目的:确保一个类只有一个实例,并提供全局访问点
public class Singleton {
private static Singleton instance;
private Singleton() {}
public static Singleton getInstance() {
if (instance == null) {
instance = new Singleton();
}
return instance;
}
}
变体:
应用场景:
目的:定义一个创建对象的接口,但让子类决定实例化哪个类
public interface Product {
void use();
}
public class ConcreteProduct implements Product {
public void use() {
System.out.println("Using ConcreteProduct");
}
}
public abstract class Creator {
public abstract Product factoryMethod();
}
public class ConcreteCreator extends Creator {
public Product factoryMethod() {
return new ConcreteProduct();
}
}
应用场景:
目的:提供一个接口,用于创建相关或依赖对象的家族
public interface AbstractFactory {
ProductA createProductA();
ProductB createProductB();
}
public class ConcreteFactory1 implements AbstractFactory {
public ProductA createProductA() {
return new ProductA1();
}
public ProductB createProductB() {
return new ProductB1();
}
}
public class ConcreteFactory2 implements AbstractFactory {
public ProductA createProductA() {
return new ProductA2();
}
public ProductB createProductB() {
return new ProductB2();
}
}
应用场景:
目的:将一个复杂对象的构建与其表示分离
public class Computer {
private String CPU;
private String RAM;
public static class Builder {
private String CPU;
private String RAM;
public Builder setCPU(String CPU) {
this.CPU = CPU;
return this;
}
public Builder setRAM(String RAM) {
this.RAM = RAM;
return this;
}
public Computer build() {
Computer computer = new Computer();
computer.CPU = this.CPU;
computer.RAM = this.RAM;
return computer;
}
}
}
应用场景:
目的:通过复制现有对象来创建新对象
public abstract class Prototype implements Cloneable {
public Prototype clone() throws CloneNotSupportedException {
return (Prototype)super.clone();
}
}
public class ConcretePrototype extends Prototype {
private String field;
public ConcretePrototype(String field) {
this.field = field;
}
public void setField(String field) {
this.field = field;
}
public String getField() {
return field;
}
}
应用场景:
目的:将一个类的接口转换成客户希望的另一个接口
public interface Target {
void request();
}
public class Adaptee {
public void specificRequest() {
System.out.println("Specific request");
}
}
public class Adapter implements Target {
private Adaptee adaptee;
public Adapter(Adaptee adaptee) {
this.adaptee = adaptee;
}
public void request() {
adaptee.specificRequest();
}
}
应用场景:
目的:将抽象部分与实现部分分离
public interface Implementor {
void operationImpl();
}
public class ConcreteImplementorA implements Implementor {
public void operationImpl() {
System.out.println("Implementation A");
}
}
public abstract class Abstraction {
protected Implementor implementor;
public Abstraction(Implementor implementor) {
this.implementor = implementor;
}
public abstract void operation();
}
public class RefinedAbstraction extends Abstraction {
public RefinedAbstraction(Implementor implementor) {
super(implementor);
}
public void operation() {
implementor.operationImpl();
}
}
应用场景:
目的:表示"部分-整体"的层次结构
public interface Component {
void operation();
void add(Component c);
void remove(Component c);
Component getChild(int i);
}
public class Leaf implements Component {
public void operation() {
System.out.println("Leaf operation");
}
public void add(Component c) {
throw new UnsupportedOperationException();
}
public void remove(Component c) {
throw new UnsupportedOperationException();
}
public Component getChild(int i) {
throw new UnsupportedOperationException();
}
}
public class Composite implements Component {
private List children = new ArrayList<>();
public void operation() {
for (Component child : children) {
child.operation();
}
}
public void add(Component c) {
children.add(c);
}
public void remove(Component c) {
children.remove(c);
}
public Component getChild(int i) {
return children.get(i);
}
}
应用场景:
目的:动态添加职责
public interface Component {
void operation();
}
public class ConcreteComponent implements Component {
public void operation() {
System.out.println("Basic operation");
}
}
public abstract class Decorator implements Component {
protected Component component;
public Decorator(Component component) {
this.component = component;
}
public void operation() {
component.operation();
}
}
public class ConcreteDecoratorA extends Decorator {
public ConcreteDecoratorA(Component component) {
super(component);
}
public void operation() {
super.operation();
addedBehavior();
}
private void addedBehavior() {
System.out.println("Added behavior A");
}
}
应用场景:
目的:为子系统提供统一接口
public class SubsystemA {
public void operationA() {
System.out.println("Subsystem A operation");
}
}
public class SubsystemB {
public void operationB() {
System.out.println("Subsystem B operation");
}
}
public class Facade {
private SubsystemA a;
private SubsystemB b;
public Facade() {
a = new SubsystemA();
b = new SubsystemB();
}
public void operation() {
a.operationA();
b.operationB();
}
}
应用场景:
目的:支持大量细粒度对象
public interface Flyweight {
void operation(String extrinsicState);
}
public class ConcreteFlyweight implements Flyweight {
private String intrinsicState;
public ConcreteFlyweight(String intrinsicState) {
this.intrinsicState = intrinsicState;
}
public void operation(String extrinsicState) {
System.out.println("Intrinsic: " + intrinsicState +
", Extrinsic: " + extrinsicState);
}
}
public class FlyweightFactory {
private Map pool = new HashMap<>();
public Flyweight getFlyweight(String key) {
if (!pool.containsKey(key)) {
pool.put(key, new ConcreteFlyweight(key));
}
return pool.get(key);
}
}
应用场景:
目的:控制对象访问
public interface Subject {
void request();
}
public class RealSubject implements Subject {
public void request() {
System.out.println("Real subject request");
}
}
public class Proxy implements Subject {
private RealSubject realSubject;
public void request() {
if (realSubject == null) {
realSubject = new RealSubject();
}
preRequest();
realSubject.request();
postRequest();
}
private void preRequest() {
System.out.println("Pre request");
}
private void postRequest() {
System.out.println("Post request");
}
}
代理类型:
应用场景:
目的:使多个对象都有机会处理请求
public abstract class Handler {
protected Handler successor;
public void setSuccessor(Handler successor) {
this.successor = successor;
}
public abstract void handleRequest(Request request);
}
public class ConcreteHandlerA extends Handler {
public void handleRequest(Request request) {
if (canHandle(request)) {
System.out.println("Handled by A");
} else if (successor != null) {
successor.handleRequest(request);
}
}
private boolean canHandle(Request request) {
return request.getType().equals("A");
}
}
应用场景:
目的:将请求封装为对象
public interface Command {
void execute();
}
public class ConcreteCommand implements Command {
private Receiver receiver;
public ConcreteCommand(Receiver receiver) {
this.receiver = receiver;
}
public void execute() {
receiver.action();
}
}
public class Receiver {
public void action() {
System.out.println("Receiver action");
}
}
public class Invoker {
private Command command;
public void setCommand(Command command) {
this.command = command;
}
public void executeCommand() {
command.execute();
}
}
应用场景:
目的:定义语言的文法表示
public interface Expression {
boolean interpret(String context);
}
public class TerminalExpression implements Expression {
private String data;
public TerminalExpression(String data) {
this.data = data;
}
public boolean interpret(String context) {
return context.contains(data);
}
}
public class OrExpression implements Expression {
private Expression expr1;
private Expression expr2;
public OrExpression(Expression expr1, Expression expr2) {
this.expr1 = expr1;
this.expr2 = expr2;
}
public boolean interpret(String context) {
return expr1.interpret(context) || expr2.interpret(context);
}
}
应用场景:
目的:顺序访问聚合对象元素
public interface Iterator {
boolean hasNext();
T next();
}
public interface Aggregate {
Iterator createIterator();
}
public class ConcreteAggregate implements Aggregate {
private List items = new ArrayList<>();
public Iterator createIterator() {
return new ConcreteIterator(this);
}
public int size() {
return items.size();
}
public T get(int index) {
return items.get(index);
}
public void add(T item) {
items.add(item);
}
}
public class ConcreteIterator implements Iterator {
private ConcreteAggregate aggregate;
private int index = 0;
public ConcreteIterator(ConcreteAggregate aggregate) {
this.aggregate = aggregate;
}
public boolean hasNext() {
return index < aggregate.size();
}
public T next() {
if (hasNext()) {
return aggregate.get(index++);
}
throw new NoSuchElementException();
}
}
应用场景:
目的:封装对象交互
public abstract class Colleague {
protected Mediator mediator;
public Colleague(Mediator mediator) {
this.mediator = mediator;
}
}
public class ConcreteColleagueA extends Colleague {
public ConcreteColleagueA(Mediator mediator) {
super(mediator);
}
public void send(String message) {
mediator.send(message, this);
}
public void receive(String message) {
System.out.println("ColleagueA received: " + message);
}
}
public interface Mediator {
void send(String message, Colleague colleague);
}
public class ConcreteMediator implements Mediator {
private ConcreteColleagueA colleagueA;
private ConcreteColleagueB colleagueB;
public void setColleagueA(ConcreteColleagueA colleagueA) {
this.colleagueA = colleagueA;
}
public void setColleagueB(ConcreteColleagueB colleagueB) {
this.colleagueB = colleagueB;
}
public void send(String message, Colleague colleague) {
if (colleague == colleagueA) {
colleagueB.receive(message);
} else {
colleagueA.receive(message);
}
}
}
应用场景:
目的:捕获对象状态
public class Originator {
private String state;
public void setState(String state) {
this.state = state;
}
public String getState() {
return state;
}
public Memento saveStateToMemento() {
return new Memento(state);
}
public void getStateFromMemento(Memento memento) {
state = memento.getState();
}
}
public class Memento {
private String state;
public Memento(String state) {
this.state = state;
}
public String getState() {
return state;
}
}
public class CareTaker {
private List mementoList = new ArrayList<>();
public void add(Memento state) {
mementoList.add(state);
}
public Memento get(int index) {
return mementoList.get(index);
}
}
应用场景:
目的:一对多依赖关系
public interface Subject {
void registerObserver(Observer o);
void removeObserver(Observer o);
void notifyObservers();
}
public class ConcreteSubject implements Subject {
private List observers = new ArrayList<>();
private int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
notifyObservers();
}
public void registerObserver(Observer o) {
observers.add(o);
}
public void removeObserver(Observer o) {
observers.remove(o);
}
public void notifyObservers() {
for (Observer observer : observers) {
observer.update();
}
}
}
public interface Observer {
void update();
}
public class ConcreteObserver implements Observer {
private ConcreteSubject subject;
public ConcreteObserver(ConcreteSubject subject) {
this.subject = subject;
subject.registerObserver(this);
}
public void update() {
System.out.println("State changed to: " + subject.getState());
}
}
应用场景:
目的:根据状态改变行为
public interface State {
void handle(Context context);
}
public class ConcreteStateA implements State {
public void handle(Context context) {
System.out.println("Handling in State A");
context.setState(new ConcreteStateB());
}
}
public class ConcreteStateB implements State {
public void handle(Context context) {
System.out.println("Handling in State B");
context.setState(new ConcreteStateA());
}
}
public class Context {
private State state;
public Context(State state) {
this.state = state;
}
public void setState(State state) {
this.state = state;
}
public void request() {
state.handle(this);
}
}
应用场景:
目的:封装可替换算法
public interface Strategy {
int doOperation(int num1, int num2);
}
public class OperationAdd implements Strategy {
public int doOperation(int num1, int num2) {
return num1 + num2;
}
}
public class OperationSubtract implements Strategy {
public int doOperation(int num1, int num2) {
return num1 - num2;
}
}
public class Context {
private Strategy strategy;
public Context(Strategy strategy) {
this.strategy = strategy;
}
public int executeStrategy(int num1, int num2) {
return strategy.doOperation(num1, num2);
}
}
应用场景:
目的:定义算法骨架
public abstract class Game {
abstract void initialize();
abstract void startPlay();
abstract void endPlay();
public final void play() {
initialize();
startPlay();
endPlay();
}
}
public class Cricket extends Game {
void initialize() {
System.out.println("Cricket Game Initialized");
}
void startPlay() {
System.out.println("Cricket Game Started");
}
void endPlay() {
System.out.println("Cricket Game Finished");
}
}
public class Football extends Game {
void initialize() {
System.out.println("Football Game Initialized");
}
void startPlay() {
System.out.println("Football Game Started");
}
void endPlay() {
System.out.println("Football Game Finished");
}
}
应用场景:
目的:不改变元素类的前提下定义新操作
public interface ComputerPart {
void accept(ComputerPartVisitor visitor);
}
public class Keyboard implements ComputerPart {
public void accept(ComputerPartVisitor visitor) {
visitor.visit(this);
}
}
public interface ComputerPartVisitor {
void visit(Computer computer);
void visit(Mouse mouse);
void visit(Keyboard keyboard);
void visit(Monitor monitor);
}
public class ComputerPartDisplayVisitor implements ComputerPartVisitor {
public void visit(Computer computer) {
System.out.println("Displaying Computer");
}
public void visit(Mouse mouse) {
System.out.println("Displaying Mouse");
}
public void visit(Keyboard keyboard) {
System.out.println("Displaying Keyboard");
}
public void visit(Monitor monitor) {
System.out.println("Displaying Monitor");
}
}
应用场景:
SOLID
是面向对象设计的五个基本原则:
单一职责原则 (SRP)
开闭原则 (OCP)
里氏替换原则 (LSP)
接口隔离原则 (ISP)
依赖倒置原则 (DIP)
模式对比 | 关键区别 |
---|---|
策略模式 vs 状态模式 | 策略是主动选择,状态是自动转换 |
装饰器模式 vs 代理模式 | 装饰器增强功能,代理控制访问 |
命令模式 vs 策略模式 | 命令封装动作和参数,策略封装算法 |
Java设计模式是面向对象设计经验的总结,合理使用可以提高代码的:
关键原则: