根据自己项目需求的封装,可支持背景颜色,支持图片文字。如果有需要,使用TimerHandler可实现文字刷新
import org.anddev.andengine.engine.camera.Camera; import org.anddev.andengine.engine.camera.hud.HUD; import org.anddev.andengine.entity.layer.ILayer; import org.anddev.andengine.entity.primitive.Rectangle; import org.anddev.andengine.entity.sprite.Sprite; import org.anddev.andengine.entity.text.ChangeableText; import org.anddev.andengine.opengl.font.Font; import org.anddev.andengine.opengl.texture.region.TextureRegion; /** * @author Strong Chi * 2011-9-11 下午1:42:06 * 图片显示的基本类 */ public class XDImageBoxBase extends HUD{ private Sprite mImage; private ChangeableText mText; private Rectangle mBackgroundRect; public XDImageBoxBase(final int pX, final int pY, final Camera pCamera, final TextureRegion pImageRegion) { this.setCamera(pCamera); this.mImage = new Sprite(pX, pY, pImageRegion); final ILayer bottomLayer = this.getBottomLayer(); bottomLayer.addEntity(this.mImage); mBackgroundRect = new Rectangle(pX, pY, pImageRegion.getWidth(), pImageRegion.getHeight()); mBackgroundRect.setColor(0, 0, 0, 0f); bottomLayer.addEntity(mBackgroundRect); } public void setColor(float pRed,float pGreen,float pBlue){ mBackgroundRect.setColor(pRed, pGreen, pBlue); } public void setColor(float pRed,float pGreen,float pBlue, float pAlpha){ mBackgroundRect.setColor(pRed, pGreen, pBlue, pAlpha); } public void initText(final int pX, final int pY, final Font pFont, final String pText, final int pLength){ mText = new ChangeableText(pX, pY, pFont, pText, pLength); final ILayer bottomLayer = this.getBottomLayer(); bottomLayer.addEntity(mText); } public void setText(final String pText){ mText.setText(pText); } }