fps透视基础-d3d绘制-绘制文字-绘制方框-绘制连线

#include 
#include 
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")

static LPDIRECT3D9              g_pD3D = NULL;
static D3DPRESENT_PARAMETERS    g_d3dpp = {};
static LPDIRECT3DDEVICE9        g_pd3dDevice = NULL;
static ID3DXLine* pLine = 0;
static ID3DXFont* Font;

bool InitD3D()
{
	if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
		return false;
	// 创建D3D设备
	ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
	g_d3dpp.Windowed = TRUE;
	g_d3dpp.SwapEffect = D3DSWAPEF

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