嗨 大家好,我是不服不行 。
今天为大家带来一个手机界面中的这个,这个一个常客。经常被使用在图片查看之中,让我们先看看效果。
额,由于是模拟器,所以不方便展现缩放和旋转效果。
那么是如何实现的,仅仅只涉及到一个类。ps:此类纯手写,主要是为了练习 Scroller的用法和熟悉onTouchEvent()流程。
public class PictureView extends FrameLayout { private Scroller mScroller; private boolean is2doAnim = false; private boolean is2Scale = false; private boolean is2Rotate = false; private int duration = 600; /** 单个手指按下的位置 */ private float downX, downY; /** 单个手指按下的时候 图像距离原点的值 */ private int translateX, translateY; /** 对图片进行移动和缩放变换的矩阵 */ private Matrix matrix = new Matrix(); /** 待展示的Bitmap对象 */ private Bitmap sourceBitmap; /** 双手都按下时的手指间距离 */ private double downDistance; /** 图片的缩放倍数 */ private float scaleSize = 1; private float tmpScaleSize = scaleSize; /** 双手都按下时的手指方向相对于y轴的角度 */ private double downDegress; /** 图片的旋转角度 */ private float degrees = 0; private float tmpDegress = degrees; /** 控件自身宽高 */ private int mWidth, mHeight; /** 手指松开将会还原到基本的最大缩放倍数 */ private static final float MAX_SCALE_SIZE = 9; /** 手指松开将会还原到基本的最小缩放倍数 */ private static final float MIN_SCALE_SIZE = 1; /** 最大缩放倍数 */ private static final float LIMIT_MAX_SCALE_SIZE = MAX_SCALE_SIZE * 1.3f; /** 最小缩放倍数 */ private static final float LIMIT_MIN_SCALE_SIZE = MIN_SCALE_SIZE * 0.5f; /** 手指抬起后,图片收尾旋转的任务 每次恢复的角度 */ private static final int RESET_DEGRESS = 3; private Handler handler = new Handler(); public PictureView(Context context) { this(context, null); } public PictureView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public PictureView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setBackgroundColor(0xff000000); mScroller = new Scroller(context, new DecelerateInterpolator()); post(new Runnable() { @Override public void run() { scrollTo(-calcCenterX(), -calcCenterY()); } }); } public void setImageBitmap(Bitmap source) { sourceBitmap = source; } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); if (changed) { mWidth = right - left; mHeight = bottom - top; } } @Override public boolean onTouchEvent(MotionEvent event) { if (sourceBitmap != null) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: translateX = getScrollX(); // 记录再次按压时,图片相对于原点位置 translateY = getScrollY(); downX = event.getRawX(); downY = event.getRawY(); is2doAnim = false; // 取消拖拽回中心的动画 return true; case MotionEvent.ACTION_MOVE: if (event.getPointerCount() > 1) { // 双指按压,缩放模式 is2Scale = true; if (downDistance == 0) { downDistance = calcDistanceBetweenFingers(event); } if (downDegress == 0) { downDegress = calcDegressBetweenFingers(event); } if (is2Rotate) { rotateContent(event); return true; } // 如果 双指移动产生一定角度,旋转模式 if (Math.abs(downDegress - calcDegressBetweenFingers(event)) > 20f) { is2Rotate = true; } scaleContent(event); } else { if (is2Scale) { return true; } // 单指拖拽模式 scrollTo(translateX + (int) (downX - event.getRawX()) / 2, translateY + (int) (downY - event.getRawY()) / 2); } break; case MotionEvent.ACTION_POINTER_UP: tmpScaleSize = scaleSize; tmpDegress = degrees; break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: is2doAnim = true; is2Scale = false; is2Rotate = false; downDistance = 0; downDegress = 0; tmpScaleSize = scaleSize; tmpDegress = degrees; dealTouchMoveResult(); break; } } return super.onTouchEvent(event); } private void dealTouchMoveResult() { startMoveAnim(); startScaleAnim(); startRotateAnim(); } private void startMoveAnim() { if (isWidthOverflow() && isHeightOverflow()) { // 图片缩放后的宽度高度都溢出屏幕 int overflowX = 0; if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f < -getScrollX()) { // 手指向右滑动,图片距离左边缘的距离 overflowX = -(int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2); } else if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f + (mWidth - sourceBitmap.getWidth() * scaleSize) > -getScrollX()) { // 手指向左滑动,图片距离右边缘的距离 overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2); } int overflowY = 0; if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2 < -getScrollY()) { // 手指向下滑动,图片距离上边缘的距离 overflowY = -(int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2); } else if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2f + (mHeight - sourceBitmap.getHeight() * scaleSize) > -getScrollY()) { // 手指向上滑动,图片距离下边缘的距离 overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2); } startMoveAnim(getScrollX(), getScrollY(), overflowX != 0 ? (-getScrollX() - calcCenterX() + overflowX) : 0, overflowY != 0 ? (-getScrollY() - calcCenterY() + overflowY) : 0, duration); } else if (isWidthOverflow()) { // 图片缩放后仅宽度溢出屏幕 if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f < -getScrollX()) { // 手指向右滑动,图片距离左边缘的距离 int overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2); startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX() - overflowX, -getScrollY() - calcCenterY(), duration); } else if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f + (mWidth - sourceBitmap.getWidth() * scaleSize) > -getScrollX()) { // 手指向左滑动,图片距离右边缘的距离 int overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2); startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX() + overflowX, -getScrollY() - calcCenterY(), duration); } else { startMoveAnim(getScrollX(), getScrollY(), 0, -getScrollY() - calcCenterY(), duration); } } else if (isHeightOverflow()) { // 图片缩放后仅高度溢出屏幕 if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2 < -getScrollY()) { // 手指向下滑动,图片距离上边缘的距离 int overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2); startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY() - overflowY, duration); } else if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2f + (mHeight - sourceBitmap.getHeight() * scaleSize) > -getScrollY()) { // 手指向上滑动,图片距离下边缘的距离 int overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2); startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY() + overflowY, duration); } else { startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), 0, duration); } } else { // 回到中心点 startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY(), duration); } } private void startMoveAnim(int startX, int startY, int dx, int dy, int duration) { mScroller.startScroll(startX, startY, dx, dy, duration); invalidate(); } private void startScaleAnim() { handler.removeCallbacks(runSize); handler.post(runSize); } private void startRotateAnim() { handler.removeCallbacks(runDegress); handler.post(runDegress); } /** * 手指抬起后,图片收尾缩放的任务 */ private Runnable runSize = new Runnable() { @Override public void run() { if (scaleSize > MAX_SCALE_SIZE) { scaleSize = scaleSize - 0.4f; tmpScaleSize = scaleSize; invalidate(); handler.postDelayed(runSize, 10); } else if (scaleSize < MIN_SCALE_SIZE) { scaleSize = scaleSize + 0.1f; tmpScaleSize = scaleSize; invalidate(); handler.postDelayed(runSize, 10); } } }; /** * 手指抬起后,图片收尾旋转的任务 */ private Runnable runDegress = new Runnable() { @Override public void run() { float d = degrees % 90; if (d > 45 || (d > -45 && d < 0)) { degrees = degrees + RESET_DEGRESS; d = degrees % 90; if (d > 0 && d < RESET_DEGRESS) { degrees = degrees - d; } else if (d < -90 + RESET_DEGRESS) { degrees = degrees - (90 + d); } tmpDegress = degrees; invalidate(); handler.postDelayed(runDegress, 10); } else if (d < -45 || (d > 0 && d < 45)) { degrees = degrees - RESET_DEGRESS; d = degrees % 90; if (d < 0 && d > -RESET_DEGRESS) { degrees = degrees - d; } else if (d > 90 - RESET_DEGRESS) { degrees = degrees + (90 - d); } tmpDegress = degrees; invalidate(); handler.postDelayed(runDegress, 10); } } }; @Override public void computeScroll() { if (is2doAnim && mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } super.computeScroll(); } /** * 根据手指触摸事件,计算手指距离 */ private double calcDistanceBetweenFingers(MotionEvent event) { float disX = Math.abs(event.getX(0) - event.getX(1)); float disY = Math.abs(event.getY(0) - event.getY(1)); return Math.sqrt(disX * disX + disY * disY); } /** * 根据手指触摸事件,计算旋转角度 */ private double calcDegressBetweenFingers(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); double degress = Math.toDegrees(Math.atan(y / x)); if (x > 0 && y > 0) { degress = degress + 0; } else if (x < 0 && y > 0) { degress = degress + 180; } else if (x < 0 && y < 0) { degress = degress + 180; } else if (x > 0 && y < 0) { degress = degress + 360; } return degress; } /** * 通过影响 scaleSize 的值,改变onDraw()的绘制结果 ,作用于图片缩放 */ private void scaleContent(MotionEvent event) { scaleSize = (float) (tmpScaleSize + (calcDistanceBetweenFingers(event) - downDistance) / (mWidth / 4)); if (scaleSize > LIMIT_MAX_SCALE_SIZE) { scaleSize = LIMIT_MAX_SCALE_SIZE; } else if (scaleSize < LIMIT_MIN_SCALE_SIZE) { scaleSize = LIMIT_MIN_SCALE_SIZE; } invalidate(); } /** * 通过影响 degress 的值,改变onDraw()的绘制结果 ,作用于图片旋转 */ private void rotateContent(MotionEvent event) { degrees = tmpDegress + (float) (calcDegressBetweenFingers(event) - downDegress); invalidate(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (sourceBitmap != null) { matrix.reset(); matrix.postScale(scaleSize, scaleSize, sourceBitmap.getWidth() / 2, sourceBitmap.getHeight() / 2); matrix.postRotate(degrees, sourceBitmap.getWidth() / 2, sourceBitmap.getHeight() / 2); canvas.drawBitmap(sourceBitmap, matrix, null); } } /** * 当前图片宽度是否超出屏幕宽度 */ private boolean isWidthOverflow() { return sourceBitmap.getWidth() * scaleSize > mWidth; } /** * 当前图片高度是否超出屏幕高度 */ private boolean isHeightOverflow() { return sourceBitmap.getHeight() * scaleSize > mHeight; } /** * 中心坐标点 x轴 */ private int calcCenterX() { if (sourceBitmap != null) { return (mWidth - sourceBitmap.getWidth()) / 2; } return mWidth / 2; } /** * 中心坐标点 y轴 */ private int calcCenterY() { if (sourceBitmap != null) { return (mHeight - sourceBitmap.getWidth()) / 2; } return mHeight / 2; } }
分析:首先图片是怎么在界面上显示的呢? 很容易发现到唯一 的一个对外公开的方法setImageBitmap(),所以界面上显示的图片数据源应该就是它了。那么再次定位到onDraw()方法。被设置在这个控件的数据源被一些处理后通过canvas画在了界面上。当然第一步处理是缩放,第二步处理是旋转,所以本类的核心参数由此而知为scaleSize和degrees。
那么整体流程便是这样的: 通过触摸来影响scaleSize和degress的值,之后调用invalidate()重绘视图来完成图片缩放和旋转的功能。
那么拖拽呢?拖拽当然玩的就是 Scroller ~
那么重新定位到功能的起点 onTouchEvent()。其中存在event.getPointerCount()的方法,此方法用大腿想想就知道是为了处理双手按压的逻辑,因此可以先忽略掉。那么单指的时候其实就是简单的调用了scrollTo(),图片随手指的移动而移动。之后在抬起的时候dealTouchMoveResult()中通过startMoveAnim()来进行手指抬起的收尾逻辑。
然后当2个手指按下便会记录downDistance和downDegress参数,随着之后手指间的距离的变化改变scaleSize影响绘制的结果,同时一直记录手指是否有旋转的趋势,如果手指间的移动角度较大,便进入旋转模式,随着之后手指间的角度的变化改变degrees影响绘制的结果。整体是不是很清晰明了呢~
如何使用:
<com.example.view.PictureView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/view_pircture" android:layout_width="match_parent" android:layout_height="match_parent"/>
PictureView pictureView = (PictureView) findViewById(R.id.view_pircture); pictureView.setImageBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.head));