<Window.Resources>
<sys:Int32 x:Key="myInt">200sys:Int32>
<sys:Single x:Key="mySingle">100.123456sys:Single>
Window.Resources>
<StackPanel>
<TextBlock Text="{Binding Source={StaticResource myInt}, StringFormat={}{0:C}}"/>
<TextBlock Text="{Binding Source={StaticResource myInt}, StringFormat={}{0:C} ,ConverterCulture=zh-CN}"/>
<TextBlock Text="{Binding Source={StaticResource myInt}, StringFormat=单价:{0:C} ,ConverterCulture=zh-CN}"/>
<TextBlock Text="{Binding Source={StaticResource mySingle}, StringFormat={}{0:F2}}"/>
<TextBlock Text="{Binding Path=DateTimeDateTime, RelativeSource={RelativeSource Mode=FindAncestor,AncestorType=Window}, StringFormat={}{0:yyyy-MM-dd HH:mm:ss}}"/>
StackPanel>
FallbackValue
:bingding无法返回值时所显示的默认值TargetNullValue
:当绑定源为null时,绑定目标所显示的值Delay
:从绑定目标修改到绑定源更新的延迟时间当需要的信息不止一个数据源时,可以使用MultiBinding,MultiBinding具有一个Bindings的属性,类型是Collection,处在这个集合中的Binding对象可以拥有自己的数据校验和转换机制,他们汇总起来的数据将传递到Target上。
public class Data
{
private int _value1 =2;
public int Value1
{
get { return _value1; }
set { _value1 = value; }
}
private int _value2 =2;
public int Value2
{
get { return _value2; }
set { _value2 = value; }
}
// 有些情况:数据需要进行计算得到一个新的结果
private int _value3;
public int Value3
{
get { return Value1 + Value2; }
set { _value3 = value; }
}
}
在XAML中使用多重绑定
<TextBlock>
<TextBlock.Text>
<MultiBinding StringFormat="{}{0}-{1}-{2}">
<Binding Path="Value1"/>
<Binding Path="Value2"/>
<Binding Path="Value3" FallbackValue="异常"/>
MultiBinding>
TextBlock.Text>
TextBlock>
另一种实现方式
<TextBlock>
<Run Text="{Binding Value1}"/><Run Text="{Binding Value2 ,StringFormat=-{0}}"/><Run Text="{Binding Value3 ,StringFormat=-{0}}"/>
TextBlock>
使用IMultiValueConverter
// 多重绑定值转换器
public class MyValueConverter : IMultiValueConverter
{
///
/// 从源到目标
///
/// 数组:绑定的所有值
/// 目标控件的目标属性
///
///
///
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
return values[0].ToString() +"-"+ values[1].ToString() +"-IMultiValueConverter";
}
///
/// 从目标到源
///
/// 单值
/// 类型数组
///
///
/// 返回数组
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
return null;
}
}
<TextBlock>
<TextBlock.Text>
<MultiBinding Converter="{StaticResource myConverter}">
<Binding Path="Value1"/>
<Binding Path="Value2"/>
MultiBinding>
TextBlock.Text>
TextBlock>
多重绑定转换器的详细说明参见5-3Binding对数据的转换和校验
三种方式的展示效果
绑定是确定优先顺序
public class Data
{
private int _value1 = 1;
public int Value1
{
get
{
Thread.Sleep(10000);// 耗时操作
return _value1;
}
set { _value1 = value; }
}
private int _value2 = 2;
public int Value2
{
get
{
Thread.Sleep(8000);// 耗时操作
return _value2;
}
set { _value2 = value; }
}
private int _value3 = 3;
public int Value3
{
get
{
Thread.Sleep(5000);// 耗时操作
return _value3;
}
set { _value3 = value; }
}
}
XAML
<TextBox>
<PriorityBinding FallbackValue="正在获取数据...">
<Binding Path="Value1" IsAsync="True" UpdateSourceTrigger="PropertyChanged"/>
<Binding Path="Value2" IsAsync="True" UpdateSourceTrigger="PropertyChanged"/>
<Binding Path="Value3" IsAsync="True" UpdateSourceTrigger="PropertyChanged"/>
PriorityBinding>
TextBox>
该案例中,优先级从高到低是Value1>Value2>Value3,虽然Value3会先拿到值,但是优先级高的属性有值时仍然会显示优先级较高的属性内容。如果优先级较高的属性因为异常等原因不能显示时,会显示优先级较低的属性。