lua 面向对象(继承、封装、多态)

  • 封装

    Object={}
    Object.id=1
    
    function Object:new()
    	local obj = {}
    	self.__index=self
    	setmetatable(obj,self)
    	return obj
    end
    
    local  myObj = Object:new()
    myObj.id=3
    print(myObj)
    print(Object)
    print(myObj.id)
    
  • 继承

    obj.base=self 保存基类方法

    function Object:SubClass(className)
         _G[className]={}
         local obj=_G[className]
         self.__index=self
         obj.base=self
         setmetatable(obj,self)
    end
    Object:SubClass("Person")
    local p1 = Person:new()
    print(p1.id)
    
    
  • 多态

    
    Object:SubClass("GameObject")
    GameObject.posX=0
    GameObject.posY=0
    
    function GameObject:Move()
    	self.posX=self.posX+1
    	self.posY=self.posY+1
    	print(self.posX)
    	print(self.posY)
     end
    
    GameObject:SubClass("Player")
    
    function Player:Move()
      	self.base.Move(self)
    end
    
    local p1 = Player:new()
    print(p1)
    p1:Move()
    
    local p2 = Player:new()
    print(p2)
    p2:Move()
    

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