ansible-1.9.6源码分析

ansible1.9.6源码分析

  • ansible-1.9.6源码分析
    • 开篇说明
    • 源码详细解读
      • 源码结构分析
      • utils目录
      • cache目录
      • inventory目录
      • playbook目录
      • modules目录
      • runner目录
    • 小结

ansible-1.9.6源码分析

开篇说明

ansible-1.9.6是ansible 1的最后一个版本,之后ansible项目组重写了ansible工程,并在很多方面进行了优化,同时也新增了不少全新的功能。但是ansible 2在其核心思想上并没有改变,同样是将模块代码组合成执行的python代码,通过ssh上传python文件到远端主机并执行,最后组装返回结果并打印。现在我们将借助一个playbook的例子,研究ansible-1.9.6的执行流程,之后我们将进入ansible 2的源码学习,并认真研究每一个版本的改进代码,学习查找并修复ansible源码的bug,争取在2020年能为ansible社区找到1-5个bug,完成自己的第一次开源贡献。

我准备了一个playbook例子,比较简单,就涉及了几个常用的模块,具体的yaml文件内容如下:

---
- hosts: ceph1
  tasks:                                     
    - name: get hostname         
      shell: 'hostname' 
      register: shell_out

    - name: debug message
      debug:
        msg: "hello, {
   { shell_out.stdout }}"

    - name: set facts
      set_fact:
        host_name: "{
   { shell_out.stdout }}"

    - name: create new directory
      file:
        path: '~/create_test'
        state: directory 

    - name: upload file
      template:
        src: '/home/shen/Desktop/upload_file.txt.j2'
        dest: '~/create_test/upload_file.txt'

调式多节点时,会出现错误,为方便起见,我们使用单个节点作为目标节点进行调试。上面一共有5个tasks,分别用到了shell、debug、set_fact、file和template模块。现在我们在pycharm里面设置执行命令ansible-playbook -i hosts test.yml,由于代码量比较多,我们在跟踪时候会略去比较多的细节代码,只关注核心执行过程。

首先执行ansible-playbook命令文件,具体代码如下:

# 导入依赖模块
...

# 两个打印显示颜色的辅助函数
...

def main(args):
    ''' run ansible-playbook operations '''
    
    # 解析命令参数
    ... 
   
    options, args = parser.parse_args(args)
    if len(args) == 0:
        parser.print_help(file=sys.stderr)
        return 1

    # 设置一些变量
    ...
  
    # 处理是否需要加密文件
    ...
  
    # 检查playbook文件和目标hosts
    ...

    for playbook in args:
        
        # 忽略细节变量处理
        ...
   
        # 非常关键
        pb = ansible.playbook.PlayBook(
            playbook=playbook,
            module_path=options.module_path,
            inventory=inventory,
            forks=options.forks,
            remote_user=options.remote_user,
            remote_pass=sshpass,
            callbacks=playbook_cb,
            runner_callbacks=runner_cb,
            stats=stats,
            timeout=options.timeout,
            transport=options.connection,
            become=options.become,
            become_method=options.become_method,
            become_user=options.become_user,
            become_pass=becomepass,
            extra_vars=extra_vars,
            private_key_file=options.private_key_file,
            only_tags=only_tags,
            skip_tags=skip_tags,
            check=options.check,
            diff=options.diff,
            vault_password=vault_pass,
            force_handlers=options.force_handlers,
        )

        # 检查playbook文件中的变量以及是否包含错误情况
        ...

        try:
            # 最核心处理过程,这样会执行playbook中的tasks,并得到执行结果
            pb.run()
            
            # 打印最后的执行结果
            ...
        except errors.AnsibleError, e:
            # 打印错误输出
            ...
            return 1

    return 0
             

if __name__ == "__main__":
    display(" ", log_only=True)
    display(" ".join(sys.argv), log_only=True)
    display(" ", log_only=True)
    try:
        sys.exit(main(sys.argv[1:]))
    except errors.AnsibleError, e:
        # 打印错误信息
        ...
        sys.exit(1)
    except KeyboardInterrupt, ke:
        display("ERROR: interrupted", color='red', stderr=True)
        sys.exit(1)

现在我们的目标,转向lib/ansible/playbook下的源码文件,这里一共有3个文件,分别为__init__.py、play.py和task.py。其中__init__.py文件中定义了核心的PlayBook类,play.py和task.py中分别定义了核心的Play类和Task类。下面先学习Task类,定义在task.py文件中。

# 导入相应模块,略
...

class Task(object):
    # 属性定义,略
    ...
   
    def __init__(self, play, ds, module_vars=None, play_vars=None, play_file_vars=None, role_vars=None, role_params=None, default_vars=None, additional_conditions=None, role_name=None, no_tags=True):
        # 解析元数据信息
        ...
       
        # 设置library库路径,后续自定义模块的python代码将放到此路径下
        library = os.path.join(play.basedir, 'library')
        if os.path.exists(library):
            utils.plugins.module_finder.add_directory(library) 
        
        """
           将一个task的第一层属性取出来分析,比如下面一个task:
           - name: test hello
             shell: echo hello
             
           这里ds时将这个task转成字典形式:
             ds = {'name': 'test hello', 'shell': 'echo hello'}
        """
        for x in ds.keys():
        
            if x in utils.plugins.module_finder:
                if 'action' in ds:
                    # 不允许既出现模块(比如shell模块),又有action
                    raise errors.AnsibleError("...")
                if isinstance(ds[x], dict):
                    # ds[x]是模块参数,已经是字典形式
                    if 'args' in ds:
                        # 不能继续在ds中出现args参数
                        raise errors.AnsibleError("...")
                    # 修改模块参数的key
                    ds['args'] = ds[x]
                    ds[x] = ''
                elif ds[x] is None:
                    ds[x] = ''
                if not isinstance(ds[x], basestring):
                    raise errors.AnsibleError("")
                # 将模块和参数组合起来
                ds['action'] = x + " " + ds[x]
                ds.pop(x)
            
            elif x.startswith("with_"):
                # 处理with_循环情况
                if isinstance(ds[x], basestring):
                    param = ds[x].strip()

                plugin_name = x.replace("with_","")
                """
                这里会判断with_后面的name,支持的有items(对应
                items.py),dict(对应dict.py)等,可以查看目录
                lib/ansible/runner/lookup_plugins下对应的python文
                件,就知道支持with_的多少种写法,一种写法对应一个
                python文件,这样的写法在ansible中经常使用
                """
                if plugin_name in utils.plugins.lookup_loader:
                    ds['items_lookup_plugin'] = plugin_name
                    ds['items_lookup_terms'] = ds[x]
                    ds.pop(x)
                else:
                    raise errors.AnsibleError("")
                    
            elif x in [ 'changed_when', 'failed_when', 'when']:
                # 处理包含changed_when、failed_when和when的情况
                ...
            elif x.startswith("when_"):
                # 用when_的形式,这个我不太会用
                ...
                if 'when' in ds:
                    # 不允许有多个when的情况
                    raise errors.AnsibleError("...")
                when_name = x.replace("when_","")
                ds['when'] = "%s %s" % (when_name, ds[x])
                ds.pop(x)
            elif not x in Task.VALID_KEYS:
                raise errors.AnsibleError("")

        # 类的属性赋值
        ...

        # 类的其它属性赋值
        self.name         = ds.get('name', None)
        self.register     = ds.get('register', None)
        self.environment  = ds.get('environment', play.environment)
        self.role_name    = role_name
        self.no_log       = utils.boolean(ds.get('no_log', "false")) or self.play.no_log
        # 执行一次标识
        self.run_once     = utils.boolean(ds.get('run_once', 'false'))

        if 'until' in ds:
            if not ds.get('register'):
                # 使用until时,必须要有register
                raise errors.AnsibleError("...")
            self.module_vars['delay']     = ds.get('delay', 5)
            self.module_vars['retries']   = ds.get('retries', 3)
            self.module_vars['register']  = ds.get('register', None)
            self.until                    = ds.get('until')
            self.module_vars['until']     = self.until

        self.args         = ds.get('args', {
   })

        # get remote_user for task, then play, then playbook
        ...

        # 处理become相关
        ...

        # 处理su、sudo_user、sudo_pass等属性
        ...

        # Both are defined
        if ('action' in ds) and ('local_action' in ds):
            raise errors.AnsibleError("...")
        # Both are NOT defined
        elif (not 'action' in ds) and (not 'local_action' in ds):
            raise errors.AnsibleError("...")
        # Only one of them is defined
        elif 'local_action' in ds:
            self.action      = ds.get('local_action', '')
            self.delegate_to = '127.0.0.1'
        else:
            self.action      = ds.get('action', '')
            self.delegate_to = ds.get('delegate_to', None)
            self.transport   = ds.get('connection', ds.get('transport', play.transport))

        # 模块参数检查
        ...

        # 处理delegate_to参数
        if not (self.delegate_to is None):
            # delegate_to: localhost should use local transport
            if self.delegate_to in ['127.0.0.1', 'localhost']:
                self.transport   = 'local' 
                
        if self.name is None:
            self.name = self.action

        # load various attributes
        self.when    = ds.get('when', None)
        self.changed_when = ds.get('changed_when', None)
        self.failed_when = ds.get('failed_when', None)

        # 处理各种变量,这在进行模板变量翻译时会用到
        all_vars = self.default_vars.copy()
        all_vars = utils.combine_vars(all_vars, self.play_vars)
        all_vars = utils.combine_vars(all_vars, self.play_file_vars)
        all_vars = utils.combine_vars(all_vars, self.role_vars)
        all_vars = utils.combine_vars(all_vars, self.module_vars)
        all_vars = utils.combine_vars(all_vars, self.role_params)

        # 默认非异步
        self.async_seconds = ds.get('async', 0)  
        self.async_seconds = template.template_from_string(play.basedir, self.async_seconds, all_vars)
        self.async_seconds = int(self.async_seconds)
        # 默认后台执行任务时间,10s,可以在配置中修改poll值
        self.async_poll_interval = ds.get('poll', 10)  
        self.async_poll_interval = template.template_from_string(play.basedir, self.async_poll_interval, all_vars)
        self.async_poll_interval = int(self.async_poll_interval)
        # 回调通知
        self.notify = ds.get('notify', [])
        self.first_available_file = ds.get('first_available_file', None)

        self.items_lookup_plugin = ds.get('items_lookup_plugin', None)
        self.items_lookup_terms  = ds.get('items_lookup_terms', None)

        # 其他一些支持的属性,比如ignore_errors,是否忽略本次任务的错误
        self.ignore_errors = ds.get('ignore_errors', False)
        self.any_errors_fatal = ds.get('any_errors_fatal', play.any_errors_fatal)
   
        self.always_run = ds.get('always_run', False)
        
        # 这个就是获取执行动作的模块,比如shell,file等模块
        if not isinstance(self.action, basestring):
            raise errors.AnsibleError("...")
        
        # 完成本次任务后通知执行
        if isinstance(self.notify, basestring):
            self.notify = [ self.notify ]

        try:
            tokens = split_args(self.action)
        except Exception, e:
            # 打印异常
            ...
            
        if len(tokens) < 1:
            # tokens为空,抛出异常,第一个通常为模块
            raise errors.AnsibleError("...")
        # 获取本次任务执行的模块名
        self.module_name = tokens[0]
        # 提取模块参数,可能和模块一起,也可能是单独的属性
        self.module_args = ''
        if len(tokens) > 1:
            self.module_args = " ".join(tokens[1:])
         
        # 处理不正确的选项
        incompatibles = [ x for x in [ self.first_available_file, self.items_lookup_plugin ] if x is not None ]
        if len(incompatibles) > 1: 
            raise errors.AnsibleError('...')

        # make first_available_file accessible to Runner code
        ...
         
        if self.items_lookup_plugin is not None:
            self.module_vars['items_lookup_plugin'] = self.items_lookup_plugin
            self.module_vars['items_lookup_terms'] = self.items_lookup_terms

        # allow runner to see delegate_to option
        self.module_vars['delegate_to'] = self.delegate_to

        # make some task attributes accessible to Runner code
        self.module_vars['ignore_errors'] = self.ignore_errors
        self.module_vars['register'] = self.register
        self.module_vars['changed_when'] = self.changed_when
        self.module_vars['failed_when'] = self.failed_when
        self.module_vars['always_run'] = self.always_run

        self.tags = self._load_tags(ds, self.module_vars)

        if additional_conditions:
            new_conditions = additional_conditions[:]
            if self.when:
                new_conditions.append(self.when)
            self.when = new_conditions          
    
    def _load_tags(self, ds, module_vars):
        # 先忽略,非核心
        ...
        

Task类代表了playbook文件中一次执行的任务,它在__init__中解析了yaml文件的task任务。从源代码中,我们也可以看到ansible的playbook文件中task的写法支持许多操作,比如when,with_items、changed_when、failed_when、async、poll、notify、ignore_errors等等。仔细阅读前面的代码,初始化代码要考虑非常多的情况,解析各种可能出现的正常或者异常情况,所以内容比较多。我已经简化了源码,也做好了部分的注释。

接下来,我们学习另外一个核心的类:Play,具体代码如下:

# 导入模块,略
...

class Play(object):
    # 定义部分属性,略
    ...
   
    def __init__(self, playbook, ds, basedir, vault_password=None):
        # ds是任务列表
        for x in ds.keys():
            if not x in Play.VALID_KEYS:
                raise errors.AnsibleError("%s is not a legal parameter of an Ansible Play" % x)
        # 处理playbook相关参数
        ...

        # 处理其他相关属性
        ...
        
        # 最核心的两行代码,调用方法处理所有tasks和handlers
        self._tasks      = self._load_tasks(self._ds.get('tasks', []), load_vars)
        self._handlers   = self._load_tasks(self._ds.get('handlers', []), load_vars)

        # apply any missing tags to role tasks
        self._late_merge_role_tags()

        # place holder for the discovered hosts to be used in this play
        self._play_hosts = None

    def _get_role_path(self, role):
        ...

    def _build_role_dependencies(self, roles, dep_stack, passed_vars={
   }, level=0):
        ...

    def _load_role_vars_files(self, vars_files):
        ...

    def _load_role_defaults(self, defaults_files):
        ...

    def _load_roles(self, roles, ds):
        ...

    def _resolve_main(self, basepath):
        ...

    # 核心处理task的函数
    def _load_tasks(self, tasks, vars=None, role_params=None, default_vars=None, become_vars=None,
                    additional_conditions=None, original_file=None, role_name=None):
        ...

    def tasks(self):
        ''' return task objects for this play '''
        return self._tasks

    def handlers(self):
        ''' return handler objects for this play '''
        return self._handlers   

    # 剩余处理变量相关的函数
    ...     

现在回过头来继续跟踪pb.run()方法执行的过程。

# 省略导入和全局变量
...

class PlayBook(object):
    # 省略部分函数
    ...

    # run方法
    def run(self):
        ''' run all patterns in the playbook '''
        plays = []
        matched_tags_all = set()
        unmatched_tags_all = set()

        self.callbacks.on_start()
        for (play_ds, play_basedir) in zip(self.playbook, self.play_basedirs):
            ...
           
        # 省略一些不重要代码    
        ...

        # 核心部分,处理每个剧本,也就是对应的每个yaml文件
        for play in plays:
            ansible.callbacks.set_play(self.callbacks, play)
            ansible.callbacks.set_play(self.runner_callbacks, play)
            # 核心的处理函数,执行剧本中的所有任务
            if not self._run_play(play):
                break

        # 回调处理,整理结果
        ansible.callbacks.set_play(self.callbacks, None)
        ansible.callbacks.set_play(self.runner_callbacks, None)

        # summarize the results
        results = {
   }
        for host in self.stats.processed.keys():
            results[host] = self.stats.summarize(host)
        return results
    
    # 忽略其他函数
    ....

继续在这个类中追踪self._run_play(play)方法,这个部分处理代码有些大,请耐心阅读。

class PlayBook(object):
    ...

    def _run_play(self, play):
        ''' run a list of tasks for a given pattern, in order '''
        self.callbacks.on_play_start(play.name)
        # 获取要执行该剧本的主机
        play._play_hosts = self.inventory.list_hosts(play.hosts)
        # 如果没有目标主机,直接返回
        if not play._play_hosts:
            self.callbacks.on_no_hosts_matched()
            return True

        """
        这一步就是默认要执行的收集主机信息的代码,可以通过设置
        gather_facts为false则可以不收集目标主机信息,而这个函数
        就是执行setup模块完成的
        """
        self._do_setup_step(play)

        all_hosts = self._trim_unavailable_hosts(play._play_hosts)
        play.update_vars_files(all_hosts, vault_password=self.vault_password)
        hosts_count = len(all_hosts)

        # 忽略部分细节代码
        ...

        task_errors = False
        for on_hosts in serialized_batch:
            play._play_hosts = self._trim_unavailable_hosts(on_hosts)
            self.inventory.also_restrict_to(on_hosts)
    
            for task in self.tasks_to_run_in_play(play):

                ...

                # 执行每一个task的核心处理函数
                if not self._run_task(play, task, False):
                    return False

                host_list = self._trim_unavailable_hosts(play._play_hosts)

                # Set max_fail_pct to 0, So if any hosts fails, bail out
                if task.any_errors_fatal and len(host_list) < hosts_count:
                    play.max_fail_pct = 0

                # If threshold for max nodes failed is exceeded, bail out.
                if play.serial > 0:
                    # if serial is set, we need to shorten the size of host_count
                    play_count = len(play._play_hosts)
                    if (play_count - len(host_list)) > int((play.max_fail_pct)/100.0 * play_count):
                        host_list = None
                else:
                    if (hosts_count - len(host_list)) > int((play.max_fail_pct)/100.0 * hosts_count):
                        host_list = None

                # if no hosts remain, drop out
                if not host_list:
                    if play.force_handlers:
                        task_errors = True
                        break
                    else:
                        self.callbacks.on_no_hosts_remaining()
                        return False

            # lift restrictions after each play finishes
            self.inventory.lift_also_restriction()

            if task_errors and not play.force_handlers:
                # if there were failed tasks and handler execution
                # is not forced, quit the play with an error
                return False
            elif task_errors:
                # if there were failed tasks and handler execution is forced,
                # execute all handlers and quit the play with an error
                self.run_handlers(play)
                return False
            else:
                # no errors, go ahead and execute all handlers
                if not self.run_handlers(play):
                    return False
        

    ...

    def _do_setup_step(self, play):
        ''' get facts from the remote system '''

        # 获取收集系统信息的主机列表
        host_list = self._trim_unavailable_hosts(play._play_hosts)

        if play.gather_facts is None and C.DEFAULT_GATHERING == 'smart':
            # 默认收集主机的系统信息,
            host_list = [h for h in host_list if h not in self.SETUP_CACHE or 'module_setup' not in self.SETUP_CACHE[h]]
            if len(host_list) == 0:
                return {
   }
        elif play.gather_facts is False or (play.gather_facts is None and C.DEFAULT_GATHERING == 'explicit'):
            # 如果yaml文件中设置了不收集属性,或者C.DEFAULT_GATHERING设置为explicit,则直接返回{}
            return {
   }

        self.callbacks.on_setup()
        self.inventory.restrict_to(host_list)

        ansible.callbacks.set_task(self.callbacks, None)
        ansible.callbacks.set_task(self.runner_callbacks, None)

        # 调用setup模块执行
        setup_results = ansible.runner.Runner(
            basedir=self.basedir,
            pattern=play.hosts,
            module_name='setup',
            module_args={
   },
            inventory=self.inventory,
            forks=self.forks,
            module_path=self.module_path,
            timeout=self.timeout,
            remote_user=play.remote_user,
            remote_pass=self.remote_pass,
            remote_port=play.remote_port,
            private_key_file=self.private_key_file,
            setup_cache=self.SETUP_CACHE,
            vars_cache=self.VARS_CACHE,
            callbacks=self.runner_callbacks,
            become=play.become,
            become_method=play.become_method,
            become_user=play.become_user,
            become_pass=self.become_pass,
            vault_pass=self.vault_password,
            transport=play.transport,
            is_playbook=True,
            module_vars=play.vars,
            play_vars=play.vars,
            play_file_vars=play.vars_file_vars,
            role_vars=play.role_vars,
            default_vars=play.default_vars,
            check=self.check,
            diff=self.diff,
            accelerate=play.accelerate,
            accelerate_port=play.accelerate_port,
        ).run()
        
        # 统计结果,并封装成相应的格式,返回
        self.stats.compute(setup_results, setup=True)

        self.inventory.lift_restriction()

        # now for each result, load into the setup cache so we can
        # let runner template out future commands
        setup_ok = setup_results.get('contacted', {
   })
        for (host, result) in setup_ok.iteritems():
            utils.update_hash(self.SETUP_CACHE, host, {
   'module_setup': True})
            utils.update_hash(self.SETUP_CACHE, host, result.get('ansible_facts', {
   }))
        return setup_results

官方代码注释也比较详细,最后落到执行每个task,就是self._run_task()这个方法。接下来,继续看追踪这个方法,代码如下:

class PlayBook(object):
    ...

    def _run_task(self, play, task, is_handler):
        ''' run a single task in the playbook and recursively run any subtasks.  '''

        ansible.callbacks.set_task(self.callbacks, task)
        ansible.callbacks.set_task(self.runner_callbacks, task)

        if task.role_name:
            name = '%s | %s' % (task.role_name, task.name)
        else:
            name = task.name

        try:
            name = template(play.basedir, name, task.module_vars, lookup_fatal=False, filter_fatal=False)
        except:
            pass

        self.callbacks.on_task_start(name, is_handler)
        if hasattr(self.callbacks, 'skip_task') and self.callbacks.skip_task:
            ansible.callbacks.set_task(self.callbacks, None)
            ansible.callbacks.set_task(self.runner_callbacks, None)
            return True

        cond = template(play.basedir, task.ignore_errors, task.module_vars, expand_lists=False)
        # 检查是否需要忽略本次执行的错误
        task.ignore_errors =  utils.check_conditional(cond, play.basedir, task.module_vars, fail_on_undefined=C.DEFAULT_UNDEFINED_VAR_BEHAVIOR)
  
        include_failed = is_handler and play.force_handlers

        # 继续调用处理任务,得到结果##########################
        results = self._run_task_internal(task, include_failed=include_failed)
        ##################################################

        hosts_remaining = True
        if results is None:
            hosts_remaining = False
            results = {
   }

        contacted = results.get('contacted', {
   })
        self.stats.compute(results, ignore_errors=task.ignore_errors)  

    # 忽略其他函数
    ...

继续追踪self._run_task_internal()方法的代码,如下:

class PlayBook(object):
    ...

    def _run_task_internal(self, task, include_failed=False):
        ''' run a particular module step in a playbook '''

        hosts = self._trim_unavailable_hosts(self.inventory.list_hosts(task.play._play_hosts), keep_failed=include_failed)
        self.inventory.restrict_to(hosts)

        runner = ansible.runner.Runner(
            pattern=task.play.hosts,
            inventory=self.inventory,
            module_name=task.module_name,
            module_args=task.module_args,
            forks=self.forks,
            remote_pass=self.remote_pass,
            module_path=self.module_path,
            timeout=self.timeout,
            remote_user=task.remote_user,
            remote_port=task.play.remote_port,
            module_vars=task.module_vars,
            play_vars=task.play_vars,
            play_file_vars=task.play_file_vars,
            role_vars=task.role_vars,
            role_params=task.role_params,
            default_vars=task.default_vars,
            extra_vars=self.extra_vars,
            private_key_file=self.private_key_file,
            setup_cache=self.SETUP_CACHE,
            vars_cache=self.VARS_CACHE,
            basedir=task.play.basedir,
            conditional=task.when,
            callbacks=self.runner_callbacks,
            transport=task.transport,
            is_playbook=True,
            check=self.check,
            diff=self.diff,
            environment=task.environment,
            complex_args=task.args,
            accelerate=task.play.accelerate,
            accelerate_port=task.play.accelerate_port,
            accelerate_ipv6=task.play.accelerate_ipv6,
            error_on_undefined_vars=C.DEFAULT_UNDEFINED_VAR_BEHAVIOR,
            vault_pass = self.vault_password,
            run_hosts=hosts,
            no_log=task.no_log,
            run_once=task.run_once,
            become=task.become,
            become_method=task

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