xna中的截屏操作处理

public void SaveScreenshot() {
             // Find a free name
             int number = 0;
             string filename = String.Format("screenshot{0:00}.png", number);
             while (System.IO.File.Exists(filename)) {
                 filename = String.Format("screenshot{0:00}.png", ++number);
             }
 
             // Take the screenshot
             GraphicsDevice device = graphics.GraphicsDevice;
             int w = device.PresentationParameters.BackBufferWidth;
             int h = device.PresentationParameters.BackBufferHeight;
             using (ResolveTexture2D screenshot = new ResolveTexture2D(device, w, h, 1, SurfaceFormat.Color)) {
                 // Grab the screenshot
                 device.ResolveBackBuffer(screenshot);
 
                 // Set the alpha to full
                 Color[] data = new Color[screenshot.Width * screenshot.Height];
                 screenshot.GetData<Color>(data);
                 int pos = 0;
                 foreach (Color c in data) {
                     data[pos++] = new Color(c.R, c.G, c.B, 255);
                 }
 
                 // Write to disk
                 screenshot.SetData<Color>(data);
                 screenshot.Save(filename, ImageFileFormat.Png);
                 screenshot.Dispose();
             }
         }

XNA 4.0不行~

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