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#ifndef QEASINGCURVE_H
#define QEASINGCURVE_H
#include
#include
#include
#if QT_DEPRECATED_SINCE(5, 0)
# include
# include
#endif
QT_BEGIN_NAMESPACE
class QEasingCurvePrivate;
class QPointF;
class Q_CORE_EXPORT QEasingCurve
{
Q_GADGET
public:
enum Type {
Linear,
InQuad, OutQuad, InOutQuad, OutInQuad,
InCubic, OutCubic, InOutCubic, OutInCubic,
InQuart, OutQuart, InOutQuart, OutInQuart,
InQuint, OutQuint, InOutQuint, OutInQuint,
InSine, OutSine, InOutSine, OutInSine,
InExpo, OutExpo, InOutExpo, OutInExpo,
InCirc, OutCirc, InOutCirc, OutInCirc,
InElastic, OutElastic, InOutElastic, OutInElastic,
InBack, OutBack, InOutBack, OutInBack,
InBounce, OutBounce, InOutBounce, OutInBounce,
InCurve, OutCurve, SineCurve, CosineCurve,
BezierSpline, TCBSpline, Custom, NCurveTypes
};
Q_ENUM(Type)
QEasingCurve(Type type = Linear);
QEasingCurve(const QEasingCurve &other);
~QEasingCurve();
QEasingCurve &operator=(const QEasingCurve &other)
{ if ( this != &other ) { QEasingCurve copy(other); swap(copy); } return *this; }
#ifdef Q_COMPILER_RVALUE_REFS
QEasingCurve(QEasingCurve &&other) Q_DECL_NOTHROW : d_ptr(other.d_ptr) { other.d_ptr = nullptr; }
QEasingCurve &operator=(QEasingCurve &&other) Q_DECL_NOTHROW
{ qSwap(d_ptr, other.d_ptr); return *this; }
#endif
void swap(QEasingCurve &other) Q_DECL_NOTHROW { qSwap(d_ptr, other.d_ptr); }
bool operator==(const QEasingCurve &other) const;
inline bool operator!=(const QEasingCurve &other) const
{ return !(this->operator==(other)); }
qreal amplitude() const;
void setAmplitude(qreal amplitude);
qreal period() const;
void setPeriod(qreal period);
qreal overshoot() const;
void setOvershoot(qreal overshoot);
void addCubicBezierSegment(const QPointF & c1, const QPointF & c2, const QPointF & endPoint);
void addTCBSegment(const QPointF &nextPoint, qreal t, qreal c, qreal b);
QVector<QPointF> toCubicSpline() const;
#if QT_DEPRECATED_SINCE(5, 0)
QT_DEPRECATED QList<QPointF> cubicBezierSpline() const { return toCubicSpline().toList(); }
#endif
Type type() const;
void setType(Type type);
typedef qreal (*EasingFunction)(qreal progress);
void setCustomType(EasingFunction func);
EasingFunction customType() const;
qreal valueForProgress(qreal progress) const;
private:
QEasingCurvePrivate *d_ptr;
#ifndef QT_NO_DEBUG_STREAM
friend Q_CORE_EXPORT QDebug operator<<(QDebug debug, const QEasingCurve &item);
#endif
#ifndef QT_NO_DATASTREAM
friend Q_CORE_EXPORT QDataStream &operator<<(QDataStream &, const QEasingCurve&);
friend Q_CORE_EXPORT QDataStream &operator>>(QDataStream &, QEasingCurve &);
#endif
};
Q_DECLARE_SHARED(QEasingCurve)
#ifndef QT_NO_DEBUG_STREAM
Q_CORE_EXPORT QDebug operator<<(QDebug debug, const QEasingCurve &item);
#endif
#ifndef QT_NO_DATASTREAM
Q_CORE_EXPORT QDataStream &operator<<(QDataStream &, const QEasingCurve&);
Q_CORE_EXPORT QDataStream &operator>>(QDataStream &, QEasingCurve &);
#endif
QT_END_NAMESPACE
#endif
Qt的缓动曲线(QEasingCurve)用于控制动画的速度变化,让动画更自然。以下是主要类型及其效果:
Linear - 线性变化,匀速运动,无加速减速
Quad族 - 二次方曲线
Cubic/Quart/Quint族 - 三/四/五次方曲线
Sine族 - 基于正弦函数
Expo族 - 指数曲线
Circ族 - 圆形曲线
Elastic族 - 弹性曲线
Back族 - 回弹曲线
Bounce族 - 弹跳曲线
对于图标缩小后放大并打开界面的效果,我推荐以下组合:
缩小阶段: OutQuad 或 OutCubic
放大阶段: OutElastic 或 OutBack
这种组合模拟现实中的"按压弹起"物理效果:
最佳推荐: 缩小用OutQuad + 放大用OutElastic,这也是我们在代码中已经使用的组合,它提供了:
如果想更保守一些,可以用OutBack替代OutElastic获得更克制的弹性效果。
InSine
、OutSine
、InOutSine
和 OutInSine
是常见的缓动函数(Easing Functions),它们用于控制动画或其他动态效果的速度变化。这些函数基于正弦函数的特性,提供了不同的加速和减速效果。以下是它们的区别和特点:
f(t) = 1 - cos(t * π / 2)
,其中 t
是时间参数,范围在 [0, 1]
。f(t) = sin(t * π / 2)
,其中 t
是时间参数,范围在 [0, 1]
。f(t) = -0.5 * (cos(π * t) - 1)
,其中 t
是时间参数,范围在 [0, 1]
。f(t) = t < 0.5 ? sin((t * 2) * π / 2) * 0.5 : 0.5 + (1 - cos((t * 2 - 1) * π / 2)) * 0.5
,其中 t
是时间参数,范围在 [0, 1]
。以下是这些缓动函数的图形对比(假设时间 t
从 0 到 1):
这些缓动函数在动画设计中非常常用,可以根据具体需求选择合适的函数来实现理想的动画效果。