flutter ios打包_Flutter iOS 打包等采坑ing...

flutter打包报错记录:

Unexpected duplicate tasks

处理方法:

修改项目编译,不使用New Build System,

在File > Project/Workspace Settings中的

Share Project/Workspace Settings 里build system

将New Build System(Default)切换成Legacy build system。

ERROR: Flutter archive builds must be run in Release mode.

To correct, ensure FLUTTER_BUILD_MODE is set to release or run:

这个错误来源于这行命令

/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build,

你可以在Xcode->Build Phases-> Run Script中看到这行代码。

如果打包时没有指定mode就会报错,

需要在Build Settings中加入FLUTTER_BUILD_MODE字段,

并根据不同环境设置为debug或release,一定要对应好,

当设置为release时是无法在模拟器上运行的,所以不要在debug环境把这个字段设为release。

Bitcode设置为NO,

Preprocessor Macros添加

FLUTTER_BUILD_MODE=Debug和FLUTTER_BUILD_MODE=Release,

如果还有其他环境需要根据情况选择Debug或Release。

"_FlutterMethodNotImplemented", referenced from:

-[FluttertoastPlugin handleMethodCall:result:] in FluttertoastPlugin.o

"OBJC_CLASS$_FlutterMethodChannel", referenced from:

objc-class-ref in FluttertoastPlugin.o

ld: symbol(s) not found for architecture i386

苹果iOS11后不再支持32位应用,

具体操作是在Xcode->Target->Build Setting中

将Build Active Architecture Only设为YES,

并将Vaild Architecture设为[arm64, arm64e]

ld: bitcode bundle could not be generated because Flutter' was built without full bitcode.

clang: error: linker command failed with exit code 1 (use -v to see invocation)

这个错误pods方式还有问题:

以pods方式集成flutter, 还是未解决。

https://github.com/flutter/flutter/issues/48092

以framework的方式集成flutter,可以打包。

IPA processing failed

iOS13苹果取消了32位系统的支持,

而SDK包含i386 x86_64的架构,

日志IDEDistribution.standard.log

处理方法:

在程序里加一个脚本,剔除禁止的架构

TARGETS->Build Phases->New Run Script Phase

脚本内容在Flutter官方issuse里面:

https://github.com/flutter/flutter/issues/42917

Flutterxxx.h file not found。

处理方法:

每次拉取flutter代码,有插件或者依赖更新,

都需要执行:

flutter clean

flutter pub get

pods install

Flutter Framework添加后无法使用的问题。

处理方法:

编译设置的 General > Frameworks, Libraries, and Embedded Content 下,

然后在 Embed 下拉列表中选择 “Embed & Sign”。

编译设置中的 Framework Search Paths中

必须对应设置debug release模式Framework路径

Found an unexpected Mach-O header。

插件会帮助你生成 静态或动态框架。

静态框架应该直接链接而不是嵌入。

如果你在应用中嵌入了静态框架,

你的应用将不能发布到 App Store。

编译设置的 General > Frameworks, Libraries, and Embedded Content 下,

然后在 Embed 下拉列表中选择 “Embed & Sign”。

flutter build iOS Error :

flutter build ios --release

看到错误信息中有Signing iOS app 并不是当前发布的app账号,

删除keys中所有其他的账号证书,只保留发布账号,

.ios/runner工程中使用发布账号,修改了bundle id, 但是这个好像没有什么用,重新编译flutter的时候也会改为默认。

1. open ios/Runner.xcodeproj

2. I checked Runner/Pods is empty in Xcode sidebar.

3. drop Pods/Pods.xcodeproj into Runner/Pods.

4. "Valid architectures" to only "arm64" (I removed armv7 armv7s)

[13364](https://github.com/flutter/flutter/issues/13364)

5. 只支持iOS平台,并设置只支持64位,Build Settings - Architectures - Supported Platforms = ios Valid Acrchitectures = arm64

6. 将New Build System(Default)切换成Legacy build system。第一个错误设置有详细操作

错误信息:

Encountered error while building for device.

或者

error: Building for iOS, but the embedded framework 'App.framework' was built for macOS. (in target 'Runner' from project 'Runner')

Encountered error while building for device.

NoMethodError - undefined method `size' for nil:NilClass

// 清理的时候,如果是插件工程,一定要cd到主flutter工程和example工程 一起clean

flutter clean

rm -Rf ios/Pods

rm -Rf ios/.symlinks

rm -Rf ios/Flutter/Flutter.framework

rm -Rf ios/Flutter/Flutter.podspec

Failed to find assets path for "Frameworks/App.framework/flutter_assets"

https://github.com/flutter/flutter/issues/29974

1- rm -rf ios/Flutter/App.framework

2- Change the Runner target build settings Build Phases > Thin Binary script as follows:

/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed

/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" thin

iOS 热重置连不上问题

iOS mDNS meta issue

系统偏好设置>网络> iPhone USB>取消选中“除非需要,否则禁用”>应用。

如果没有iPhone USB,则可能需要打开热点才能使其显示,以便取消选中该设置。

该设置在启用或不启用热点的情况下都适用,启用时将导致mDNS查找失败。

flutter iOS 打包runner工程 ,修改DisplayName

info.plist里面添加CFBundleDisplayName 不是直接修改CFBundleName

CFBundleDisplayName

显示的app名字

CFBundleName

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