在软件组件的设计中,如果责任划分的不清楚,使用继承得到的结果往往是随着需求的变化,子类急剧膨胀,同时充斥着重复代码,这时候的关键是划清责任。
Decorator装饰模式:动态(组合)地给一个对象增加一些额外的职责。就增加功能而言,Decorator模式比生成子类(继承)更为灵活(消除重复代码&减少子类个数)。
允许通过将对象包装在装饰器类中,动态地为对象添加额外的功能。该模式通过组合而非继承来扩展对象的行为,避免因多重继承导致的类爆炸问题。
#include"component.h"
#pragma once
class Component {
//抽象的构件
public:
virtual void operate() = 0;
};
concretecomponent.h
#pragma once
#include
#include"component.h"
class ConcreteComponent :public Component {
public:
void operate()override {
std::cout << "ConcreteComponent do Something";
}
};
decorator.h
#pragma once
#include"component.h"
class Decorator :public Component {
//通过构造函数传递被修饰者
public:
Decorator(Component*component) {
component_ = component;
}
//委托给被修饰者执行
void operate() override {
}
private:
Component*component_ = nullptr;
};
concretedecorator.h
#pragma once
#include
#include"decorator.h"
class ConcreteDecorator1 :public Decorator {
public:
ConcreteDecorator1(Component*component) :Decorator(component) {
}
//重写父类的Operation方法
void operate()override {
method1();
Decorator::operate();
}
private:
//定义自己的修饰方法
void method1() {
std::cout << "method1 of Decorator1";
}
};
class ConcreteDecorator2 : public Decorator {
public:
ConcreteDecorator2(Component *component)
: Decorator(component) {
}
//重写父类的Operation方法
void operate() override {
method1();
Decorator::operate();
}
private:
//定义自己的修饰方法
void method1() {
std::cout << "method1 of Decorator2";
}
};
#include
#include"concretecomponent.h"
#include"concretedecorator.h"
int main()
{
Component*component = new ConcreteComponent();
//第一次修饰
component = new ConcreteDecorator1(component);
//第二次修饰
component = new ConcreteDecorator2(component);
//修饰后运行
component->operate();
}
component1.h
#pragma once
#include
#include
#include
//抽象组件:定义基础功能接口
class Beverage {
public:
virtual ~Beverage() = default;
virtual std::string getDescription()const = 0; //获取描述
virtual double cost()const = 0; //计算价格
};
concretecomponent1.h
#pragma once
//具体组件:基础咖啡
#include"component1.h"
class Coffee :public Beverage {
public:
std::string getDescription()const override {
return "coffee";
}
double cost()const override {
return 20.0;
}
};
decorator1
#pragma once
//装饰器基类:继承自组件接口,并持有组件对象的引用
#include"component1.h"
#include
class CondimentDecorator :public Beverage {
protected:
std::unique_ptr<Beverage> beverage_; //被装饰的组件
public:
explicit CondimentDecorator(std::unique_ptr<Beverage>beverage)
:beverage_(std::move(beverage)){}
};
concretedecorator1.h
#pragma once
#include"decorator1.h"
//具体装饰器:加糖
class Sugar :public CondimentDecorator {
public:
using CondimentDecorator::CondimentDecorator;
std::string getDescription()const override {
return beverage_->getDescription() + "+ 糖";
}
double cost() const override {
return beverage_->cost() + 2.0; //糖的价格增加2元
}
};
//具体装饰器:加牛奶
class Milk :public CondimentDecorator {
public:
using CondimentDecorator::CondimentDecorator;
std::string getDescription()const override {
return beverage_->getDescription() + " + 牛奶";
}
double cost() const override {
return beverage_->cost() + 5.0; //牛奶增加五元
}
};
#include"concretedecorator1.h"
#include"concretecomponent1.h"
#include"decorator1.h"
#include
int main()
{
//创建基类咖啡
auto coffee = std::make_unique<Coffee>();
std::cout << "订单: " << coffee->getDescription()
<< " , 价格: " << coffee->cost() << "元\n";
//动态添加装饰:先加糖,再加牛奶
std::unique_ptr<Beverage> decoratedCoffee = std::make_unique<Sugar>(std::move(coffee));
decoratedCoffee = std::make_unique<Milk>(std::move(decoratedCoffee));
std::cout << "订单: " << decoratedCoffee->getDescription()
<< " , 总价: " << decoratedCoffee->cost() << "元\n";
}
订单: coffee , 价格: 20元
订单: coffee+ 糖 + 牛奶 , 总价: 27元