Android AsyncLayoutInflater异步加载xml布局文件,Kotlin

Android AsyncLayoutInflater异步加载xml布局文件,Kotlin

 

 

implementation "androidx.asynclayoutinflater:asynclayoutinflater:1.1.0-alpha01"

 

 



import android.os.Bundle
import android.util.Log
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.asynclayoutinflater.view.AsyncLayoutInflater

class MyActivity : AppCompatActivity() {
    companion object {
        const val TAG = "fly/MyActivity"
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        Log.d(TAG, "onCreate开始...")

        AsyncLayoutInflater(this).inflate(R.layout.activity_my, null, object : AsyncLayoutInflater.OnInflateFinishedListener {
            override fun onInflateFinished(view: View, resid: Int, parent: ViewGroup?) {
                Log.d(TAG, "onInflateFinished")
                setContentView(view)
            }
        })

        Log.d(TAG, "onCreate结束")
    }
}

 

 




    

    

 

 



import android.content.Context
import android.util.AttributeSet
import android.util.Log
import androidx.appcompat.widget.AppCompatImageView

class MyLongTimeView : AppCompatImageView {
    companion object {
        const val TAG = "fly/MyLongTimeView"
    }

    constructor(ctx: Context, attribute: AttributeSet) : super(ctx, attribute) {
        Log.d(TAG, "开始sleep...")
        Thread.sleep(6000)
        Log.d(TAG, "sleep结束")
    }
}

 

 

 

Android ViewStub延迟初始化加载布局View,Kotlin-CSDN博客文章浏览阅读274次。CPU返回后,会直接将GraphicBuffer提交给SurfaceFlinger,告诉SurfaceFlinger进行合成,但是这个时候GPU可能并未完成之前的图像渲染,这时候就牵扯到一个同步,Android中,用的是Fence机制,SurfaceFlinger合成前会查询Fence,如果GPU渲染没有结束,则等待GPU渲染结束,GPU结束后,会通知SurfaceFlinger进行合成,SF合成后,提交显示,最终完成图像的渲染显示。而对SF来说,只要有合成任务,它就得再去申请VSYNC-sf。https://blog.csdn.net/zhangphil/article/details/145861445

 

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