1.文件格式:
| Supported File Format |
Encoding |
Decoding |
Comments |
| MPEG audio |
X |
X |
|
| MPEG-1 systems |
X |
X |
muxed audio and video |
| MPEG-2 PS |
X |
X |
also known asVOBfile |
| MPEG-2 TS |
|
X |
also known as DVB Transport Stream |
| ASF |
X |
X |
|
| AVI |
X |
X |
|
| WAV |
X |
X |
|
| Macromedia Flash |
X |
X |
|
| AVM2 (Flash 9) |
X |
X |
Only embedded audio is decoded. |
| FLV |
X |
X |
Macromedia Flash video files |
| Real Audio and Video |
X |
X |
|
| Raw AC3 |
X |
X |
|
| Raw MJPEG |
X |
X |
|
| Raw MPEG video |
X |
X |
|
| Raw PCM8/16 bits, mulaw/Alaw |
X |
X |
|
| Raw CRI ADX audio |
X |
X |
|
| Raw Shorten audio |
|
X |
|
| SUN AU format |
X |
X |
|
| NUT |
X |
X |
NUT Open Container Format |
| QuickTime |
X |
X |
|
| MPEG-4 |
X |
X |
MPEG-4 is a variant of QuickTime. |
| Raw MPEG4 video |
X |
X |
|
| DV |
X |
X |
|
| 4xm |
|
X |
4X Technologies format, used in some games. |
| Playstation STR |
|
X |
|
| Id RoQ |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
| Interplay MVE |
|
X |
Format used in various Interplay computer games. |
| WC3 Movie |
|
X |
Multimedia format used in Origin's Wing Commander III computer game. |
| Sega FILM/CPK |
|
X |
Used in many Sega Saturn console games. |
| Westwood Studios VQA/AUD |
|
X |
Multimedia formats used in Westwood Studios games. |
| Id Cinematic (.cin) |
|
X |
Used in Quake II. |
| FLIC format |
|
X |
.fli/.flc files |
| Sierra VMD |
|
X |
Used in Sierra CD-ROM games. |
| Sierra Online |
|
X |
.sol files used in Sierra Online games. |
| Matroska |
X |
X |
|
| Electronic Arts Multimedia |
|
X |
Used in various EA games; files have extensions like WVE and UV2. |
| Nullsoft Video (NSV) format |
|
X |
|
| ADTS AAC audio |
X |
X |
|
| Creative VOC |
X |
X |
Created for the Sound Blaster Pro. |
| American Laser Games MM |
|
X |
Multimedia format used in games like Mad Dog McCree |
| AVS |
|
X |
Multimedia format used by the Creature Shock game. |
| Smacker |
|
X |
Multimedia format used by many games. |
| GXF |
X |
X |
General eXchange Format SMPTE360M, used byThomsonGrassValleyplayout servers. |
| CIN |
|
X |
Multimedia format used by Delphine Software games. |
| MXF |
|
X |
Material eXchange Format SMPTE377M, used by D-Cinema, broadcast industry. |
| SEQ |
|
X |
Tiertex .seq files used in the DOS CDROM version of the game Flashback. |
| DXA |
|
X |
This format is used in non-Windows version of Feeble Files game and different game cutscenes repacked for use with ScummVM. |
| THP |
|
X |
Used on the Nintendo GameCube. |
| C93 |
|
X |
Used in the game Cyberia from Interplay. |
| Bethsoft VID |
|
X |
Used in some games from Bethesda Softworks. |
| CRYO APC |
|
X |
Audio format used in some games by CRYO Interactive Entertainment. |
| Monkey's Audio |
|
X |
|
| SIFF |
|
X |
Audio and video format used in some games by Beam Software |
| LMLM4 |
|
X |
Used by Linux Media Labs MPEG-4 PCI boards |
| PVA |
|
X |
Used by TechnoTrend DVB PCI boards |
| MSN TCP Webcam |
|
X |
Used by MSN Messenger Webcam streams. |
| RL2 |
|
X |
Audio and video format used in some games by Entertainment Software Partners |
| IFF |
|
X |
Interchange File Format |
2.图像codec
| Supported Image Format |
Encoding |
Decoding |
Comments |
| PGM, PPM |
X |
X |
|
| PAM |
X |
X |
PAM is a PNM extension with alpha support. |
| PGMYUV |
X |
X |
PGM with U and V components in YUV 4:2:0 |
| JPEG |
X |
X |
Progressive JPEG is not supported. |
| .Y.U.V |
X |
X |
one raw file per component |
| animated GIF |
X |
X |
Only uncompressed GIFs are generated. |
| PNG |
X |
X |
2 bit and 4 bit/pixel not supported yet. |
| Targa |
|
X |
Targa (.TGA) image format. |
| TIFF |
X |
X |
YUV, JPEG and some extension is not supported yet. |
| SGI |
X |
X |
SGI RGB image format |
| PTX |
|
X |
V.Flash PTX format |
| RAS |
|
X |
Sun Rasterfile |
| PCX |
|
X |
PC Paintbrush |
3.视频codec
| Supported Codec |
Encoding |
Decoding |
Comments |
| MPEG-1 video |
X |
X |
|
| MPEG-2 video |
X |
X |
|
| MPEG-4 |
X |
X |
|
| MSMPEG4 V1 |
X |
X |
|
| MSMPEG4 V2 |
X |
X |
|
| MSMPEG4 V3 |
X |
X |
|
| WMV7 |
X |
X |
|
| WMV8 |
X |
X |
not completely working |
| WMV9 |
|
X |
not completely working |
| VC1 |
|
X |
|
| H.261 |
X |
X |
|
| H.263(+) |
X |
X |
also known as RealVideo 1.0 |
| H.264 |
|
X |
|
| RealVideo 1.0 |
X |
X |
|
| RealVideo 2.0 |
X |
X |
|
| MJPEG |
X |
X |
|
| lossless MJPEG |
X |
X |
|
| JPEG-LS |
X |
X |
fourcc: MJLS, lossless and near-lossless is supported |
| Apple MJPEG-B |
|
X |
|
| Sunplus MJPEG |
|
X |
fourcc: SP5X |
| DV |
X |
X |
|
| HuffYUV |
X |
X |
|
| FFmpeg Video 1 |
X |
X |
experimental lossless codec (fourcc: FFV1) |
| FFmpeg Snow |
X |
X |
experimental wavelet codec (fourcc: SNOW) |
| Asus v1 |
X |
X |
fourcc: ASV1 |
| Asus v2 |
X |
X |
fourcc: ASV2 |
| Creative YUV |
|
X |
fourcc: CYUV |
| Sorenson Video 1 |
X |
X |
fourcc: SVQ1 |
| Sorenson Video 3 |
|
X |
fourcc: SVQ3 |
| On2 VP3 |
|
X |
still experimental |
| On2 VP5 |
|
X |
fourcc: VP50 |
| On2 VP6 |
|
X |
fourcc: VP60,VP61,VP62 |
| Theora |
X |
X |
still experimental |
| Intel Indeo 3 |
|
X |
|
| FLV |
X |
X |
Sorenson H.263 used in Flash |
| Flash Screen Video |
X |
X |
fourcc: FSV1 |
| ATI VCR1 |
|
X |
fourcc: VCR1 |
| ATI VCR2 |
|
X |
fourcc: VCR2 |
| Cirrus Logic AccuPak |
|
X |
fourcc: CLJR |
| 4X Video |
|
X |
Used in certain computer games. |
| Sony Playstation MDEC |
|
X |
|
| Id RoQ |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
| Xan/WC3 |
|
X |
Used in Wing Commander III .MVE files. |
| Interplay Video |
|
X |
Used in Interplay .MVE files. |
| Apple Animation |
X |
X |
fourcc: 'rle ' |
| Apple Graphics |
|
X |
fourcc: 'smc ' |
| Apple Video |
|
X |
fourcc: rpza |
| Apple QuickDraw |
|
X |
fourcc: qdrw |
| Cinepak |
|
X |
|
| Microsoft RLE |
|
X |
|
| Microsoft Video-1 |
|
X |
|
| Westwood VQA |
|
X |
|
| Id Cinematic Video |
|
X |
Used in Quake II. |
| Planar RGB |
|
X |
fourcc: 8BPS |
| FLIC video |
|
X |
|
| Duck TrueMotion v1 |
|
X |
fourcc: DUCK |
| Duck TrueMotion v2 |
|
X |
fourcc: TM20 |
| VMD Video |
|
X |
Used in Sierra VMD files. |
| MSZH |
|
X |
Part of LCL |
| ZLIB |
X |
X |
Part of LCL, encoder experimental |
| TechSmith Camtasia |
|
X |
fourcc: TSCC |
| IBM Ultimotion |
|
X |
fourcc: ULTI |
| Miro VideoXL |
|
X |
fourcc: VIXL |
| QPEG |
|
X |
fourccs: QPEG, Q1.0, Q1.1 |
| LOCO |
|
X |
|
| Winnov WNV1 |
|
X |
|
| Autodesk Animator Studio Codec |
|
X |
fourcc: AASC |
| Fraps FPS1 |
|
X |
|
| CamStudio |
|
X |
fourcc: CSCD |
| American Laser Games Video |
|
X |
Used in games like Mad Dog McCree |
| ZMBV |
X |
X |
Encoder works only on PAL8 |
| AVS Video |
|
X |
Video encoding used by the Creature Shock game. |
| Smacker Video |
|
X |
Video encoding used in Smacker. |
| RTjpeg |
|
X |
Video encoding used in NuppelVideo files. |
| KMVC |
|
X |
Codec used inWormsgames. |
| VMware Video |
|
X |
Codec used in videos captured by VMware. |
| Cin Video |
|
X |
Codec used in Delphine Software games. |
| Tiertex Seq Video |
|
X |
Codec used in DOS CDROM FlashBack game. |
| DXA Video |
|
X |
Codec originally used in Feeble Files game. |
| AVID DNxHD |
X |
X |
aka SMPTE VC3 |
| C93 Video |
|
X |
Codec used in Cyberia game. |
| THP |
|
X |
Used on the Nintendo GameCube. |
| Bethsoft VID |
|
X |
Used in some games from Bethesda Softworks. |
| Renderware TXD |
|
X |
Texture dictionaries used by the Renderware Engine. |
| AMV |
|
X |
Used in Chinese MP3 players. |
| Mimic |
|
X |
Used in MSN Messenger Webcam streams. |
4.音频codec
| Supported Codec |
Encoding |
Decoding |
Comments |
| MPEG audio layer 2 |
IX |
IX |
|
| MPEG audio layer 1/3 |
X |
IX |
MP3 encoding is supported through the external library LAME. |
| AC3 |
IX |
IX |
liba52 is used internally for decoding. |
| Vorbis |
X |
X |
|
| WMA V1/V2 |
X |
X |
|
| AAC |
X |
X |
Supported through the external library libfaac/libfaad. |
| Microsoft ADPCM |
X |
X |
|
| AMV IMA ADPCM |
|
X |
Used in AMV files |
| MS IMA ADPCM |
X |
X |
|
| QT IMA ADPCM |
X |
X |
|
| 4X IMA ADPCM |
|
X |
|
| G.726 ADPCM |
X |
X |
|
| Duck DK3 IMA ADPCM |
|
X |
Used in some Sega Saturn console games. |
| Duck DK4 IMA ADPCM |
|
X |
Used in some Sega Saturn console games. |
| Westwood Studios IMA ADPCM |
|
X |
Used in Westwood Studios games like Command and Conquer. |
| SMJPEG IMA ADPCM |
|
X |
Used in certain Loki game ports. |
| CD-ROM XA ADPCM |
|
X |
|
| CRI ADX ADPCM |
X |
X |
Used in Sega Dreamcast games. |
| Electronic Arts ADPCM |
|
X |
Used in various EA titles. |
| Creative ADPCM |
|
X |
16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
| THP ADPCM |
|
X |
Used on the Nintendo GameCube. |
| RA144 |
|
X |
Real 14400 bit/s codec |
| RA288 |
|
X |
Real 28800 bit/s codec |
| RADnet |
X |
IX |
Real low bitrate AC3 codec, liba52 is used for decoding. |
| AMR-NB |
X |
X |
Supported through an external library. |
| AMR-WB |
X |
X |
Supported through an external library. |
| DV audio |
|
X |
|
| Id RoQ DPCM |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
| Interplay MVE DPCM |
|
X |
Used in various Interplay computer games. |
| Xan DPCM |
|
X |
Used in Origin's Wing Commander IV AVI files. |
| Sierra Online DPCM |
|
X |
Used in Sierra Online game audio files. |
| Apple MACE 3 |
|
X |
|
| Apple MACE 6 |
|
X |
|
| FLAC lossless audio |
X |
X |
|
| Shorten lossless audio |
|
X |
|
| Apple lossless audio |
|
X |
QuickTime fourcc 'alac' |
| FFmpeg Sonic |
X |
X |
experimental lossy/lossless codec |
| Qdesign QDM2 |
|
X |
there are still some distortions |
| Real COOK |
|
X |
All versions except 5.1 are supported |
| DSP Group TrueSpeech |
|
X |
|
| True Audio (TTA) |
|
X |
|
| Smacker Audio |
|
X |
|
| WavPack Audio |
|
X |
|
| Cin Audio |
|
X |
Codec used in Delphine Software games. |
| Intel Music Coder |
|
X |
|
| Musepack |
|
X |
SV7 and SV8 are supported |
| DT$ Coherent Audio |
|
X |
|
| ATRAC 3 |
|
X |
|
| Monkey's Audio |
|
X |
Only versions 3.97-3.99 are supported |
| Nellymoser ASAO |
|
X |
|
| 8SVX Audio |
|
X |