C#之自定义Vector3

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ShaderDemo
{
    public class Vector3
    {
        public int x;
        public int y;
        public int z;

        public Vector3(int x, int y, int z)
        {
            this.x = x;
            this.y = y;
            this.z = z;
        }

        public static Vector3 operator -(Vector3 A,  Vector3 vtarger)
        {
            Vector3 v3 = Zero();
            v3.x = A.x - vtarger.x;
            v3.y = A.y - vtarger.y;
            v3.z = A.z = vtarger.z;
            return v3;
        }


        public static Vector3 operator +(Vector3 vtarger)
        {
            Vector3 v3 = Zero();
            //v3.x = x + vtarger.x;
            //v3.y = this.y + vtarger.y;
            //v3.z = this.z = vtarger.z;
            return v3;
        }

        public st

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