AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "translationX", -500f, 0f);
anim.setDuration(2000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "translationX", 0f, -500f);
anim3.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "translationY", 0f, -500f);
anim2.setDuration(2000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "translationY", -500f, 0f);
anim4.setDuration(2000);
AnimatorSet set3 = new AnimatorSet();
set3.play(anim4).before(anim3) ;
AnimatorSet set2 = new AnimatorSet();
set2.play(anim2).before(set3) ;
set.play(anim).before(set2);
set.start();
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "translationX", -500f, 0f);
anim.setDuration(2000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "translationX", 0f, -500f);
anim3.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "translationY", 0f, -500f);
anim2.setDuration(2000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "translationY", -500f, 0f);
anim4.setDuration(2000);
AnimatorSet set3 = new AnimatorSet();
set3.play(anim4).before(anim3) ;
AnimatorSet set2 = new AnimatorSet();
set2.play(anim2).before(set3) ;
set.play(anim).before(set2);
set.start();
讲解:anim 是从-500f 位置移动到当前位置(X轴);
anim3是从当前位置移动到-500f的位置(X轴);
anim2是从当前位置移动-500f的位置(Y轴);
anim 4是从-500f 位置移动到当前位置(Y轴);
[java]
AnimatorSet set3 = new AnimatorSet();
set3.play(anim4).before(anim3) ;
AnimatorSet set2 = new AnimatorSet();
set2.play(anim2).before(set3) ;
set.play(anim).before(set2);
set.start();
AnimatorSet set3 = new AnimatorSet();
set3.play(anim4).before(anim3) ;
AnimatorSet set2 = new AnimatorSet();
set2.play(anim2).before(set3) ;
set.play(anim).before(set2);
set.start(); 这样做的目的是为了,让目标view移动一个来回,从哪里出发, 最后回到出发的位置。
2. 透明度(alpha)
主要代码
[java]
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator.ofFloat(phone, "alpha", 1f, 0f);
anim.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator.ofFloat(phone, "alpha", 0f, 1f);
anim2.setDuration(2000);
set.play(anim).before(anim2) ;
set.start();
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator.ofFloat(phone, "alpha", 1f, 0f);
anim.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator.ofFloat(phone, "alpha", 0f, 1f);
anim2.setDuration(2000);
set.play(anim).before(anim2) ;
set.start();
讲解: anim 从可见到不可见;
anim 从不可见到可见;
3. 旋转(rotate)
主要代码
[java]
nimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "rotationX", 0f, 180f);
anim.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "rotationX", 180f, 0f);
anim2.setDuration(2000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "rotationY", 0f, 180f);
anim3.setDuration(2000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "rotationY", 180f, 0f);
anim4.setDuration(2000);
set.play(anim).before(anim2);
set.play(anim3).before(anim4) ;
set.start();
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "rotationX", 0f, 180f);
anim.setDuration(2000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "rotationX", 180f, 0f);
anim2.setDuration(2000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "rotationY", 0f, 180f);
anim3.setDuration(2000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "rotationY", 180f, 0f);
anim4.setDuration(2000);
set.play(anim).before(anim2);
set.play(anim3).before(anim4) ;
set.start();
讲解:anim 从0度转180度(X轴)
anim2从180度转0度(X轴)
anim3从0度转180度(Y轴)
anim4从180度转0度(Y轴)
[java]
set.play(anim).before(anim2);
set.play(anim3).before(anim4) ;
set.play(anim).before(anim2);
set.play(anim3).before(anim4) ;这样写X和Y会同时旋转
4. 缩放 (scale)
主要代码
[java]
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "scaleX", 1f);
anim.setDuration(1000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "scaleX", 0.5f);
anim2.setDuration(1000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "scaleY", 1f);
anim3.setDuration(1000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "scaleY", 0.5f);
anim4.setDuration(1000);
ObjectAnimator anim5 = ObjectAnimator .ofFloat(phone, "scaleX", 0.5f);
anim5.setDuration(1000);
ObjectAnimator anim6 = ObjectAnimator .ofFloat(phone, "scaleX", 1f);
anim6.setDuration(1000);
ObjectAnimator anim7 = ObjectAnimator .ofFloat(phone, "scaleY",0.5f);
anim7.setDuration(1000);
ObjectAnimator anim8 = ObjectAnimator .ofFloat(phone, "scaleY", 1f);
anim8.setDuration(1000);
AnimatorSet set3 = new AnimatorSet() ;
set3.play(anim5).before(anim6);
AnimatorSet set2 = new AnimatorSet() ;
set2.play(anim2).before(set3) ;
AnimatorSet set4 = new AnimatorSet() ;
set4.play(anim7).before(anim8) ;
AnimatorSet set5 = new AnimatorSet() ;
set5.play(anim4).before(set4);
set.play(anim).before(set2);
set.play(anim3).before(set5) ;
set.start();
AnimatorSet set = new AnimatorSet() ;
ObjectAnimator anim = ObjectAnimator .ofFloat(phone, "scaleX", 1f);
anim.setDuration(1000);
ObjectAnimator anim2 = ObjectAnimator .ofFloat(phone, "scaleX", 0.5f);
anim2.setDuration(1000);
ObjectAnimator anim3 = ObjectAnimator .ofFloat(phone, "scaleY", 1f);
anim3.setDuration(1000);
ObjectAnimator anim4 = ObjectAnimator .ofFloat(phone, "scaleY", 0.5f);
anim4.setDuration(1000);
ObjectAnimator anim5 = ObjectAnimator .ofFloat(phone, "scaleX", 0.5f);
anim5.setDuration(1000);
ObjectAnimator anim6 = ObjectAnimator .ofFloat(phone, "scaleX", 1f);
anim6.setDuration(1000);
ObjectAnimator anim7 = ObjectAnimator .ofFloat(phone, "scaleY",0.5f);
anim7.setDuration(1000);
ObjectAnimator anim8 = ObjectAnimator .ofFloat(phone, "scaleY", 1f);
anim8.setDuration(1000);
AnimatorSet set3 = new AnimatorSet() ;
set3.play(anim5).before(anim6);
AnimatorSet set2 = new AnimatorSet() ;
set2.play(anim2).before(set3) ;
AnimatorSet set4 = new AnimatorSet() ;
set4.play(anim7).before(anim8) ;
AnimatorSet set5 = new AnimatorSet() ;
set5.play(anim4).before(set4);
set.play(anim).before(set2);
set.play(anim3).before(set5) ;
set.start();
讲解:anim 从原来大小开始(X轴)
anim2 缩放到原来的1/2(X轴)
anim3从原来大小开始(Y轴)
anim4 缩放到原来的1/2(Y轴)
anim5从原来的1/2开始放大(X轴)
anim6放大到原来的大小(X轴)
anim7从原来的1/2开始放大(Y轴)
anim8放大到原来的大小(Y轴)
这就是ValueAnimator的功能:ValueAnimator对指定值区间做动画运算,我们通过对运算过程做监听来自己操作控件。
总而言之就是两点: