Android7 Input(八)App Input事件接收器InputEventReceiver

概述

        上一个章节,我们讲解了App如何使用InputChannel通道与input系统服务建立通信的桥梁的过程,本章我们讲述App如何从input系统服务中获取上报的输入事件,也就是我们本章讲述的InputEventReceiver。

本文涉及的源码路径

frameworks/base/core/java/android/view/InputChannel.java

frameworks/base/core/java/android/view/ViewRootImpl.java

frameworks/base/core/jni/android_view_InputChannel.cpp

frameworks/base/core/jni/android_view_InputEventReceiver.cpp

frameworks/base/core/jni/com_android_server_input_InputManagerService.cpp

frameworks/base/services/core/java/com/android/server/wm/Session.java

frameworks/base/core/java/android/view/WindowState.java

WindowInputEventReceiver事件接收器

上一章节,我们讲述了当App初始化完成InputChannel后,会创建一个事件接收器,如下所示:

mInputEventReceiver = new WindowInputEventReceiver(mInputChannel, Looper.myLooper());

其中 WindowInputEventReceiver是InputEventReceiver的子类,实现如下所示:

final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }

        @Override
        public void onInputEvent(InputEvent event) {
            enqueueInputEvent(event, this, 0, true);
        }

        @Override
        public void onBatchedInputEventPending() {
            if (mUnbufferedInputDispatch) {
                super.onBatchedInputEventPending();
            } else {
                scheduleConsumeBatchedInput();
            }
        }

        @Override
        public void dispose() {
            unscheduleConsumeBatchedInput();
            super.dispose();
        }
    }

从中我们可以知道,核心实现是InputEventReceiver,因此接下来我们重点讲述InputEventReceiver的实现。

InputEventReceiver 输入事件接收器

InputEventReceiver的类,我们主要讲述核心方法的实现,如下所示:

public abstract class InputEventReceiver {
    ......
    private long mReceiverPtr;
    private InputChannel mInputChannel;
    private MessageQueue mMessageQueue;

    // Map from InputEvent sequence numbers to dispatcher sequence numbers.
    private final SparseIntArray mSeqMap = new SparseIntArray();
    private static native long nativeInit(WeakReference receiver,
            InputChannel inputChannel, MessageQueue messageQueue);
    private static native void nativeDispose(long receiverPtr);
    private static native void nativeFinishInputEvent(long receiverPtr, int seq, boolean handled);
    private static native boolean nativeConsumeBatchedInputEvents(long receiverPtr,
            long frameTimeNanos);

    public InputEventReceiver(InputChannel inputChannel, Looper looper) {
        ......
        mInputChannel = inputChannel;
        mMessageQueue = looper.getQueue();
        mReceiverPtr = nativeInit(new WeakReference(this),
                inputChannel, mMessageQueue);
    }
    
    public void onInputEvent(InputEvent event) {
        finishInputEvent(event, false);
    }

    public final void finishInputEvent(InputEvent event, boolean handled) {
        if (event == null) {
            throw new IllegalArgumentException("event must not be null");
        }
        if (mReceiverPtr == 0) {
            Log.w(TAG, "Attempted to finish an input event but the input event "
                    + "receiver has already been disposed.");
        } else {
            int index = mSeqMap.indexOfKey(event.getSequenceNumber());
            if (index < 0) {
                Log.w(TAG, "Attempted to finish an input event that is not in progress.");
            } else {
                int seq = mSeqMap.valueAt(index);
                mSeqMap.removeAt(index);
                nativeFinishInputEvent(mReceiverPtr, seq, handled);
            }
        }
        event.recycleIfNeededAfterDispatch();
    }

    // Called from native code.
    @SuppressWarnings("unused")
    private void dispatchInputEvent(int seq, InputEvent event) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event);
    }

    // Called from native code.
    @SuppressWarnings("unused")
    private void dispatchBatchedInputEventPending() {
        onBatchedInputEventPending();
    }

    public static interface Factory {
        public InputEventReceiver createInputEventReceiver(
                InputChannel inputChannel, Looper looper);
    }
}

InputEventReceiver的初始化

InputEventReceiver的构造方法实现,如下:

public InputEventReceiver(InputChannel inputChannel, Looper looper) {
        ......
        mInputChannel = inputChannel;
        mMessageQueue = looper.getQueue();
        mReceiverPtr = nativeInit(new WeakReference(this),
                inputChannel, mMessageQueue);
    }

该方法的初始化使用了App自己的inputChannel通道和App的Looper消息队列,然后调用JNI方法完成最终的初始化,如下所示:

static jlong nativeInit(JNIEnv* env, jclass clazz, jobject receiverWeak,
        jobject inputChannelObj, jobject messageQueueObj) {
    sp inputChannel = android_view_InputChannel_getInputChannel(env,
            inputChannelObj);
    if (inputChannel == NULL) {
        jniThrowRuntimeException(env, "InputChannel is not initialized.");
        return 0;
    }

    sp messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
    if (messageQueue == NULL) {
        jniThrowRuntimeException(env, "MessageQueue is not initialized.");
        return 0;
    }

    sp receiver = new NativeInputEventReceiver(env,
            receiverWeak, inputChannel, messageQueue);
    status_t status = receiver->initialize();
    if (status) {
        String8 message;
        message.appendFormat("Failed to initialize input event receiver.  status=%d", status);
        jniThrowRuntimeException(env, message.string());
        return 0;
    }

    receiver->incStrong(gInputEventReceiverClassInfo.clazz); // retain a reference for the object
    return reinterpret_cast(receiver.get());
}

nativeInit方法主要完成如下的逻辑:

1、找到java层的InputChannel对象对应的Native层的C++对象inputChannel;

2、找到java层的messageQueue对象对应的Native层的C++对象messageQueue;

3、调用NativeInputEventReceiver的initialize完成初始化;

我们继续讲解NativeInputEventReceiver的实现,如下所示:

class NativeInputEventReceiver : public LooperCallback {
public:
    NativeInputEventReceiver(JNIEnv* env,
            jobject receiverWeak, const sp& inputChannel,
            const sp& messageQueue);

    status_t initialize();
    ......
    virtual int handleEvent(int receiveFd, int events, void* data);
};

NativeInputEventReceiver继承LooperCallback, 并重载实现了handleEvent。我们这里重点提及到LooperCallback,是因为App获取Input输入事件是通过监控inputChannel通道,并通过LooperCallback实现输入事件的获取,监控代码如下所示:

void NativeInputEventReceiver::setFdEvents(int events) {
    if (mFdEvents != events) {
        mFdEvents = events;
        int fd = mInputConsumer.getChannel()->getFd();
        if (events) {
            mMessageQueue->getLooper()->addFd(fd, 0, events, this, NULL);
        } else {
            mMessageQueue->getLooper()->removeFd(fd);
        }
    }
}

该接口的实现,我加入了对ALOOPER_EVENT_INPUT事件类型的监控,InputDispatcher上报的输入事件会触发ALOOPER_EVENT_INPUT事件,并最终调用到NativeInputEventReceiver中的handleEvent方法。关于Looper的实现,我们这里不详细展开,感兴趣的同学可以,自行去阅读AOSP源码。

App Input输入事件的获取

当InputDispatcher上报事件时,将输入事件写入InputChannel后,最终会触发NativeInputEventReceiver中的handleEvent执行,如下所示:

int NativeInputEventReceiver::handleEvent(int receiveFd, int events, void* data) {
    ......
    if (events & ALOOPER_EVENT_INPUT) {
        JNIEnv* env = AndroidRuntime::getJNIEnv();
        status_t status = consumeEvents(env, false /*consumeBatches*/, -1, NULL);
        mMessageQueue->raiseAndClearException(env, "handleReceiveCallback");
        return status == OK || status == NO_MEMORY ? 1 : 0;
    }

    ......
    return 1;
}

我们只保留了InputDispatcher上报事件时的触发回调代码,然后继续调用consumeEvents接口,如下所示:

status_t NativeInputEventReceiver::consumeEvents(JNIEnv* env,
        bool consumeBatches, nsecs_t frameTime, bool* outConsumedBatch) {
    ......
    for (;;) {
        uint32_t seq;
        InputEvent* inputEvent;
        status_t status = mInputConsumer.consume(&mInputEventFactory,
                consumeBatches, frameTime, &seq, &inputEvent);
        ......
        if (!skipCallbacks) {
            ......
            switch (inputEvent->getType()) {
            case AINPUT_EVENT_TYPE_KEY:
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received key event.", getInputChannelName());
                }
                inputEventObj = android_view_KeyEvent_fromNative(env,
                        static_cast(inputEvent));
                break;

            case AINPUT_EVENT_TYPE_MOTION: {
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received motion event.", getInputChannelName());
                }
                MotionEvent* motionEvent = static_cast(inputEvent);
                if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) {
                    *outConsumedBatch = true;
                }
                inputEventObj = android_view_MotionEvent_obtainAsCopy(env, motionEvent);
                break;
            }

            default:
                assert(false); // InputConsumer should prevent this from ever happening
                inputEventObj = NULL;
            }

            if (inputEventObj) {
                
                env->CallVoidMethod(receiverObj.get(),
                        gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj);
            } else {
                ALOGW("channel '%s' ~ Failed to obtain event object.", getInputChannelName());
                skipCallbacks = true;
            }
        }
        ......
    }
}

consumeEvents实现比较复杂,涉及到的逻辑比较多,为了简化描述,我们只保留首次上报输入事件的处理,主要实现逻辑如下所示:

1、mInputConsumer.consume(&mInputEventFactory, consumeBatches, frameTime, &seq, &inputEvent);获取事件;

2、根据不同的事件类型,封装为一个inputEventObj对象;

3、调用InputEventReceiver的java方法env->CallVoidMethod(receiverObj.get(), gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj);正式开始向App上报输入事件;

调用InputEventReceiver的dispatchInputEvent如下所示:

// Called from native code.
    @SuppressWarnings("unused")
    private void dispatchInputEvent(int seq, InputEvent event) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event);
    }

最终调用到了 WindowInputEventReceiver子类的onInputEvent方法,如下所示:

 final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }

        @Override
        public void onInputEvent(InputEvent event) {
            enqueueInputEvent(event, this, 0, true);
        }
        ......
 }

继续调用enqueueInputEvent,如下所示:

void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        adjustInputEventForCompatibility(event);
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
        ......
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);

        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }

1、将上报的输入事件加入到处理队列中;

2、调用doProcessInputEvents立即开始App对输入事件的处理,我们在后续文章进行讲解。这里不再叙述。

总结

本文讲述了App通过注册输入事件接收器的方式,当InputDispacther上报输入事件时,通过Looper的回调机制App获取到了事件,并通过doProcessInputEvents接口,正式开启App对input事件的处理。

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