Python扑克牌小游戏

 

 1. 游戏规则概述
玩家人数:3人
牌数:一副扑克牌,共54张(包括大小王)
发牌:每人17张牌,剩余3张作为底牌
出牌规则:玩家依次出牌,必须出比上家更大的牌型,或者选择不出
胜利条件:先出完手中牌的玩家获胜

2. 游戏框架设计

2.1 牌型定义

class Card:
    def __init__(self, suit, rank):
        self.suit = suit  # 花色:♠, ♥, ♣, ♦
        self.rank = rank  # 牌面:3, 4, 5, ..., K, A, 2, Joker

    def __str__(self):
        return f"{self.suit}{self.rank}"
 

2.2 牌堆和发牌

import random

class Deck:
    def __init__(self):
        suits = ['♠', '♥', '♣', '♦']
        ranks = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2']
        self.cards = [Card(suit, rank) for suit in suits for rank in ranks]
        self.cards.append(Card('Joker', 'Black'))
        self.cards.append(Card('Joker', 'Red'))
        random.shuffle(self.cards)

    def deal(self, num_players):
        hands = [[] for _ in range(num_players)]
        for i in range(17):
            for j in range(num_players):
                hands[j].append(self.cards.pop())
        return hands, self.cards[:3]  # 返回手牌和底牌
 

2.3 玩家类

class Player:
    def __init__(self, name):
        self.name = name
        self.hand = []

    def play_card(self, card_indices):
        played_cards = [self.hand.pop(i) for i in sorted(card_indices, reverse=True)]
        return played_cards

    def __str__(self):
        return f"{self.name}: {', '.join(str(card) for card in self.hand)}"

 2.4 游戏逻辑

class Game:
    def __init__(self, players):
        self.deck = Deck()
        self.players = [Player(name) for name in players]
        self.hands, self.bottom_cards = self.deck.deal(len(players))
        for i, player in enumerate(self.players):
            player.hand = self.hands[i]
        self.current_player = 0
        self.last_played = []

    def next_player(self):
        self.current_player = (self.current_player + 1) % len(self.players)

    def play_round(self):
        player = self.players[self.current_player]
        print(player)
        card_indices = input("选择要出的牌(用逗号分隔):").split(',')
        card_indices = [int(i) for i in card_indices]
        played_cards = player.play_card(card_indices)
        self.last_played = played_cards
        print(f"{player.name} 出了:{', '.join(str(card) for card in played_cards)}")
        self.next_player()

    def start(self):
        while all(len(player.hand) > 0 for player in self.players):
            self.play_round()
        winner = [player for player in self.players if len(player.hand) == 0][0]
        print(f"{winner.name} 赢了!")

3. 运行游戏

if __name__ == "__main__":
    players = ["Alice", "Bob", "Charlie"]
    game = Game(players)
    game.start()

 

以下是将所有代码合并在一起的完整版本。


import random

class Card:
    def __init__(self, suit, rank):
        self.suit = suit  # 花色:♠, ♥, ♣, ♦
        self.rank = rank  # 牌面:3, 4, 5, ..., K, A, 2, Joker

    def __str__(self):
        return f"{self.suit}{self.rank}"

class Deck:
    def __init__(self):
        suits = ['♠', '♥', '♣', '♦']
        ranks = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2']
        self.cards = [Card(suit, rank) for suit in suits for rank in ranks]
        self.cards.append(Card('Joker', 'Black'))
        self.cards.append(Card('Joker', 'Red'))
        random.shuffle(self.cards)

    def deal(self, num_players):
        hands = [[] for _ in range(num_players)]
        for i in range(17):
            for j in range(num_players):
                hands[j].append(self.cards.pop())
        return hands, self.cards[:3]  # 返回手牌和底牌

class Player:
    def __init__(self, name):
        self.name = name
        self.hand = []

    def play_card(self, card_indices):
        played_cards = [self.hand.pop(i) for i in sorted(card_indices, reverse=True)]
        return played_cards

    def __str__(self):
        return f"{self.name}: {', '.join(str(card) for card in self.hand)}"

class Game:
    def __init__(self, players):
        self.deck = Deck()
        self.players = [Player(name) for name in players]
        self.hands, self.bottom_cards = self.deck.deal(len(players))
        for i, player in enumerate(self.players):
            player.hand = self.hands[i]
        self.current_player = 0
        self.last_played = []

    def next_player(self):
        self.current_player = (self.current_player + 1) % len(self.players)

    def play_round(self):
        player = self.players[self.current_player]
        print(player)
        card_indices = input("选择要出的牌(用逗号分隔):").split(',')
        card_indices = [int(i) for i in card_indices]
        played_cards = player.play_card(card_indices)
        self.last_played = played_cards
        print(f"{player.name} 出了:{', '.join(str(card) for card in played_cards)}")
        self.next_player()

    def start(self):
        while all(len(player.hand) > 0 for player in self.players):
            self.play_round()
        winner = [player for player in self.players if len(player.hand) == 0][0]
        print(f"{winner.name} 赢了!")

if __name__ == "__main__":
    players = ["Alice", "Bob", "Charlie"]
    game = Game(players)
    game.start()
```

### 运行说明
1. 将上述代码复制到一个Python文件中,例如`paton_doudizhu.py`。
2. 在命令行中运行该文件:`python paton_doudizhu.py`。
3. 游戏会提示每个玩家出牌,玩家需要输入要出的牌的索引(用逗号分隔)。
4. 游戏会持续进行,直到有一个玩家出完所有手牌,该玩家即为胜利者。

 

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