Android中实现上下左右都可滑动的ScrollView(带有反弹效果)

import java.util.List;

import android.widget.FrameLayout;
import android.content.Context;   
import android.graphics.Rect;   
import android.os.Handler;
import android.util.AttributeSet;   
import android.view.FocusFinder;   
import android.view.KeyEvent;   
import android.view.MotionEvent;   
import android.view.VelocityTracker;   
import android.view.View;   
import android.view.ViewConfiguration;   
import android.view.ViewGroup;   
import android.view.ViewParent;   
import android.view.animation.AnimationUtils;   
import android.view.animation.TranslateAnimation;
import android.widget.FrameLayout;   
import android.widget.Scroller;  


/** 
 * 类功能描述: 
 * 具有弹性效果的全方向ScrollView,参考ScrollView与HorizontalScrollView源码 
 *  
 */  
public class HVScrollView extends FrameLayout {  
    static final int ANIMATED_SCROLL_GAP = 250;  
  
    static final float MAX_SCROLL_FACTOR = 0.5f;  
  
    private long mLastScroll;  
  
    private final Rect mTempRect = new Rect();  
    private Scroller mScroller;  
  
    /** 
     * Flag to indicate that we are moving focus ourselves. This is so the 
     * code that watches for focus changes initiated outside this ScrollView 
     * knows that it does not have to do anything. 
     */  
    private boolean mScrollViewMovedFocus;  
  
    /** 
     * Position of the last motion event. 
     */  
    private float mLastMotionY;  
    private float mLastMotionX;  
  
    /** 
     * True when the layout has changed but the traversal has not come through yet. 
     * Ideally the view hierarchy would keep track of this for us. 
     */  
    private boolean mIsLayoutDirty = true;  
  
    /** 
     * The child to give focus to in the event that a child has requested focus while the 
     * layout is dirty. This prevents the scroll from being wrong if the child has not been 
     * laid out before requesting focus. 
     */  
    private View mChildToScrollTo = null;  
  
    /** 
     * True if the user is currently dragging this ScrollView around. This is 
     * not the same as 'is being flinged', which can be checked by 
     * mScroller.isFinished() (flinging begins when the user lifts his finger). 
     */  
    private boolean mIsBeingDragged = false;  
  
    /** 
     * Determines speed during touch scrolling 
     */  
    private VelocityTracker mVelocityTracker;  
  
    /** 
     * When set to true, the scroll view measure its child to make it fill the currently 
     * visible area. 
     */  
    private boolean mFillViewport;  
  
    /** 
     * Whether arrow scrolling is animated. 
     */  
    private boolean mSmoothScrollingEnabled = true;  
  
    private int mTouchSlop;  
    private int mMinimumVelocity;  
    private int mMaximumVelocity;  
  
    /** 
     * ID of the active pointer. This is used to retain consistency during 
     * drags/flings if multiple pointers are used. 
     */  
    private int mActivePointerId = INVALID_POINTER;  
  
    /** 
     * Sentinel value for no current active pointer. 
     * Used by {@link #mActivePointerId}. 
     */  
    private static final int INVALID_POINTER = -1;  
  
    private boolean mFlingEnabled = true;  
  
    public HVScrollView(Context context) {  
        this(context, null);  
    }  
  
    public HVScrollView(Context context, AttributeSet attrs) {  
        super(context, attrs);  
        initScrollView();  
    }  
  
    @Override  
    protected float getTopFadingEdgeStrength() {  
        if (getChildCount() == 0) {  
            return 0.0f;  
        }  
  
        final int length = getVerticalFadingEdgeLength();  
        if (getScrollY() < length) {  
            return getScrollY() / (float)length;  
        }  
  
        return 1.0f;  
    }  
  
    @Override  
    protected float getLeftFadingEdgeStrength() {  
        if (getChildCount() == 0) {  
            return 0.0f;  
        }  
  
        final int length = getHorizontalFadingEdgeLength();  
        if (getScrollX() < length) {  
            return getScrollX() / (float)length;  
        }  
  
        return 1.0f;  
    }  
  
    @Override  
    protected float getRightFadingEdgeStrength() {  
        if (getChildCount() == 0) {  
            return 0.0f;  
        }  
  
        final int length = getHorizontalFadingEdgeLength();  
        final int rightEdge = getWidth() - getPaddingRight();  
        final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;  
        if (span < length) {  
            return span / (float)length;  
        }  
  
        return 1.0f;  
    }  
  
    @Override  
    protected float getBottomFadingEdgeStrength() {  
        if (getChildCount() == 0) {  
            return 0.0f;  
        }  
  
        final int length = getVerticalFadingEdgeLength();  
        final int bottomEdge = getHeight() - getPaddingBottom();  
        final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;  
        if (span < length) {  
            return span / (float)length;  
        }  
  
        return 1.0f;  
    }  
  
    /** 
     * @return The maximum amount this scroll view will scroll in response to 
     *   an arrow event. 
     */  
    public int getMaxScrollAmountV() {  
        return (int)(MAX_SCROLL_FACTOR * (getBottom() - getTop()));  
    }  
  
    public int getMaxScrollAmountH() {  
        return (int)(MAX_SCROLL_FACTOR * (getRight() - getLeft()));  
    }  
  
    private void initScrollView() {  
        mScroller = new Scroller(getContext());  
        setFocusable(true);  
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);  
        setWillNotDraw(false);  
        final ViewConfiguration configuration = ViewConfiguration.get(getContext());  
        mTouchSlop = configuration.getScaledTouchSlop();  
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();  
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();  
    }  
  
    @Override  
    public void addView(View child) {  
        if (getChildCount() > 0) {  
            throw new IllegalStateException("ScrollView can host only one direct child");  
        }  
  
        super.addView(child);  
    }  
  
    @Override  
    public void addView(View child, int index) {  
        if (getChildCount() > 0) {  
            throw new IllegalStateException("ScrollView can host only one direct child");  
        }  
  
        super.addView(child, index);  
    }  
  
    @Override  
    public void addView(View child, ViewGroup.LayoutParams params) {  
        if (getChildCount() > 0) {  
            throw new IllegalStateException("ScrollView can host only one direct child");  
        }  
  
        super.addView(child, params);  
    }  
  
    @Override  
    public void addView(View child, int index, ViewGroup.LayoutParams params) {  
        if (getChildCount() > 0) {  
            throw new IllegalStateException("ScrollView can host only one direct child");  
        }  
  
        super.addView(child, index, params);  
    }  
  
    /** 
     * @return Returns true this ScrollView can be scrolled 
     */  
    private boolean canScrollV() {  
        View child = getChildAt(0);  
        if (child != null) {  
            int childHeight = child.getHeight();  
            return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();  
        }  
        return false;  
    }  
  
    private boolean canScrollH() {  
        View child = getChildAt(0);  
        if (child != null) {  
            int childWidth = child.getWidth();  
            return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();  
        }  
        return false;  
    }  
  
    /** 
     * Indicates whether this ScrollView's content is stretched to fill the viewport. 
     * 
     * @return True if the content fills the viewport, false otherwise. 
     */  
    public boolean isFillViewport() {  
        return mFillViewport;  
    }  
  
    /** 
     * Indicates this ScrollView whether it should stretch its content height to fill 
     * the viewport or not. 
     * 
     * @param fillViewport True to stretch the content's height to the viewport's 
     *        boundaries, false otherwise. 
     */  
    public void setFillViewport(boolean fillViewport) {  
        if (fillViewport != mFillViewport) {  
            mFillViewport = fillViewport;  
            requestLayout();  
        }  
    }  
  
    /** 
     * @return Whether arrow scrolling will animate its transition. 
     */  
    public boolean isSmoothScrollingEnabled() {  
        return mSmoothScrollingEnabled;  
    }  
  
    /** 
     * Set whether arrow scrolling will animate its transition. 
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition 
     */  
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {  
        mSmoothScrollingEnabled = smoothScrollingEnabled;  
    }  
  
    @Override  
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);  
  
        if (!mFillViewport) {  
            return;  
        }  
  
        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);  
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);  
        if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {  
            return;  
        }  
  
        if (getChildCount() > 0) {  
            final View child = getChildAt(0);  
            int height = getMeasuredHeight();  
            int width = getMeasuredWidth();  
            if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {  
                width -= getPaddingLeft();  
                width -= getPaddingRight();  
                int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);  
  
                height -= getPaddingTop();  
                height -= getPaddingBottom();  
                int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,  
                        MeasureSpec.EXACTLY);  
  
                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);  
            }  
        }  
    }  
  
    @Override  
    public boolean dispatchKeyEvent(KeyEvent event) {  
        // Let the focused view and/or our descendants get the key first  
        return super.dispatchKeyEvent(event) || executeKeyEvent(event);  
    }  
  
    /** 
     * You can call this function yourself to have the scroll view perform 
     * scrolling from a key event, just as if the event had been dispatched to 
     * it by the view hierarchy. 
     * 
     * @param event The key event to execute. 
     * @return Return true if the event was handled, else false. 
     */  
    public boolean executeKeyEvent(KeyEvent event) {  
        mTempRect.setEmpty();  
  
        boolean handled = false;  
  
        if (event.getAction() == KeyEvent.ACTION_DOWN) {  
            switch (event.getKeyCode()) {  
                case KeyEvent.KEYCODE_DPAD_LEFT:  
                    if (canScrollH()) {  
                        if (!event.isAltPressed()) {  
                            handled = arrowScrollH(View.FOCUS_LEFT);  
                        } else {  
                            handled = fullScrollH(View.FOCUS_LEFT);  
                        }  
                    }  
                    break;  
                case KeyEvent.KEYCODE_DPAD_RIGHT:  
                    if (canScrollH()) {  
                        if (!event.isAltPressed()) {  
                            handled = arrowScrollH(View.FOCUS_RIGHT);  
                        } else {  
                            handled = fullScrollH(View.FOCUS_RIGHT);  
                        }  
                    }  
                    break;  
                case KeyEvent.KEYCODE_DPAD_UP:  
                    if (canScrollV()) {  
                        if (!event.isAltPressed()) {  
                            handled = arrowScrollV(View.FOCUS_UP);  
                        } else {  
                            handled = fullScrollV(View.FOCUS_UP);  
                        }  
                    }  
                    break;  
                case KeyEvent.KEYCODE_DPAD_DOWN:  
                    if (canScrollV()) {  
                        if (!event.isAltPressed()) {  
                            handled = arrowScrollV(View.FOCUS_DOWN);  
                        } else {  
                            handled = fullScrollV(View.FOCUS_DOWN);  
                        }  
                    }  
                    break;  
            }  
        }  
        return handled;  
    }  
  
    private boolean inChild(int x, int y) {  
        if (getChildCount() > 0) {  
            final int scrollX = getScrollX();  
            final int scrollY = getScrollY();  
            final View child = getChildAt(0);  
            return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY  
                    || x < child.getLeft() - scrollX || x >= child.getRight() - scrollX);  
        }  
        return false;  
    }  
  
    @Override  
    public boolean onInterceptTouchEvent(MotionEvent ev) {  
        /* 
         * This method JUST determines whether we want to intercept the motion. 
         * If we return true, onMotionEvent will be called and we do the actual 
         * scrolling there. 
         */  
  
        /* 
         * Shortcut the most recurring case: the user is in the dragging state 
         * and he is moving his finger. We want to intercept this motion. 
         */  
        final int action = ev.getAction();  
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {  
            return true;  
        }  
  
        switch (action & MotionEvent.ACTION_MASK) {  
            case MotionEvent.ACTION_MOVE: {  
                /* 
                 * mIsBeingDragged == false, otherwise the shortcut would have 
                 * caught it. Check whether the user has moved far enough from 
                 * his original down touch. 
                 */  
  
                /* 
                 * Locally do absolute value. mLastMotionY is set to the y value 
                 * of the down event. 
                 */  
                final int activePointerId = mActivePointerId;  
                if (activePointerId == INVALID_POINTER) {  
                    // If we don't have a valid id, the touch down wasn't on  
                    // content.  
                    break;  
                }  
  
                final int pointerIndex = ev.findPointerIndex(activePointerId);  
                final float y = ev.getY(pointerIndex);  
                final int yDiff = (int)Math.abs(y - mLastMotionY);  
                if (yDiff > mTouchSlop) {  
                    mIsBeingDragged = true;  
                    mLastMotionY = y;  
                }  
                final float x = ev.getX(pointerIndex);  
                final int xDiff = (int)Math.abs(x - mLastMotionX);  
                if (xDiff > mTouchSlop) {  
                    mIsBeingDragged = true;  
                    mLastMotionX = x;  
                }  
                break;  
            }  
  
            case MotionEvent.ACTION_DOWN: {  
                final float x = ev.getX();  
                final float y = ev.getY();  
                if (!inChild((int)x, (int)y)) {  
                    mIsBeingDragged = false;  
                    break;  
                }  
  
                /* 
                 * Remember location of down touch. ACTION_DOWN always refers to 
                 * pointer index 0. 
                 */  
                mLastMotionY = y;  
                mLastMotionX = x;  
                mActivePointerId = ev.getPointerId(0);  
  
                /* 
                 * If being flinged and user touches the screen, initiate drag; 
                 * otherwise don't. mScroller.isFinished should be false when 
                 * being flinged. 
                 */  
                mIsBeingDragged = !mScroller.isFinished();  
                break;  
            }  
  
            case MotionEvent.ACTION_CANCEL:  
            case MotionEvent.ACTION_UP:  
                /* Release the drag */  
                mIsBeingDragged = false;  
                mActivePointerId = INVALID_POINTER;  
                break;  
            case MotionEvent.ACTION_POINTER_UP:  
                onSecondaryPointerUp(ev);  
                break;  
        }  
  
        /* 
         * The only time we want to intercept motion events is if we are in the 
         * drag mode. 
         */  
        return mIsBeingDragged;  
    }  
  
    private boolean scrollableOutsideTouch = false;  
  
    /** 
     * 设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false 
     * @param b true-可以,false-不可 
     */  
    public void setScrollableOutsideChile(boolean b) {  
        scrollableOutsideTouch = b;  
    }  
  
    private boolean flexible = true;  
  
    /** 
     * 设置是否可有弹性效果 
     * @param b true-可以,false-不可 
     */  
    public void setFlexible(boolean b) {  
        flexible = b;  
    }  
  
    private long lastEvenTime;  
  
    @Override  
    public boolean onTouchEvent(MotionEvent ev) {  
  
        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {  
            // Don't handle edge touches immediately -- they may actually belong  
            // to one of our  
            // descendants.  
            return false;  
        }  
  
        if (mVelocityTracker == null) {  
            mVelocityTracker = VelocityTracker.obtain();  
        }  
        mVelocityTracker.addMovement(ev);  
  
        final int action = ev.getAction();  
  
        switch (action & MotionEvent.ACTION_MASK) {  
            case MotionEvent.ACTION_DOWN: {  
                final float x = ev.getX();  
                final float y = ev.getY();  
                if (!(mIsBeingDragged = inChild((int)x, (int)y)) && !scrollableOutsideTouch) {  
                    return false;  
                }  
                // 阻止测试人员暴力测试  
                if (System.currentTimeMillis() - lastEvenTime < 200) {  
                    ev.setAction(MotionEvent.ACTION_CANCEL);  
                }  
                lastEvenTime = System.currentTimeMillis();  
                /* 
                 * If being flinged and user touches, stop the fling. isFinished 
                 * will be false if being flinged. 
                 */  
                if (!mScroller.isFinished()) {  
                    mScroller.abortAnimation();  
                }  
  
                // Remember where the motion event started  
                mLastMotionY = y;  
                mLastMotionX = x;  
                mActivePointerId = ev.getPointerId(0);  
                break;  
            }  
            case MotionEvent.ACTION_MOVE:  
                if (mIsBeingDragged || scrollableOutsideTouch) {  
                    // Scroll to follow the motion event  
                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);  
                    final float y = ev.getY(activePointerIndex);  
                    final int deltaY = (int)(mLastMotionY - y);  
                    mLastMotionY = y;  
  
                    final float x = ev.getX(activePointerIndex);  
                    final int deltaX = (int)(mLastMotionX - x);  
                    mLastMotionX = x;  
                    // 全方向滚动  
                    scrollBy(deltaX, deltaY);  
                    // 当滚动到边界时就不会再滚动,这时移动布局  
                    if (isNeedMove() && flexible) {  
                        if (normal.isEmpty()) {  
                            // 保存正常的布局属性  
                            normal.set(inner.getLeft(), inner.getTop(), inner.getRight(),  
                                    inner.getBottom());  
                        }  
                        // 移动布局  
                        inner.layout(inner.getLeft() - deltaX / 2, inner.getTop() - deltaY / 2,  
                                inner.getRight() - deltaX / 2, inner.getBottom() - deltaY / 2);  
                    }  
                }  
                break;  
            case MotionEvent.ACTION_UP:  
                if (mIsBeingDragged || scrollableOutsideTouch) {  
                    if (mFlingEnabled) {  
                        final VelocityTracker velocityTracker = mVelocityTracker;  
                        velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);  
                        int initialVelocitx = (int)velocityTracker.getXVelocity(mActivePointerId);  
                        int initialVelocity = (int)velocityTracker.getYVelocity(mActivePointerId);  
  
                        if (getChildCount() > 0) {  
                            if (Math.abs(initialVelocitx) > initialVelocitx  
                                    || Math.abs(initialVelocity) > mMinimumVelocity) {  
                                fling(-initialVelocitx, -initialVelocity);  
                            }  
  
                        }  
                    }  
                    if (isNeedAnimation()) {  
                        animation();  
                    }  
                    mActivePointerId = INVALID_POINTER;  
                    mIsBeingDragged = false;  
  
                    if (mVelocityTracker != null) {  
                        mVelocityTracker.recycle();  
                        mVelocityTracker = null;  
                    }  
                }  
                break;  
            case MotionEvent.ACTION_CANCEL:  
                if (mIsBeingDragged && getChildCount() > 0) {  
                    mActivePointerId = INVALID_POINTER;  
                    mIsBeingDragged = false;  
                    if (mVelocityTracker != null) {  
                        mVelocityTracker.recycle();  
                        mVelocityTracker = null;  
                    }  
                }  
                break;  
            case MotionEvent.ACTION_POINTER_UP:  
                onSecondaryPointerUp(ev);  
                break;  
        }  
        return true;  
    }  
  
    private void onSecondaryPointerUp(MotionEvent ev) {  
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;  
        final int pointerId = ev.getPointerId(pointerIndex);  
        if (pointerId == mActivePointerId) {  
            // This was our active pointer going up. Choose a new  
            // active pointer and adjust accordingly.  
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;  
            mLastMotionX = ev.getX(newPointerIndex);  
            mLastMotionY = ev.getY(newPointerIndex);  
            mActivePointerId = ev.getPointerId(newPointerIndex);  
            if (mVelocityTracker != null) {  
                mVelocityTracker.clear();  
            }  
        }  
    }  
  
    /** 
     * <p> 
     * Finds the next focusable component that fits in the specified bounds. 
     * </p> 
     * 
     * @param topFocus look for a candidate is the one at the top of the bounds 
     *                 if topFocus is true, or at the bottom of the bounds if topFocus is 
     *                 false 
     * @param top      the top offset of the bounds in which a focusable must be 
     *                 found 
     * @param bottom   the bottom offset of the bounds in which a focusable must 
     *                 be found 
     * @return the next focusable component in the bounds or null if none can 
     *         be found 
     */  
    private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {  
  
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);  
        View focusCandidate = null;  
  
        /* 
         * A fully contained focusable is one where its top is below the bound's 
         * top, and its bottom is above the bound's bottom. A partially 
         * contained focusable is one where some part of it is within the 
         * bounds, but it also has some part that is not within bounds. A fully 
         * contained focusable is preferred to a partially contained focusable. 
         */  
        boolean foundFullyContainedFocusable = false;  
  
        int count = focusables.size();  
        for (int i = 0; i < count; i++) {  
            View view = focusables.get(i);  
            int viewTop = view.getTop();  
            int viewBottom = view.getBottom();  
  
            if (top < viewBottom && viewTop < bottom) {  
                /* 
                 * the focusable is in the target area, it is a candidate for 
                 * focusing 
                 */  
  
                final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);  
  
                if (focusCandidate == null) {  
                    /* No candidate, take this one */  
                    focusCandidate = view;  
                    foundFullyContainedFocusable = viewIsFullyContained;  
                } else {  
                    final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate  
                            .getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());  
  
                    if (foundFullyContainedFocusable) {  
                        if (viewIsFullyContained && viewIsCloserToBoundary) {  
                            /* 
                             * We're dealing with only fully contained views, so 
                             * it has to be closer to the boundary to beat our 
                             * candidate 
                             */  
                            focusCandidate = view;  
                        }  
                    } else {  
                        if (viewIsFullyContained) {  
                            /* 
                             * Any fully contained view beats a partially 
                             * contained view 
                             */  
                            focusCandidate = view;  
                            foundFullyContainedFocusable = true;  
                        } else if (viewIsCloserToBoundary) {  
                            /* 
                             * Partially contained view beats another partially 
                             * contained view if it's closer 
                             */  
                            focusCandidate = view;  
                        }  
                    }  
                }  
            }  
        }  
  
        return focusCandidate;  
    }  
  
    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {  
  
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);  
        View focusCandidate = null;  
  
        /* 
         * A fully contained focusable is one where its left is below the 
         * bound's left, and its right is above the bound's right. A partially 
         * contained focusable is one where some part of it is within the 
         * bounds, but it also has some part that is not within bounds. A fully 
         * contained focusable is preferred to a partially contained focusable. 
         */  
        boolean foundFullyContainedFocusable = false;  
  
        int count = focusables.size();  
        for (int i = 0; i < count; i++) {  
            View view = focusables.get(i);  
            int viewLeft = view.getLeft();  
            int viewRight = view.getRight();  
  
            if (left < viewRight && viewLeft < right) {  
                /* 
                 * the focusable is in the target area, it is a candidate for 
                 * focusing 
                 */  
  
                final boolean viewIsFullyContained = (left < viewLeft) && (viewRight < right);  
  
                if (focusCandidate == null) {  
                    /* No candidate, take this one */  
                    focusCandidate = view;  
                    foundFullyContainedFocusable = viewIsFullyContained;  
                } else {  
                    final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate  
                            .getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());  
  
                    if (foundFullyContainedFocusable) {  
                        if (viewIsFullyContained && viewIsCloserToBoundary) {  
                            /* 
                             * We're dealing with only fully contained views, so 
                             * it has to be closer to the boundary to beat our 
                             * candidate 
                             */  
                            focusCandidate = view;  
                        }  
                    } else {  
                        if (viewIsFullyContained) {  
                            /* 
                             * Any fully contained view beats a partially 
                             * contained view 
                             */  
                            focusCandidate = view;  
                            foundFullyContainedFocusable = true;  
                        } else if (viewIsCloserToBoundary) {  
                            /* 
                             * Partially contained view beats another partially 
                             * contained view if it's closer 
                             */  
                            focusCandidate = view;  
                        }  
                    }  
                }  
            }  
        }  
  
        return focusCandidate;  
    }  
  
    /** 
     * <p>Handles scrolling in response to a "home/end" shortcut press. This 
     * method will scroll the view to the top or bottom and give the focus 
     * to the topmost/bottommost component in the new visible area. If no 
     * component is a good candidate for focus, this scrollview reclaims the 
     * focus.</p> 
     * 
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP} 
     *                  to go the top of the view or 
     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom 
     * @return true if the key event is consumed by this method, false otherwise 
     */  
    public boolean fullScrollV(int direction) {  
        boolean down = direction == View.FOCUS_DOWN;  
        int height = getHeight();  
  
        mTempRect.top = 0;  
        mTempRect.bottom = height;  
  
        if (down) {  
            int count = getChildCount();  
            if (count > 0) {  
                View view = getChildAt(count - 1);  
                mTempRect.bottom = view.getBottom();  
                mTempRect.top = mTempRect.bottom - height;  
            }  
        }  
  
        return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);  
    }  
  
    public boolean fullScrollH(int direction) {  
        boolean right = direction == View.FOCUS_RIGHT;  
        int width = getWidth();  
  
        mTempRect.left = 0;  
        mTempRect.right = width;  
  
        if (right) {  
            int count = getChildCount();  
            if (count > 0) {  
                View view = getChildAt(0);  
                mTempRect.right = view.getRight();  
                mTempRect.left = mTempRect.right - width;  
            }  
        }  
  
        return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);  
    }  
  
    /** 
     * <p>Scrolls the view to make the area defined by <code>top</code> and 
     * <code>bottom</code> visible. This method attempts to give the focus 
     * to a component visible in this area. If no component can be focused in 
     * the new visible area, the focus is reclaimed by this scrollview.</p> 
     * 
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP} 
     *                  to go upward 
     *                  {@link android.view.View#FOCUS_DOWN} to downward 
     * @param top       the top offset of the new area to be made visible 
     * @param bottom    the bottom offset of the new area to be made visible 
     * @return true if the key event is consumed by this method, false otherwise 
     */  
    private boolean scrollAndFocusV(int direction, int top, int bottom) {  
        boolean handled = true;  
  
        int height = getHeight();  
        int containerTop = getScrollY();  
        int containerBottom = containerTop + height;  
        boolean up = direction == View.FOCUS_UP;  
  
        View newFocused = findFocusableViewInBoundsV(up, top, bottom);  
        if (newFocused == null) {  
            newFocused = this;  
        }  
  
        if (top >= containerTop && bottom <= containerBottom) {  
            handled = false;  
        } else {  
            int delta = up ? (top - containerTop) : (bottom - containerBottom);  
            doScrollY(delta);  
        }  
  
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {  
            mScrollViewMovedFocus = true;  
            mScrollViewMovedFocus = false;  
        }  
  
        return handled;  
    }  
  
    private boolean scrollAndFocusH(int direction, int left, int right) {  
        boolean handled = true;  
  
        int width = getWidth();  
        int containerLeft = getScrollX();  
        int containerRight = containerLeft + width;  
        boolean goLeft = direction == View.FOCUS_LEFT;  
  
        View newFocused = findFocusableViewInBoundsH(goLeft, left, right);  
        if (newFocused == null) {  
            newFocused = this;  
        }  
  
        if (left >= containerLeft && right <= containerRight) {  
            handled = false;  
        } else {  
            int delta = goLeft ? (left - containerLeft) : (right - containerRight);  
            doScrollX(delta);  
        }  
  
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {  
            mScrollViewMovedFocus = true;  
            mScrollViewMovedFocus = false;  
        }  
  
        return handled;  
    }  
  
    /** 
     * Handle scrolling in response to an up or down arrow click. 
     * 
     * @param direction The direction corresponding to the arrow key that was 
     *                  pressed 
     * @return True if we consumed the event, false otherwise 
     */  
    public boolean arrowScrollV(int direction) {  
  
        View currentFocused = findFocus();  
        if (currentFocused == this)  
            currentFocused = null;  
  
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);  
  
        final int maxJump = getMaxScrollAmountV();  
  
        if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {  
            nextFocused.getDrawingRect(mTempRect);  
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);  
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);  
            doScrollY(scrollDelta);  
            nextFocused.requestFocus(direction);  
        } else {  
            // no new focus  
            int scrollDelta = maxJump;  
  
            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {  
                scrollDelta = getScrollY();  
            } else if (direction == View.FOCUS_DOWN) {  
                if (getChildCount() > 0) {  
                    int daBottom = getChildAt(0).getBottom();  
  
                    int screenBottom = getScrollY() + getHeight();  
  
                    if (daBottom - screenBottom < maxJump) {  
                        scrollDelta = daBottom - screenBottom;  
                    }  
                }  
            }  
            if (scrollDelta == 0) {  
                return false;  
            }  
            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);  
        }  
  
        if (currentFocused != null && currentFocused.isFocused() && isOffScreenV(currentFocused)) {  
            // previously focused item still has focus and is off screen, give  
            // it up (take it back to ourselves)  
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we  
            // are sure to get it)  
            final int descendantFocusability = getDescendantFocusability(); // save  
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);  
            requestFocus();  
            setDescendantFocusability(descendantFocusability); // restore  
        }  
        return true;  
    }  
  
    public boolean arrowScrollH(int direction) {  
  
        View currentFocused = findFocus();  
        if (currentFocused == this)  
            currentFocused = null;  
  
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);  
  
        final int maxJump = getMaxScrollAmountH();  
  
        if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {  
            nextFocused.getDrawingRect(mTempRect);  
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);  
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);  
            doScrollX(scrollDelta);  
            nextFocused.requestFocus(direction);  
        } else {  
            // no new focus  
            int scrollDelta = maxJump;  
  
            if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {  
                scrollDelta = getScrollX();  
            } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {  
  
                int daRight = getChildAt(0).getRight();  
  
                int screenRight = getScrollX() + getWidth();  
  
                if (daRight - screenRight < maxJump) {  
                    scrollDelta = daRight - screenRight;  
                }  
            }  
            if (scrollDelta == 0) {  
                return false;  
            }  
            doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);  
        }  
  
        if (currentFocused != null && currentFocused.isFocused() && isOffScreenH(currentFocused)) {  
            // previously focused item still has focus and is off screen, give  
            // it up (take it back to ourselves)  
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we  
            // are sure to get it)  
            final int descendantFocusability = getDescendantFocusability(); // save  
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);  
            requestFocus();  
            setDescendantFocusability(descendantFocusability); // restore  
        }  
        return true;  
    }  
  
    /** 
     * @return whether the descendant of this scroll view is scrolled off 
     *  screen. 
     */  
    private boolean isOffScreenV(View descendant) {  
        return !isWithinDeltaOfScreenV(descendant, 0, getHeight());  
    }  
  
    private boolean isOffScreenH(View descendant) {  
        return !isWithinDeltaOfScreenH(descendant, 0);  
    }  
  
    /** 
     * @return whether the descendant of this scroll view is within delta 
     *  pixels of being on the screen. 
     */  
    private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {  
        descendant.getDrawingRect(mTempRect);  
        offsetDescendantRectToMyCoords(descendant, mTempRect);  
  
        return (mTempRect.bottom + delta) >= getScrollY()  
                && (mTempRect.top - delta) <= (getScrollY() + height);  
    }  
  
    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {  
        descendant.getDrawingRect(mTempRect);  
        offsetDescendantRectToMyCoords(descendant, mTempRect);  
  
        return (mTempRect.right + delta) >= getScrollX()  
                && (mTempRect.left - delta) <= (getScrollX() + getWidth());  
    }  
  
    /** 
     * Smooth scroll by a Y delta 
     * 
     * @param delta the number of pixels to scroll by on the Y axis 
     */  
    private void doScrollY(int delta) {  
        if (delta != 0) {  
            if (mSmoothScrollingEnabled) {  
                smoothScrollBy(0, delta);  
            } else {  
                scrollBy(0, delta);  
            }  
        }  
    }  
  
    private void doScrollX(int delta) {  
        if (delta != 0) {  
            if (mSmoothScrollingEnabled) {  
                smoothScrollBy(delta, 0);  
            } else {  
                scrollBy(delta, 0);  
            }  
        }  
    }  
  
    /** 
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. 
     * 
     * @param dx the number of pixels to scroll by on the X axis 
     * @param dy the number of pixels to scroll by on the Y axis 
     */  
    public void smoothScrollBy(int dx, int dy) {  
        if (getChildCount() == 0) {  
            // Nothing to do.  
            return;  
        }  
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;  
        if (duration > ANIMATED_SCROLL_GAP) {  
            final int height = getHeight() - getPaddingBottom() - getPaddingTop();  
            final int bottom = getChildAt(0).getHeight();  
            final int maxY = Math.max(0, bottom - height);  
            final int scrollY = getScrollY();  
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;  
  
            final int width = getWidth() - getPaddingRight() - getPaddingLeft();  
            final int right = getChildAt(0).getWidth();  
            final int maxX = Math.max(0, right - width);  
            final int scrollX = getScrollX();  
            dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;  
  
            mScroller.startScroll(scrollX, scrollY, dx, dy);  
            invalidate();  
        } else {  
            if (!mScroller.isFinished()) {  
                mScroller.abortAnimation();  
            }  
            scrollBy(dx, dy);  
        }  
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();  
    }  
  
    /** 
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately. 
     * 
     * @param x the position where to scroll on the X axis 
     * @param y the position where to scroll on the Y axis 
     */  
    public final void smoothScrollTo(int x, int y) {  
        smoothScrollBy(x - getScrollX(), y - getScrollY());  
    }  
  
    /** 
     * <p>The scroll range of a scroll view is the overall height of all of its 
     * children.</p> 
     */  
    @Override  
    protected int computeVerticalScrollRange() {  
        final int count = getChildCount();  
        final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();  
        if (count == 0) {  
            return contentHeight;  
        }  
  
        return getChildAt(0).getBottom();  
    }  
  
    @Override  
    protected int computeHorizontalScrollRange() {  
        final int count = getChildCount();  
        final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();  
        if (count == 0) {  
            return contentWidth;  
        }  
  
        return getChildAt(0).getRight();  
    }  
  
    @Override  
    protected int computeVerticalScrollOffset() {  
        return Math.max(0, super.computeVerticalScrollOffset());  
    }  
  
    @Override  
    protected int computeHorizontalScrollOffset() {  
        return Math.max(0, super.computeHorizontalScrollOffset());  
    }  
  
    @Override  
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {  
        int childWidthMeasureSpec;  
        int childHeightMeasureSpec;  
  
        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
  
        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
  
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);  
    }  
  
    @Override  
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,  
            int parentHeightMeasureSpec, int heightUsed) {  
        final MarginLayoutParams lp = (MarginLayoutParams)child.getLayoutParams();  
  
        final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin  
                + lp.rightMargin, MeasureSpec.UNSPECIFIED);  
        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin  
                + lp.bottomMargin, MeasureSpec.UNSPECIFIED);  
  
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);  
    }  
  
    @Override  
    public void computeScroll() {  
        if (mScroller.computeScrollOffset()) {  
            // This is called at drawing time by ViewGroup. We don't want to  
            // re-show the scrollbars at this point, which scrollTo will do,  
            // so we replicate most of scrollTo here.  
            //  
            // It's a little odd to call onScrollChanged from inside the  
            // drawing.  
            //  
            // It is, except when you remember that computeScroll() is used to  
            // animate scrolling. So unless we want to defer the  
            // onScrollChanged()  
            // until the end of the animated scrolling, we don't really have a  
            // choice here.  
            //  
            // I agree. The alternative, which I think would be worse, is to  
            // post  
            // something and tell the subclasses later. This is bad because  
            // there  
            // will be a window where mScrollX/Y is different from what the app  
            // thinks it is.  
            //  
            int x = mScroller.getCurrX();  
            int y = mScroller.getCurrY();  
  
            if (getChildCount() > 0) {  
                View child = getChildAt(0);  
                x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());  
                y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());  
                super.scrollTo(x, y);  
                // getHeight()- child.getHeight()=y ->底部 y=0 ->顶端  
                // 惯性强度 mScroller.getDuration()  
            }  
            awakenScrollBars();  
  
            // Keep on drawing until the animation has finished.  
            postInvalidate();  
        }  
    }  
  
    /** 
     * Scrolls the view to the given child. 
     * 
     * @param child the View to scroll to 
     */  
    private void scrollToChild(View child) {  
        child.getDrawingRect(mTempRect);  
  
        /* Offset from child's local coordinates to ScrollView coordinates */  
        offsetDescendantRectToMyCoords(child, mTempRect);  
  
        int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);  
        int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);  
  
        if (scrollDeltaH != 0 || scrollDeltaV != 0) {  
            scrollBy(scrollDeltaH, scrollDeltaV);  
        }  
    }  
  
    /** 
     * If rect is off screen, scroll just enough to get it (or at least the 
     * first screen size chunk of it) on screen. 
     * 
     * @param rect      The rectangle. 
     * @param immediate True to scroll immediately without animation 
     * @return true if scrolling was performed 
     */  
    private boolean scrollToChildRect(Rect rect, boolean immediate) {  
        final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);  
        final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);  
        final boolean scroll = deltaH != 0 || deltaV != 0;  
        if (scroll) {  
            if (immediate) {  
                scrollBy(deltaH, deltaV);  
            } else {  
                smoothScrollBy(deltaH, deltaV);  
            }  
        }  
        return scroll;  
    }  
  
    /** 
     * Compute the amount to scroll in the Y direction in order to get 
     * a rectangle completely on the screen (or, if taller than the screen, 
     * at least the first screen size chunk of it). 
     * 
     * @param rect The rect. 
     * @return The scroll delta. 
     */  
    protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {  
        if (getChildCount() == 0)  
            return 0;  
  
        int height = getHeight();  
        int screenTop = getScrollY();  
        int screenBottom = screenTop + height;  
  
        int fadingEdge = getVerticalFadingEdgeLength();  
  
        // leave room for top fading edge as long as rect isn't at very top  
        if (rect.top > 0) {  
            screenTop += fadingEdge;  
        }  
  
        // leave room for bottom fading edge as long as rect isn't at very  
        // bottom  
        if (rect.bottom < getChildAt(0).getHeight()) {  
            screenBottom -= fadingEdge;  
        }  
  
        int scrollYDelta = 0;  
  
        if (rect.bottom > screenBottom && rect.top > screenTop) {  
            // need to move down to get it in view: move down just enough so  
            // that the entire rectangle is in view (or at least the first  
            // screen size chunk).  
  
            if (rect.height() > height) {  
                // just enough to get screen size chunk on  
                scrollYDelta += (rect.top - screenTop);  
            } else {  
                // get entire rect at bottom of screen  
                scrollYDelta += (rect.bottom - screenBottom);  
            }  
  
            // make sure we aren't scrolling beyond the end of our content  
            int bottom = getChildAt(0).getBottom();  
            int distanceToBottom = bottom - screenBottom;  
            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);  
  
        } else if (rect.top < screenTop && rect.bottom < screenBottom) {  
            // need to move up to get it in view: move up just enough so that  
            // entire rectangle is in view (or at least the first screen  
            // size chunk of it).  
  
            if (rect.height() > height) {  
                // screen size chunk  
                scrollYDelta -= (screenBottom - rect.bottom);  
            } else {  
                // entire rect at top  
                scrollYDelta -= (screenTop - rect.top);  
            }  
  
            // make sure we aren't scrolling any further than the top our  
            // content  
            scrollYDelta = Math.max(scrollYDelta, -getScrollY());  
        }  
        return scrollYDelta;  
    }  
  
    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {  
        if (getChildCount() == 0)  
            return 0;  
  
        int width = getWidth();  
        int screenLeft = getScrollX();  
        int screenRight = screenLeft + width;  
  
        int fadingEdge = getHorizontalFadingEdgeLength();  
  
        // leave room for left fading edge as long as rect isn't at very left  
        if (rect.left > 0) {  
            screenLeft += fadingEdge;  
        }  
  
        // leave room for right fading edge as long as rect isn't at very right  
        if (rect.right < getChildAt(0).getWidth()) {  
            screenRight -= fadingEdge;  
        }  
  
        int scrollXDelta = 0;  
  
        if (rect.right > screenRight && rect.left > screenLeft) {  
            // need to move right to get it in view: move right just enough so  
            // that the entire rectangle is in view (or at least the first  
            // screen size chunk).  
  
            if (rect.width() > width) {  
                // just enough to get screen size chunk on  
                scrollXDelta += (rect.left - screenLeft);  
            } else {  
                // get entire rect at right of screen  
                scrollXDelta += (rect.right - screenRight);  
            }  
  
            // make sure we aren't scrolling beyond the end of our content  
            int right = getChildAt(0).getRight();  
            int distanceToRight = right - screenRight;  
            scrollXDelta = Math.min(scrollXDelta, distanceToRight);  
  
        } else if (rect.left < screenLeft && rect.right < screenRight) {  
            // need to move right to get it in view: move right just enough so  
            // that  
            // entire rectangle is in view (or at least the first screen  
            // size chunk of it).  
  
            if (rect.width() > width) {  
                // screen size chunk  
                scrollXDelta -= (screenRight - rect.right);  
            } else {  
                // entire rect at left  
                scrollXDelta -= (screenLeft - rect.left);  
            }  
  
            // make sure we aren't scrolling any further than the left our  
            // content  
            scrollXDelta = Math.max(scrollXDelta, -getScrollX());  
        }  
        return scrollXDelta;  
    }  
  
    @Override  
    public void requestChildFocus(View child, View focused) {  
        if (!mScrollViewMovedFocus) {  
            if (!mIsLayoutDirty) {  
                scrollToChild(focused);  
            } else {  
                // The child may not be laid out yet, we can't compute the  
                // scroll yet  
                mChildToScrollTo = focused;  
            }  
        }  
        super.requestChildFocus(child, focused);  
    }  
  
    /** 
     * When looking for focus in children of a scroll view, need to be a little 
     * more careful not to give focus to something that is scrolled off screen. 
     * 
     * This is more expensive than the default {@link android.view.ViewGroup} 
     * implementation, otherwise this behavior might have been made the default. 
     */  
    @Override  
    protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {  
  
        // convert from forward / backward notation to up / down / left / right  
        // (ugh).  
        // if (direction == View.FOCUS_FORWARD) {  
        // direction = View.FOCUS_RIGHT;  
        // } else if (direction == View.FOCUS_BACKWARD) {  
        // direction = View.FOCUS_LEFT;  
        // }  
  
        final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance()  
                .findNextFocus(this, null, direction) : FocusFinder.getInstance()  
                .findNextFocusFromRect(this, previouslyFocusedRect, direction);  
  
        if (nextFocus == null) {  
            return false;  
        }  
  
        // if (isOffScreenH(nextFocus)) {  
        // return false;  
        // }  
  
        return nextFocus.requestFocus(direction, previouslyFocusedRect);  
    }  
  
    @Override  
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {  
        // offset into coordinate space of this scroll view  
        rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());  
  
        return scrollToChildRect(rectangle, immediate);  
    }  
  
    @Override  
    public void requestLayout() {  
        mIsLayoutDirty = true;  
        super.requestLayout();  
    }  
  
    @Override  
    protected void onLayout(boolean changed, int l, int t, int r, int b) {  
        super.onLayout(changed, l, t, r, b);  
        mIsLayoutDirty = false;  
        // Give a child focus if it needs it  
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {  
            scrollToChild(mChildToScrollTo);  
        }  
        mChildToScrollTo = null;  
  
        // Calling this with the present values causes it to re-clam them  
        scrollTo(getScrollX(), getScrollY());  
    }  
  
    @Override  
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {  
        super.onSizeChanged(w, h, oldw, oldh);  
  
        View currentFocused = findFocus();  
        if (null == currentFocused || this == currentFocused)  
            return;  
  
        // If the currently-focused view was visible on the screen when the  
        // screen was at the old height, then scroll the screen to make that  
        // view visible with the new screen height.  
        if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {  
            currentFocused.getDrawingRect(mTempRect);  
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);  
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);  
            doScrollY(scrollDelta);  
        }  
  
        final int maxJump = getRight() - getLeft();  
        if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {  
            currentFocused.getDrawingRect(mTempRect);  
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);  
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);  
            doScrollX(scrollDelta);  
        }  
    }  
  
    /** 
     * Return true if child is an descendant of parent, (or equal to the parent). 
     */  
    private boolean isViewDescendantOf(View child, View parent) {  
        if (child == parent) {  
            return true;  
        }  
  
        final ViewParent theParent = child.getParent();  
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View)theParent, parent);  
    }  
  
    /** 
     * Fling the scroll view 
     * 
     * @param velocityY The initial velocity in the Y direction. Positive 
     *                  numbers mean that the finger/cursor is moving down the screen, 
     *                  which means we want to scroll towards the top. 
     */  
    public void fling(int velocityX, int velocityY) {  
        if (getChildCount() > 0) {  
            int width = getWidth() - getPaddingRight() - getPaddingLeft();  
            int right = getChildAt(0).getWidth();  
  
            int height = getHeight() - getPaddingBottom() - getPaddingTop();  
            int bottom = getChildAt(0).getHeight();  
            mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0,  
                    Math.max(0, right - width), 0, Math.max(0, bottom - height));  
            // final boolean movingDown = velocityX > 0 || velocityY > 0;  
            //  
            // View newFocused =  
            // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),  
            // findFocus());  
            // if (newFocused == null) {  
            // newFocused = this;  
            // }  
            //  
            // if (newFocused != findFocus()  
            // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :  
            // View.FOCUS_UP)) {  
            // mScrollViewMovedFocus = true;  
            // mScrollViewMovedFocus = false;  
            // }  
            invalidate();  
        }  
    }  
  
    /** 
     * {@inheritDoc} 
     * 
     * <p>This version also clamps the scrolling to the bounds of our child. 
     */  
    @Override  
    public void scrollTo(int x, int y) {  
        // we rely on the fact the View.scrollBy calls scrollTo.  
        if (getChildCount() > 0) {  
            View child = getChildAt(0);  
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());  
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());  
            if (x != getScrollX() || y != getScrollY()) {  
                super.scrollTo(x, y);  
            }  
        }  
    }  
  
    private int clamp(int n, int my, int child) {  
        if (my >= child || n < 0) {  
            /* 
             * my >= child is this case: |--------------- me ---------------| 
             * |------ child ------| or |--------------- me ---------------| 
             * |------ child ------| or |--------------- me ---------------| 
             * |------ child ------| n < 0 is this case: |------ me ------| 
             * |-------- child --------| |-- mScrollX --| 
             */  
            return 0;  
        }  
        if ((my + n) > child) {  
            /* 
             * this case: |------ me ------| |------ child ------| |-- mScrollX 
             * --| 
             */  
            return child - my;  
        }  
        return n;  
    }  
  
    public boolean isFlingEnabled() {  
        return mFlingEnabled;  
    }  
  
    public void setFlingEnabled(boolean flingEnabled) {  
        this.mFlingEnabled = flingEnabled;  
    }  
  
    /** scrollview内容与属性记录*/  
    private View inner;  
    private Rect normal = new Rect();  
  
    @Override  
    protected void onFinishInflate() {  
        if (getChildCount() > 0) {  
            inner = getChildAt(0);  
        }  
    }  
  
    // 是否需要开启动画  
    public boolean isNeedAnimation() {  
        return !normal.isEmpty();  
    }  
  
    // 开启动画移动  
    public void animation() {  
        // 开启移动动画  
        TranslateAnimation ta = new TranslateAnimation(0, -inner.getLeft(), 0, -inner.getTop());  
        ta.setDuration(200);  
        inner.startAnimation(ta);  
        // 设置回到正常的布局位置  
        new Handler().postDelayed(new Runnable() {  
            public void run() {  
                inner.clearAnimation();  
                inner.layout(normal.left, normal.top, normal.right, normal.bottom);  
                normal.setEmpty();  
            }  
        }, 200);  
  
    }  
  
    // 是否需要移动布局  
    public boolean isNeedMove() {  
        int offsetX = inner.getMeasuredWidth() - getWidth();  
        int scrollX = getScrollX();  
        if (scrollX == 0 || scrollX == offsetX) {  
            return true;  
        }  
  
        int offsetY = inner.getMeasuredHeight() - getHeight();  
        int scrollY = getScrollY();  
        if (scrollY == 0 || scrollY == offsetY) {  
            return true;  
        }  
        return false;  
    }  
}  

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