//这是2个线程模拟卖火车票的小程序
#include <windows.h>
#include <iostream.h>
DWORD WINAPI Fun1Proc(LPVOID lpParameter);//thread data
DWORD WINAPI Fun2Proc(LPVOID lpParameter);//thread data
int index=0;
int tickets=10;
HANDLE hMutex;
void main()
{
HANDLE hThread1;
HANDLE hThread2;
//创建线程
hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);
hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);
CloseHandle(hThread1);
CloseHandle(hThread2);
//创建互斥对象
hMutex=CreateMutex(NULL,TRUE,"tickets");
if (hMutex)
{
if (ERROR_ALREADY_EXISTS==GetLastError())
{
cout<<"only one instance can run!"<<endl;
return;
}
}
WaitForSingleObject(hMutex,INFINITE);
ReleaseMutex(hMutex);
ReleaseMutex(hMutex);
Sleep(4000);
}
//线程1的入口函数
DWORD WINAPI Fun1Proc(LPVOID lpParameter)//thread data
{
while (true)
{
ReleaseMutex(hMutex);
WaitForSingleObject(hMutex,INFINITE);
if (tickets>0)
{
Sleep(1);
cout<<"thread1 sell ticket :"<<tickets--<<endl;
}
else
break;
ReleaseMutex(hMutex);
}
return 0;
}
//线程2的入口函数
DWORD WINAPI Fun2Proc(LPVOID lpParameter)//thread data
{
while (true)
{
ReleaseMutex(hMutex);
WaitForSingleObject(hMutex,INFINITE);
if (tickets>0)
{
Sleep(1);
cout<<"thread2 sell ticket :"<<tickets--<<endl;
}
else
break;
ReleaseMutex(hMutex);
}
return 0;
}
//上面的例子是基于互斥对象的,这个是基于事件对象的
#include <windows.h>
#include <iostream.h>
DWORD WINAPI Fun1Proc(LPVOID lpParameter);//thread data
DWORD WINAPI Fun2Proc(LPVOID lpParameter);//thread data
int tickets=100;
HANDLE g_hEvent;
void main()
{
HANDLE hThread1;
HANDLE hThread2;
//创建人工重置事件内核对象
g_hEvent=CreateEvent(NULL,FALSE,FALSE,"tickets");
if (g_hEvent)
{
if (ERROR_ALREADY_EXISTS==GetLastError())
{
cout<<"only one instance can run!"<<endl;
return;
}
}
SetEvent(g_hEvent);
//创建线程
hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);
hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);
CloseHandle(hThread1);
CloseHandle(hThread2);
//让主线程睡眠4秒
Sleep(4000);
//关闭事件对象句柄
CloseHandle(g_hEvent);
}
//线程1的入口函数
DWORD WINAPI Fun1Proc(LPVOID lpParameter)//thread data
{
while (true)
{
WaitForSingleObject(g_hEvent,INFINITE);
//ResetEvent(g_hEvent);
if (tickets>0)
{
Sleep(1);
cout<<"thread1 sell ticket :"<<tickets--<<endl;
SetEvent(g_hEvent);
}
else
{
SetEvent(g_hEvent);
break;
}
}
return 0;
}
//线程2的入口函数
DWORD WINAPI Fun2Proc(LPVOID lpParameter)//thread data
{
while (true)
{
//请求事件对象
WaitForSingleObject(g_hEvent,INFINITE);
//ResetEvent(g_hEvent);
if (tickets>0)
{
Sleep(1);
cout<<"thread2 sell ticket :"<<tickets--<<endl;
SetEvent(g_hEvent);
}
else
{
SetEvent(g_hEvent);
break;
}
}
return 0;
}
准备知识:1,内核对象互斥体(Mutex)的工作机理,WaitForSingleObject函数的用法,这些可以从MSDN获取详情;2,当两个或 更多线程需要同时访问一个共享资源时,系统需要使用同步机制来确保一次只有一个线程使用该资源。Mutex 是同步基元,它只向一个线程授予对共享资源的独占访问权。如果一个线程获取了互斥体,则要获取该互斥体的第二个线程将被挂起,直到第一个线程释放该互斥体。
下边是我参考开源项目C++ Sockets的代码,写的线程锁类
Lock.h
?
#ifndef _Lock_H
#define _Lock_H
#include <windows.h>
class
IMyLock
{
public
:
virtual
~IMyLock() {}
virtual
void
Lock()
const
= 0;
virtual
void
Unlock()
const
= 0;
};
class
Mutex :
public
IMyLock
{
public
:
Mutex();
~Mutex();
virtual
void
Lock()
const
;
virtual
void
Unlock()
const
;
private
:
HANDLE
m_mutex;
};
class
CLock
{
public
:
CLock(
const
IMyLock&);
~CLock();
private
:
const
IMyLock& m_lock;
};
#endif
|
Lock.cpp
?
#include "Lock.h"
Mutex::Mutex()
{
m_mutex = ::CreateMutex(NULL, FALSE, NULL);
}
Mutex::~Mutex()
{
::CloseHandle(m_mutex);
}
void
Mutex::Lock()
const
{
DWORD
d = WaitForSingleObject(m_mutex, INFINITE);
}
void
Mutex::Unlock()
const
{
::ReleaseMutex(m_mutex);
}
CLock::CLock(
const
IMyLock& m) : m_lock(m)
{
m_lock.Lock();
}
CLock::~CLock()
{
m_lock.Unlock();
}
|
下边是测试代码MyLock.cpp
?
#include <iostream>
#include <process.h>
#include "Lock.h"
using
namespace
std;
Mutex g_Lock;
unsigned
int
__stdcall StartThread(
void
*pParam)
{
char
*pMsg = (
char
*)pParam;
if
(!pMsg)
{
return
(unsigned
int
)1;
}
CLock lock(g_Lock);
for
(
int
i = 0; i < 5; i++ )
{
cout << pMsg << endl;
Sleep( 500 );
}
return
(unsigned
int
)0;
}
int
main(
int
argc,
char
* argv[])
{
HANDLE
hThread1, hThread2;
unsigned
int
uiThreadId1, uiThreadId2;
char
*pMsg1 =
"First print thread."
;
char
*pMsg2 =
"Second print thread."
;
hThread1 = (
HANDLE
)_beginthreadex(NULL, 0, &StartThread, (
void
*)pMsg1, 0, &uiThreadId1);
hThread2 = (
HANDLE
)_beginthreadex(NULL, 0, &StartThread, (
void
*)pMsg2, 0, &uiThreadId2);
DWORD
dwRet = WaitForSingleObject(hThread1,INFINITE);
if
( dwRet == WAIT_TIMEOUT )
{
TerminateThread(hThread1,0);
}
dwRet = WaitForSingleObject(hThread2,INFINITE);
if
( dwRet == WAIT_TIMEOUT )
{
TerminateThread(hThread2,0);
}
::CloseHandle(hThread1);
::CloseHandle(hThread2);
system
(
"pause"
);
return
0;
}
一个实用的mutex类,可以直接应用与工程
07 |
pthread_mutex_init(&m_Mutex, NULL); |
12 |
pthread_mutex_destroy(&m_Mutex); |
17 |
return pthread_mutex_lock(&m_Mutex); |
22 |
return pthread_mutex_trylock(&m_Mutex); |
27 |
return pthread_mutex_unlock(&m_Mutex); |
30 |
CScopeLock::CScopeLock(CMutex& cMutex, bool IsTry): m_Mutex(cMutex) |
42 |
CScopeLock::~CScopeLock() |
|