https://gitee.com/arnold_s/my-learning-test/tree/master/20250610_C++_design_pattern/23_GoF_Design_Patterns/02_Strategy
TaxStrategy* NewStrategy() {
if (country == "CN") {
return new CNTax();
} else if (country == "US") {
return new USTax();
} else if (country == "DE") {
return new DETax();
} else if (country == "FR") {
return new FRTax();
}
}
没有工厂的情况:
// 客户端需要直接决定创建哪个策略
TaxStrategy* strategy;
if (country == "CN") {
strategy = new CNTax(); // 客户端直接依赖具体类
} else if (country == "US") {
strategy = new USTax();
}
// ... 复杂的判断逻辑
有工厂的情况:
// 客户端只需要调用工厂
StrategyFactory factory(country);
TaxStrategy* strategy = factory.NewStrategy(); // 简洁!
// main.cpp 中的使用
StrategyFactory factory(country.first); // 告诉工厂国家代码
SalesOrder order(&factory, context); // SalesOrder内部调用工厂创建策略
// SalesOrder 构造函数中
this->strategy = strategyFactory->NewStrategy(); // 简单调用,无需复杂判断
工厂模式的核心作用是:把"创建什么对象"的决策权从客户端转移到工厂,实现创建逻辑的集中管理和封装。这样代码更清晰、更容易维护,也更符合"开闭原则"(对扩展开放,对修改关闭)。
ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ
ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ ᅟᅠ