vulkan游戏引擎game_types.h和生成build.bat实现

1.game_types.h

#pragma once

#include "core/application.h"

typedef struct game{

    application_config app_config;

    b8 (*initialize)(struct game* game_inst);

    b8 (*update)(struct game* game_inst,f32 delta_time);

    b8 (*render)(struct game* game_inst,f32 delta_time);

    void (*on_resize)(struct game* game_inst,u32 width,u32 height);


 

    void* state;

    //Application state

    void* application_state;


 

}game;

2.build.bat

REM Build script for engine

@ECHO OFF

SetLocal EnableDelayedExpansion

REM Get a list of all the .c files

SET cFilenames=

FOR /R %%f in (*c) do (

    SET cFilenames=!cFilenames! %%f

)

REM echo "Files:" %cFilenames%

SET assembly=engine

SET compilerFlags=-g -shared -Wvarargs -Wall -Werror

REM -Wall -Werror

SET includeFlags=-Isrc -I%VULKAN_SDK%/Include

SET linkerFlags=-luser32 -lvulkan-1 -L%VULKAN_SDK%/Lib

SET defines=-D_DEBUG -DKEXPORT -D_CRT_SECURE_NO_WARNINGS

ECHO "Building %assembly%%..."

clang %cFilenames% %compilerFlags% -o ../bin/%assembly%.dll %defines% %includeFlags% %linkerFlags%

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