1:调用基类构造函数:
C#
public subclassname(object arg): base(arg) {}
public: subclassname(System::Object^ type);cpp文件
subclassname(System::Object^ type): baseclassname(type){}
2:重写基类方法:
C#
protected override string baseclassMethod(object value) {}
C++
h文件
virtual System::String^ baseclassMethod(System::Object^ value) override;
System::String^ namespace::subclassname::baseclassMethod(System::Object^ value) {}
public int Count{get{retrun m_Count;}set{m_Count=value;}}
property virtual int Count {
int get(){return this->m_Count;} set(int value){this->m_Count=value;} }
ItemType[] items;
array<ItemType>^ items;
public someclass<T> {}
generic <class ItemType> public ref class ItemCollection {}
someclass sc=new someclass();
someclass^ sc=gcnew someclass();
typeof(someclass);
someclass::typeid;
namespace A.B {}
namespace A { namespace B {} }9折叠代码:C##
#region sometext#endregionC++
#pragma region sometext #pragma endregion sometext
public int this[int index] { get{return this.m_Index;} set{this.m_Index=value;} }
virtual property int default[int] { int get(int index){return this->m_Index;} void set(int index, int value){this->m_Index=value;} }
11:同名不同返回类型的函数(继承接口)
//直接写就行了
C++
virtual someTypename^ somemethodname() = basetypename::somemethod { return this->m_InnerList->GetEnumerator(); }
12:IDispose接口
C#
someInstance.Dispose();
C++
delete someInstance;
someInstance->~SomeInstance()
13:事件注册
C#
someInstance.someEvent += new System.ComponentModel.Design.ComponentChangedEventHandler(this.eventProc);
C++
service2->ComponentChanged += gcnew System::ComponentModel::Design::ComponentChangedEventHandler(this, &classname::eventProc);
14:泛型默认值
C#
T t=default(T);
C++
T t=T();