CS170 Artificial Intelligence


Project 1: Search Algorithms in a Grid
Environment and Path-finding
CS170 Artificial Intelligence, UCR, Winter 2024
1 Introduction
Explore the world of search algorithms in a grid-based environment. In this
project, you will implement different search strategies to navigate from a
starting cell to a target cell, while encountering obstacles and open paths.
This hands-on exercise aims to deepen your understanding of the fundamental search algorithms frequently employed in Artificial Intelligence. This
project also involves determining the shortest path based on the search algorithm you use for exploring the route.
2 Code Structure
You’ll be given a code template containing the SearchAlgorithms class. Your
task is to fill in the methods corresponding to each search algorithm and
ensure they return both the status of the target’s discovery and the final
state of the grid:
• uniform search(): Implement the Uniform Search algorithm.
• dfs(): Implement the DepthFirst Search algorithm.
• bfs(): Implement the BreadthFirst Search algorithm.
• best first(): Implement the Best First Search algorithm, based on
a heuristic you design or choose. Use the Manhattan distance as the
heuristic.
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• a star(): Implement the A Search algorithm, combining both cost
and heuristic (Manhattan distance).
• agreedy(): Implement the Greedy Search algorithm, focusing solely
on the heuristic (Manhattan distance).
For algorithms that use a priority queue, utilize the heapq module from
Python’s standard library to manage the queue efficiently. The grid is represented as a list of lists, containing:
• s: Starting position.
• t: Target or goal position.
• 0: Empty cells that you can traverse.
• -1: Walls or obstacles that you cannot traverse.
As you traverse the grid, mark the order of cells you visit by replacing the
0s with consecutive numbers. The starting and target positions, represented
by s and t, should remain unchanged.
3 Requirements
• Follow the provided class and method names precisely. This ensures
compatibility with the autograder on Gradescope.
• The function signatures or class names must not be altered.
• Use the Manhattan distance as the heuristic for the Best First, A*, and
Greedy algorithms.
• Utilize the heapq module for implementing priority queues in applicable
algorithms.
• Each search algorithm function must return a tuple containing two
elements: a numeric indicator and the final state of the grid. The
numeric indicator should be 1 if the target is found, and -1 if it is
not found. The final state of the grid should display the marked cells
according to the path found by the search algorithm. For instance,
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if the target is found, the function could return (1, grid), where 1
represents the successful search and grid represents the final state of
the board.
• When adding to your queue or stack, follow this order: Right, Down,
Left, Up, or the reverse. The order can be reversed as well.
• Return the shortest path from the source to the target using a list of
WX:codehelp

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