Android Xfermode 实战 实现圆形、圆角图片

2、原理

====

原理就不多说了,这张图在我博客里出现的次数大概有3次以上了,我们这次使用的模式DST_IN;也就是先绘制图片,再绘制形状了~~

3、Xfermode实战

============

1、自定义属性


首先依然是自定义属性,和上篇一致。

2、构造中获取属性


public class RoundImageViewByXfermode extends ImageView

{

private Paint mPaint;

private Xfermode mXfermode = new PorterDuffXfermode(Mode.DST_IN);

private Bitmap mMaskBitmap;

private WeakReference mWeakBitmap;

/**

  • 图片的类型,圆形or圆角

*/

private int type;

public static final int TYPE_CIRCLE = 0;

public static final int TYPE_ROUND = 1;

/**

  • 圆角大小的默认值

*/

private static final int BODER_RADIUS_DEFAULT = 10;

/**

  • 圆角的大小

*/

private int mBorderRadius;

public RoundImageViewByXfermode(Context context)

{

this(context,null);

mPaint = new Paint();

mPaint.setAntiAlias(true);

}

public RoundImageViewByXfermode(Context context, AttributeSet attrs)

{

super(context, attrs);

mPaint = new Paint();

mPaint.setAntiAlias(true);

TypedArray a = context.obtainStyledAttributes(attrs,

R.styleable.RoundImageViewByXfermode);

mBorderRadius = a.getDimensionPixelSize(

R.styleable.RoundImageViewByXfermode_borderRadius, (int) TypedValue

.applyDimension(TypedValue.COMPLEX_UNIT_DIP,

BODER_RADIUS_DEFAULT, getResources()

.getDisplayMetrics()));// 默认为10dp

Log.e(“TAG”, mBorderRadius+“”);

type = a.getInt(R.styleable.RoundImageViewByXfermode_type, TYPE_CIRCLE);// 默认为Circle

a.recycle();

}

获取自定义属性,然后还写些成员变量~~

3、onMeasure


@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)

{

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

/**

  • 如果类型是圆形,则强制改变view的宽高一致,以小值为准

*/

if (type == TYPE_CIRCLE)

{

int width = Math.min(getMeasuredWidth(), getMeasuredHeight());

setMeasuredDimension(width, width);

}

}

在onMeasure中,如果是圆形则重新设置view大小。

4、onDraw


@SuppressLint(“DrawAllocation”)

@Override

protected void onDraw(Canvas canvas)

{

//在缓存中取出bitmap

Bitmap bitmap = mWeakBitmap == null ? null : mWeakBitmap.get();

if (null == bitmap || bitmap.isRecycled())

{

//拿到Drawable

Drawable drawable = getDrawable();

//获取drawable的宽和高

int dWidth = drawable.getIntrinsicWidth();

int dHeight = drawable.getIntrinsicHeight();

if (drawable != null)

{

//创建bitmap

bitmap = Bitmap.createBitmap(getWidth(), getHeight(),

Config.ARGB_8888);

float scale = 1.0f;

//创建画布

Canvas drawCanvas = new Canvas(bitmap);

//按照bitmap的宽高,以及view的宽高,计算缩放比例;因为设置的src宽高比例可能和imageview的宽高比例不同,这里我们不希望图片失真;

if (type == TYPE_ROUND)

{

// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;

scale = Math.max(getWidth() * 1.0f / dWidth, getHeight()

  • 1.0f / dHeight);

} else

{

scale = getWidth() * 1.0F / Math.min(dWidth, dHeight);

}

//根据缩放比例,设置bounds,相当于缩放图片了

drawable.setBounds(0, 0, (int) (scale * dWidth),

(int) (scale * dHeight));

drawable.draw(drawCanvas);

if (mMaskBitmap == null || mMaskBitmap.isRecycled())

{

mMaskBitmap = getBitmap();

}

// Draw Bitmap.

mPaint.reset();

mPaint.setFilterBitmap(false);

mPaint.setXfermode(mXfermode);

//绘制形状

drawCanvas.drawBitmap(mMaskBitmap, 0, 0, mPaint);

mPaint.setXfermode(null);

//将准备好的bitmap绘制出来

canvas.drawBitmap(bitmap, 0, 0, null);

//bitmap缓存起来,避免每次调用onDraw,分配内存

mWeakBitmap = new WeakReference(bitmap);

}

}

//如果bitmap还存在,则直接绘制即可

if (bitmap != null)

{

mPaint.setXfermode(null);

canvas.drawBitmap(bitmap, 0.0f, 0.0f, mPaint);

return;

}

}

/**

  • 绘制形状

  • @return

*/

public Bitmap getBitmap()

{

Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(),

Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

paint.setColor(Color.BLACK);

if (type == TYPE_ROUND)

{

canvas.drawRoundRect(new RectF(0, 0, getWidth(), getHeight()),

mBorderRadius, mBorderRadius, paint);

} else

{

canvas.drawCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2,

paint);

}

return bitmap;

}

在onDraw中拿到drawable,然后获取drawable的宽和高,根据当前的type和view的宽和高,进行适当的缩放。具体原理:参考上篇的matrix的scale计算,原理一致。

然后就是设置Xfermode,getBitmap会根据type返回图形,直接绘制到内存中的bitmap上即可。最后把bitmap缓存起来,避免每次onDraw都分配内存和重启绘图。

大家可以进行扩展type,绘制心形、三角形什么的,直接在getBitmap里面添加分支就可以。

最后记得invalidate中做一些处理:

@Override

public void invalidate()

{

mWeakBitmap = null;

if (mMaskBitmap != null)

{

mMaskBitmap.recycle();

mMaskBitmap = null;

}

super.invalidate();

}

主要是因为我们缓存了,当调用invalidate时,将缓存清除。

4、布局文件及效果图

==========

xmlns:tools=“http://schemas.android.com/tools”

xmlns:zhy=“http://schemas.android.com/apk/res/com.zhy.variousshapeimageview”

android:layout_width=“match_parent”

android:layout_height=“wrap_content” >

android:layout_width=“match_parent”

android:layout_height=“match_parent”

android:orientation=“vertical” >

android:layout_width=“130dp”

android:layout_height=“130dp”

android:layout_margin=“10dp”

android:src=“@drawable/qiqiu” >

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_margin=“10dp”

android:src=“@drawable/aa”

zhy:borderRadius=“30dp”

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