.operation(); } } public void addComponent(Component2 com) { components.add(com); } public void removeComponent(int index) { components.remove(index); } } //也可以用一个抽象类 abstract class AbstractComponent implements Component2{ public void operation() {} public void addComponent(Component2 com) {} abstract public void removeComponent(int index); } public class CompositePattern { public static void main(String[] args) { } } *********************************************************************** //Flywight 模式例子 // 将共同的跟不同的属性分离 共享共同属性 而不同属性由外部传入 进行特定操作 package pattern.b.flyweight; import java.util.HashMap; import java.util.Map; // 1没有办法通过obj.value方式 2没有改变属性的方法 3不能通过继承重置属性 所以这个对象是 immutable 不可变的 final class State { private String value = null; public State(String value) { this.value = value; } public String getValue() { return value; } } interface Flyweight { void operation(String extrinsicState); } class ConFlyweight1 implements Flyweight { //state 表示享元的内部状态 //或者用构造函数传入 private State state = new State("state1"); //out 为外部传给享元的 外部状态 public void operation(String out) { //使用外部状态和内部状态来执行 operation操作 System.out.println("ConFlyweight1: " + out + state.getValue()); } } // 充数的 class ConFlyweight2 implements Flyweight { private State state = new State("state2"); public void operation(String out) { System.out.println("ConFlyweight2: " + state.getValue() + out ); } } class FlyweightFactory { Map flyweights = new HashMap(); public Flyweight getFlyweight(String key) { if (flyweights.containsKey(key)) { return (Flyweight) flyweights.get(key); } else { // 这里就随便写的 Flyweight flyweight = null; if (key.charAt(key.length() - 1) == '1') { flyweight = new ConFlyweight1(); flyweights.put(key, flyweight); } else { flyweight = new ConFlyweight2(); flyweights.put(key, flyweight); } return flyweight; } } } public class FlyweightPattern { public static void main(String[] args) { FlyweightFactory factory = new FlyweightFactory(); Flyweight flyweight1a = factory.getFlyweight("flytest1"); flyweight1a.operation("outparam1"); } } *********************************************************************** // Bridge 模式例子 //对一处的操作 改成引用一个对象 具体操作再另一个对象中进行 这样便于功能扩展 package pattern.b.bridge; interface Implementor { void realOperation(); } class ConImplementor1 implements Implementor { public void realOperation() { System.out.println("do the real operation1"); } } class ConImplementor2 implements Implementor { public void realOperation() { System.out.println("do the real operation2"); } } abstract class Abstraction { protected Implementor imp; public Abstraction(Implementor imp) { this.imp = imp; } protected void med0() {} abstract public void operation(); } class ConAbstraction extends Abstraction{ public ConAbstraction(Implementor imp) { super(imp); } public void operation() { med0(); imp.realOperation(); } } public class BridgePattern { public static void main(String[] args) { Implementor imp = new ConImplementor1(); Abstraction abs = new ConAbstraction(imp); abs.operation(); } } *********************************************************************** //Decorator 模式例子 package pattern.b.decorator; //源部件和修饰类的共同接口 interface Component { void operation(); } class ConComponent implements Component { public void operation() { System.out.println("the begin operation"); } } //没有提供给component赋值的方法 所以声明这个类为抽象的 这里并没有抽象的方法就是不像让这个类有实例 abstract class Decotor implements Component{ private Component component; public void operation() { component.operation(); } } class ConDecotor1 extends Decotor { private Component component; public ConDecotor1(Component component) { this.component = component; } public void operation() { super.operation(); //!!注意这里 这里提供了功能的添加 // 这里就是Decorator的核心部分 不是修改功能而是添加功能 将一个component传入装饰类调用对象的接口 //方法 在此过程添加功能 重新实现接口方法的功能 med0(); } private void med0() { System.out.println("1"); } } class ConDecotor2 extends Decotor { private Component component; public ConDecotor2(Component component) { this.component = component; } public void operation() { super.operation(); med0(); } private void med0() { System.out.println("2"); } } //class public class DecoratorPattern { public static void main(String[] args) { //注意 起点位置是从一个ConComponent开始的!! Component component = new ConDecotor2(new ConDecotor1(new ConComponent())); component.operation(); } } *********************************************************************** //Facade 的例子 //在子系统上建立了一层 对外使用感觉比较简单 Facade的方法中封装与子系统交互的逻辑 package pattern.b.facade; class Exa1 { public void med0() {} } class Exa2 { public void themed() {} } //这就是一个简单的Facade的方法的例子 class Facade { public void facdeMed() { Exa1 exa1 = new Exa1(); exa1.med0(); Exa2 exa2 = new Exa2(); exa2.themed(); } } public class FacadePattern { public static void main(String[] args) { } } *********************************************************************** //////////////////////////////////////////////////////////////////// 行为模式 //////////////////////////////////////////////////////////////////// //Command 模式例子 //感觉将一个类的方法 分散开了 抽象成了接口方法 注意 参数和返回值要一致 //每个Command封装一个命令 也就是一种操作 package pattern.c.command; //这个是逻辑真正实现的位置 class Receiver { public void med1() {} public void med2() {} } interface Command { // 要抽象成统一接口方法 是有局限性的 void execute(); } class ConCommand1 implements Command{ private Receiver receiver; public ConCommand1(Receiver receiver) { this.receiver = receiver; } public void execute() { receiver.med1(); } } class ConCommand2 implements Command{ private Receiver receiver; public ConCommand2(Receiver receiver) { this.receiver = receiver; } public void execute() { receiver.med2(); } } class Invoker { private Command command; public Invoker(Command command) { this.command = command; } public void action() { command.execute(); } } public class CommandPattern { public static void main(String[] args) { Receiver receiver = new Receiver(); // 生成一个命令 Command command = new ConCommand1(receiver); Invoker invoker = new Invoker(command); invoker.action(); } } *********************************************************************** //Strategy 模式例子 //Strategy中封装了算法 package pattern.c.strategy; interface Strategy { void stMed(); } class Constrategy1 implements Strategy { public void stMed() {} } class constrategy2 implements Strategy { public void stMed() {} } class Context { private Strategy strategy; public Context (Strategy strategy) { this.strategy = strategy; } public void ContextInterface() { strategy.stMed(); } } public class StrategyPattern { public static void main(String[] args) { } } *********************************************************************** //State模式例子 //将一种状态和状态的助理封装倒state中 package pattern.c.state; class Context { private State state = new CloseState(); public void changeState(State state) { this.state = state; } public void ruquest() { state.handle(this); } } interface State { void handle(Context context); } //表示打开状态 class OpenState implements State{ public void handle(Context context) { System.out.println("do something for open"); context.changeState(new CloseState()); } } //表示关闭状态 class CloseState implements State{ public void handle(Context context) { System.out.println("do something for open"); context.changeState(new OpenState()); } } public class StatePattern { public static void main(String[] args) { } } *********************************************************************** //Visitor模式例子 //双向传入 package pattern.c.visitor; import java.util.*; interface Visitor { void visitConElementA(ConElementA conElementA); void visitConElementB(ConElementB conElementB); } class ConVisitor1 implements Visitor{ public void visitConElementA(ConElementA conElementA) { String value = conElementA.value; conElementA.operation(); //do something } public void visitConElementB(ConElementB conElementB) { String value = conElementB.value; conElementB.operation(); //do something } } class ConVisitor2 implements Visitor{ public void visitConElementA(ConElementA conElementA) { String value = conElementA.value; conElementA.operation(); //do something } public void visitConElementB(ConElementB conElementB) { String value = conElementB.value; conElementB.operation(); //do something } } interface Element { void accept(Visitor visitor); } class ConElementA implements Element { String value = "aa"; public void operation() {} public void accept(Visitor visitor) { visitor.visitConElementA(this); } } class ConElementB implements Element { String value = "bb"; public void operation() {} public void accept(Visitor visitor) { visitor.visitConElementB(this); } } class ObjectStructure { private List Elements = new ArrayList(); public void action(Visitor visitor) { Iterator it = Elements.iterator(); Element element = null; while (it.hasNext()) { element = (Element) it.next(); element.accept(visitor); } } public void add(Element element) { Elements.add(element); } } public class VisitorPattern { public static void main(String[] args) { ObjectStructure objs = new ObjectStructure(); objs.add(new ConElementA()); objs.add(new ConElementA()); objs.add(new ConElementB()); objs.action(new ConVisitor1()); } } *********************************************************************** //Observer模式例子 package pattern.c.observable; import java.util.*; class State {} interface Subject { void attach(Observer observer); void detach(Observer observer); void myNotify(); State getState(); void setState(State state); } class ConSubject implements Subject { List observers = new ArrayList(); State state = new State(); public void attach(Observer observer) { observers.add(observer); } public void detach(Observer observer) { observers.remove(observer); } public void myNotify() { Iterator it = observers.iterator(); Observer observer = null; while (it.hasNext()) { observer = (Observer) it.next(); observer.update(); } } public State getState() { return state; } public void setState(State state) { this.state = state; } } interface Observer { void update(); } class ConObserver1 implements Observer{ private Subject subject; public ConObserver1(Subject subject) { this.subject = subject; } public void update() { State state = subject.getState(); // do something with state } } class ConObserver2 implements Observer{ private Subject subject; public ConObserver2(Subject subject) { this.subject = subject; } public void update() { State state = subject.getState(); // do something with state } } public class ObservablePattern { public static void main(String[] args) { } } *********************************************************************** //Mediator模式例子 package pattern.c.mediator; public interface Colleague { void setState(String state); String getState(); void change(); void action(); } package pattern.c.mediator; public class ConColleague1 implements Colleague { private String state = null; private Mediator mediator; public void change() { mediator.changeCol1(); } public ConColleague1 (Mediator mediator) { this.mediator = mediator; } public void setState(String state) { this.state = state; } public String getState() { return state; } public void action() { System.out.println("this 2 and the state is " + state); } } package pattern.c.mediator; public class ConColleague2 implements Colleague { private String state = null; private Mediator mediator; public ConColleague2 (Mediator mediator) { this.mediator = mediator; } public void change() { mediator.changeCol2(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void action() { System.out.println("this 1 and the state is " + state); } } package pattern.c.mediator; public class ConMediator implements Mediator { private ConColleague1 con1; private ConColleague2 con2; public void setCon1(ConColleague1 con1) { this.con1 = con1; } public void setCon2(ConColleague2 con2) { this.con2 = con2; } public void changeCol1() { String state = con1.getState(); con2.setState(state); con2.action(); } public void changeCol2() { String state = con2.getState(); con1.setState(state); con1.action(); } } package pattern.c.mediator; public interface Mediator { void setCon1(ConColleague1 con1); void setCon2(ConColleague2 con2); void changeCol1(); void changeCol2(); } package pattern.c.mediator; public class MediatorTest { public static void main(String[] args) { Mediator mediator = new ConMediator(); ConColleague1 col1 = new ConColleague1(mediator); col1.setState("lq test in the MediatorTest main 18"); ConColleague2 col2 = new ConColleague2(mediator); mediator.setCon1(col1); mediator.setCon2(col2); col1.change(); } } *********************************************************************** //Iterator模式例子 package pattern.c.iterator; interface Aggregate { MyIterator Iterator(); } class ConAggregate { public MyIterator Iterator() { return new ConMyIterator(); } } interface MyIterator { Object First(); Object Last(); boolean hasNext(); Object Next(); } class ConMyIterator implements MyIterator{ Object[] objs = new Object[100]; int index = 0; public Object First() { index = 0; return objs[index]; } public Object Last() { index = objs.length - 1; return objs[index]; } public boolean hasNext() { return index < objs.length; } public Object Next() { if (index == objs.length - 1) { return null; } else { return objs[++index]; } } } public class IteratorPattern { public static void main(String[] args) { } } *********************************************************************** // Template Method 模式例子 package pattern.c.template_method; abstract class father { abstract void med0(); abstract void med1(); //operation为一个模板方法 public void operation() { med0(); med1(); // and other logic } } class child extends father { public void med0() { System.out.println("the med0 method"); } public void med1() { System.out.println("the med1 method"); } } public class TemplateMethodPattern { public static void main(String[] args) { } } *********************************************************************** //Chain of Responsiblity模式例子 //将请求在链上传递 //如果是当前节点的请求就结束传递处理请求否则向下传递请求 //每个节点有另一个节点的引用 实现链状结构 package pattern.c.chain_of_responsiblity; interface Handler{ void handleRequest(int key); } class ConHandler1 implements Handler { private Handler handler; public ConHandler1(Handler handler) { this.handler = handler; } public void handleRequest(int key) { if (key == 1) { System.out.println("handle in 1"); //handle something } else { handler.handleRequest(key); } } } class ConHandler2 implements Handler { private Handler handler; public ConHandler2(Handler handler) { this.handler = handler; } public void handleRequest(int key) { if (key == 2) { System.out.println("handle in 2"); //handle something } else { handler.handleRequest(key); } } } class ConHandler3 implements Handler { private Handler handler; public ConHandler3(Handler handler) { this.handler = handler; } public void handleRequest(int key) { if (key == 3) { System.out.println("handle in 3"); //handle something } else { handler.handleRequest(key); } } } public class ChainOfResponsiblityPattern { public static void main(String[] args) { Handler handler = new ConHandler2(new ConHandler1(new ConHandler3(null))); handler.handleRequest(3); } } *********************************************************************** //Interpreter模式例子 /* * Variable 表示变量 存储在上下文中 * Constant 终结表达式 * And 与的关系 双目 * Not 反的关系 单目 */ package pattern.c.interpreter; import java.util.*; class Context { private Map variables = new HashMap(); public boolean lookUp(Variable name) { Boolean value = (Boolean) variables.get(name); if (value == null) { return false; } return value.booleanValue(); } public void bind(Variable name, boolean value) { variables.put(name, new Boolean(value)); } } interface Expression { boolean interpret(Context cont); } class Constant implements Expression { private boolean value; public Constant(boolean value) { this.value = value; } public boolean interpret(Context cont) { return value; } } class Variable implements Expression{ private String name; public Variable(String name) { this.name = name; } public boolean interpret(Context cont) { return cont.lookUp(this); } } class And implements Expression { private Expression left; private Expression right; public And(Expression left, Expression right) { this.left = left; this.right = right; } public boolean interpret(Context cont) { return left.interpret(cont) && right.interpret(cont); } } class Not implements Expression { private Expression expression; public Not(Expression expression) { this.expression = expression; } public boolean interpret(Context cont) { return ! expression.interpret(cont); } } public class InterpreterPattern { public static void main(String[] args) { Context cont = new Context(); Variable variable = new Variable("parameter1"); cont.bind(variable, true); Expression and = new And(new Not(new Constant(true)), new And(new Constant(false), new Variable("parameter1"))); // (!(true)) && ((false)&&(true)) and.interpret(cont); } } *********************************************************************** //Memento模式例子 package pattern.c.memento; class Memento { String value1; int value2; public Memento(String value1, int value2) { this.value1 = value1; this.value2 = value2; } } class Originator { private String value1; private int value2; public Originator(String value1, int value2) { this.value1 = value1; this.value2 = value2; } public void setMemento(Memento memento) { value1 = memento.value1; value2 = memento.value2; } public Memento createMemento() { Memento memento = new Memento(value1, value2); return memento; } public void setValue1(String value1) { this.value1 = value1; } public void setValue2(int value2) { this.value2 = value2; } } class CareTaker { private Memento memento; public Memento retrieveMemento() { return memento; } public void saveMemento(Memento memento) { this.memento = memento; } } public class MementoPattern { public static void main(String[] args) { Originator originator = new Originator("test1", 1); CareTaker careTaker = new CareTaker(); //保存状态 careTaker.saveMemento(originator.createMemento()); originator.setValue1("test2"); originator.setValue2(2); //恢复状态 originator.setMemento(careTaker.retrieveMemento()); } }