Microsoft Direct3D 运行时调用用户模式显示驱动程序的 CreateVideoProcessDevice 函数来创建用于处理视频流的设备。 当 Direct3D 运行时与设备一起完成时,它会调用用户模式显示驱动程序的 DestroyVideoProcessDevice 函数。
视频处理设备的创建与销毁是DirectX视频处理流水线的关键环节,主要包括以下两个关键函数调用:
函数原型
HRESULT CreateVideoProcessDevice(
D3DDDIARG_CREATEVIDEOPROCESSDEVICE* pCreateData,
const DXVADDI_VIDEOPROCESSORDEVICEDESC* pDesc
);
创建参数结构:
typedef struct _D3DDDIARG_CREATEVIDEOPROCESSDEVICE {
HANDLE hVideoProcess; // 输出:视频处理器句柄
VOID* pPrivateDriverData; // 私有驱动数据
UINT PrivateDriverDataSize; // 私有数据大小
} D3DDDIARG_CREATEVIDEOPROCESSDEVICE;
设备描述结构:
typedef struct _DXVADDI_VIDEOPROCESSORDEVICEDESC {
GUID VPGuid; // 视频处理器GUID
DXVADDI_VIDEODESC VideoDesc;// 视频流描述
D3DDDIFORMAT RenderTargetFormat; // 目标格式
UINT MaxNumSubStreams; // 最大子流数量
} DXVADDI_VIDEOPROCESSORDEVICEDESC;
参数验证:
if (!pDesc || pDesc->MaxNumSubStreams > MAX_HW_SUBSTREAMS) {
return E_INVALIDARG;
}
硬件资源分配:
HRESULT hr = AllocateHWVideoProcessor(
pDesc->VPGuid,
pDesc->VideoDesc.SampleWidth,
pDesc->VideoDesc.SampleHeight);
上下文创建:
VideoProcessorContext* pContext = new VideoProcessorContext;
pContext->hwContext = GetHWContextHandle();
pCreateData->hVideoProcess = (HANDLE)pContext;
函数原型
VOID DestroyVideoProcessDevice(HANDLE hVideoProcess);VOID DestroyVideoProcessDevice(HANDLE hVideoProcess);
资源清理步骤
停止处理流水线:
FlushVideoProcessingQueue(hVideoProcess);
释放硬件资源:
ReleaseHWVideoProcessor(pContext->hwContext);
销毁上下文:
delete (VideoProcessorContext*)hVideoProcess;
设备池化管理
static std::map> g_videoProcessorPool;
HRESULT CreateVideoProcessDevice(...) {
// 尝试从池中获取设备
if (!g_videoProcessorPool[pDesc->VPGuid].empty()) {
pCreateData->hVideoProcess = g_videoProcessorPool[pDesc->VPGuid].back();
g_videoProcessorPool[pDesc->VPGuid].pop_back();
return S_OK;
}
// ...创建新设备
}
多GPU适配
HRESULT CreateVideoProcessDevice(...) {
// 根据内容类型选择适配器
if (pDesc->VideoDesc.SampleExtendedFormat.VideoPrimaries ==
DXVA2_VideoPrimaries_BT2020) {
BindToHDRCapableAdapter();
}
// ...正常创建流程
}
设备丢失处理
HRESULT hr = CreateVideoProcessDevice(...);
if (hr == DXVA2_E_VIDEO_DEVICE_LOST) {
// 重新初始化硬件
ReinitializeHardware();
// 重试创建
hr = CreateVideoProcessDevice(...);
}
资源不足处理
if (hr == E_OUTOFMEMORY) {
// 释放缓存资源
ReleaseTemporaryResources();
// 重试创建
hr = CreateVideoProcessDevice(...);
}
异步创建
// 使用工作线程预创建设备
std::thread preCreationThread([]{
D3DDDIARG_CREATEVIDEOPROCESSDEVICE createData = {...};
CreateVideoProcessDevice(&createData, ...);
});
热备设备
// 维护备用设备列表
std::vector standbyDevices;
void MaintainStandbyDevices() {
while (standbyDevices.size() < STANDBY_COUNT) {
HANDLE hDevice = CreateDeviceInBackground();
standbyDevices.push_back(hDevice);
}
}
完整创建流程
// 1. 准备设备描述
DXVADDI_VIDEOPROCESSORDEVICEDESC desc = {
DXVA2_VideoProcProgressiveDevice,
{1920, 1080, D3DDDIFMT_NV12, ...},
D3DDDIFMT_A8R8G8B8,
2 // 支持2个子流
};
// 2. 创建设备
D3DDDIARG_CREATEVIDEOPROCESSDEVICE createData = {0};
HRESULT hr = pDevice->CreateVideoProcessDevice(&createData, &desc);
// 3. 使用设备...
// ...
// 4. 销毁设备
pDevice->DestroyVideoProcessDevice(createData.hVideoProcess);
此设备管理机制提供:
驱动程序实现时应确保: