36.FFmpeg学习笔记 - ffplay源码解读4之解码线程

本篇说一下解码线程。

在stream_component_open函数中,分别创建了一个视频解码线程和音频解码线程:

static int stream_component_open(VideoState *is, int stream_index)
{

   ...

    switch (avctx->codec_type) {
        case AVMEDIA_TYPE_AUDIO:
            
            ...

            if ((ret = decoder_start(&is->auddec, audio_thread, is)) < 0)
                goto out;
            break;

        case AVMEDIA_TYPE_VIDEO:

            ...

            if ((ret = decoder_start(&is->viddec, video_thread, is)) < 0)
                goto out;
            break;
       
        default:
            break;
    }
    goto out;
    
fail:
    avcodec_free_context(&avctx);
    out:
    av_dict_free(&opts);
    
    return ret;
}

对函数做了一些简化,在调用decoder_start函数时,创建了音频解码线程audio_thread和视频解码线程video_thread。

由于audio_thread和video_thread的内容差不多,所以以下仅分析一下audio_thread:

static int audio_thread(void *arg)
{
    VideoState *is = arg;
    AVFrame *frame = av_frame_alloc();
    Frame *af;
    
    int got_frame = 0;
    AVRational tb;
    int ret = 0;
    
    if (!frame)
        return AVERROR(ENOMEM);
    
    do {
        if ((got_frame = decoder_decode_frame(&is->auddec, frame, NULL)) < 0)
            goto the_end;
        
        if (got_frame) {
            tb = (AVRational){1, frame->sample_rate};
            
            if (!(af = frame_queue_peek_writable(&is->sampq)))
                goto the_end;
            
            af->pt

你可能感兴趣的:(FFmpeg)