cocos2d-x lua ProgressTimer

cocos2d-x lua ProgressTimer 下载进度条 使用

function test()
    local layer = cc.Layer:create()

    local to1 = cc.ProgressTo:create(2, 100)
    local to2 = cc.ProgressTo:create(2, 100)
    local path1 = "Jms_PetSystem/img/passMailIcon.png"
    -- RADIAL 圆形进度
    local test1 = cc.ProgressTimer:create(cc.Sprite:create(path1))
    test1:setType(cc.PROGRESS_TIMER_TYPE_RADIAL)
    test1:setPosition(cc.p(100, display.height / 2))
    test1:runAction(cc.RepeatForever:create(to1))
    layer:addChild(test1)

    --Horizontal 水平进度
    local test2 = cc.ProgressTimer:create(cc.Sprite:create(path1))
    test2:setType(cc.PROGRESS_TIMER_TYPE_BAR)
    -- right:setReverseDirection(true)
    test2:setMidpoint(cc.p(1, 0))
    test2:setBarChangeRate(cc.p(1, 0))
    test2:setPosition(cc.p(display.width - 100, display.height / 2))
    test2:runAction(cc.RepeatForever:create(to2))
    layer:addChild(test2)

    -- Vertical 从下到上 从上到下 修改test3:setMidpoint(cc.p(0, 0)) 点就行
    local test3 = cc.ProgressTimer:create(cc.Sprite:create(path1))
    test3:setType(cc.PROGRESS_TIMER_TYPE_BAR)
    -- Setup for a bar starting from the bottom since the midpoint is 0 for the y
    test3:setMidpoint(cc.p(0, 1))
    -- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
    test3:setBarChangeRate(cc.p(0, 1))
    test3:setPosition(cc.p(display.width - 300, display.height / 2))
    test3:runAction(cc.RepeatForever:create(to2))
    layer:addChild(test3)

    self:addChild(layer)
end
 

你可能感兴趣的:(cocos,xcode,ios,android,cocos2d,lua)