/**
* This method is called from Zygote to initialize the system. This will cause the native
* services (SurfaceFlinger, AudioFlinger, etc..) to be started. After that it will call back
* up into init2() to start the Android services.
*/
native public static void init1(String[] args);
public static void main(String[] args) {
if (SamplingProfilerIntegration.isEnabled()) {
SamplingProfilerIntegration.start();
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
SamplingProfilerIntegration.writeSnapshot("system_server");
}
}, SNAPSHOT_INTERVAL, SNAPSHOT_INTERVAL);
}
// The system server has to run all of the time, so it needs to be
// as efficient as possible with its memory usage.
VMRuntime.getRuntime().setTargetHeapUtilization(0.8f);
public static final void init2() {
Log.i(TAG, "Entered the Android system server!");
Thread thr = new ServerThread();
thr.setName("android.server.ServerThread");
thr.start();
}
}
//lixinso:添加CATEGORY_HOME_FIRST
@SdkConstant(SdkConstantType.INTENT_CATEGORY)
public static final String CATEGORY_HOME_FIRST = "android.intent.category.HOME_FIRST";
重写onInterceptTouchEvent和onTouchEvent来响应手指按下划动时所需要捕获的消息,例如划动的速度,划动的距离等。再配合使用scrollBy (int x, int y)方法得到慢速滑动小距离的时候,所需要显示的内容。最后当手指起来时,根据划动的速度与跨度来判断是向左滑动一页还是向右滑动一页,确保每次用户操作结束之后显示的都是整体的一个子view.
private int mCurScreen;
private int mDefaultScreen = 0;
private static final int TOUCH_STATE_REST = 0;
private static final int TOUCH_STATE_SCROLLING = 1;
private static final int SNAP_VELOCITY = 600;
private int mTouchState = TOUCH_STATE_REST;
private int mTouchSlop;
private float mLastMotionX;
private float mLastMotionY;
public ScrollLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
}
public ScrollLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
mScroller = new Scroller(context);
mCurScreen = mDefaultScreen;
mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
// TODO Auto-generated method stub
if (changed) {
int childLeft = 0;
final int childCount = getChildCount();
for (int i=0; i final View childView = getChildAt(i);
if (childView.getVisibility() != View.GONE) {
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0,
childLeft+childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Log.e(TAG, "onMeasure");
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (widthMode != MeasureSpec.EXACTLY) {
throw new IllegalStateException("ScrollLayout only canmCurScreen run at EXACTLY mode!");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (heightMode != MeasureSpec.EXACTLY) {
throw new IllegalStateException("ScrollLayout only can run at EXACTLY mode!");
}
// The children are given the same width and height as the scrollLayout
final int count = getChildCount();
for (int i = 0; i < count; i++) {
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
// Log.e(TAG, "moving to screen "+mCurScreen);
scrollTo(mCurScreen * width, 0);
}
/**
* According to the position of current layout
* scroll to the destination page.
*/
public void snapToDestination() {
final int screenWidth = getWidth();
final int destScreen = (getScrollX()+ screenWidth/2)/screenWidth;
snapToScreen(destScreen);
}
public void snapToScreen(int whichScreen) {
// get the valid layout page
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount()-1));
if (getScrollX() != (whichScreen*getWidth())) {
final int delta = whichScreen*getWidth()-getScrollX();
mScroller.startScroll(getScrollX(), 0,
delta, 0, Math.abs(delta)*2);
mCurScreen = whichScreen;
invalidate(); // Redraw the layout
}
}
@Override
public void computeScroll() {
// TODO Auto-generated method stub
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(event);
final int action = event.getAction();
final float x = event.getX();
final float y = event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "event down!");
if (!mScroller.isFinished()){
mScroller.abortAnimation();
}
mLastMotionX = x;
break;
case MotionEvent.ACTION_MOVE:
int deltaX = (int)(mLastMotionX - x);
mLastMotionX = x;
scrollBy(deltaX, 0);
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "event : up");
// if (mTouchState == TOUCH_STATE_SCROLLING) {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int velocityX = (int) velocityTracker.getXVelocity();
Log.e(TAG, "velocityX:"+velocityX);
if (velocityX > SNAP_VELOCITY && mCurScreen > 0) {
// Fling enough to move left
Log.e(TAG, "snap left");
snapToScreen(mCurScreen - 1);
} else if (velocityX < -SNAP_VELOCITY
&& mCurScreen < getChildCount() - 1) {
// Fling enough to move right
Log.e(TAG, "snap right");
snapToScreen(mCurScreen + 1);
} else {
snapToDestination();
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
// }
mTouchState = TOUCH_STATE_REST;
break;
case MotionEvent.ACTION_CANCEL:
mTouchState = TOUCH_STATE_REST;
break;
}
return true;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
Log.e(TAG, "onInterceptTouchEvent-slop:"+mTouchSlop);
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) &&
(mTouchState != TOUCH_STATE_REST)) {
return true;
}
final float x = ev.getX();
final float y = ev.getY();
switch (action) {
case MotionEvent.ACTION_MOVE:
final int xDiff = (int)Math.abs(mLastMotionX-x);
if (xDiff>mTouchSlop) {
mTouchState = TOUCH_STATE_SCROLLING;
// ViewGroup.dispatchDraw() supports many features we don't need:
// clip to padding, layout animation, animation listener, disappearing
// children, etc. The following implementation attempts to fast-track
// the drawing dispatch by drawing only what we know needs to be drawn.
boolean fastDraw = mTouchState != TOUCH_STATE_SCROLLING && mNextScreen == INVALID_SCREEN;
Log.d("Scroller","dispatchDraw"+mScrollX);
// If we are not scrolling or flinging, draw only the current screen
if (fastDraw) {
((CellLayout) getChildAt(mCurrentScreen)).setPara(mCurrentScreen,
(mCurrentScreen - mCurrentScreen) >= 0 ? true : false, true,
mChangeMotionX - mLastMotionX);
drawChild(canvas, getChildAt(mCurrentScreen), getDrawingTime());
} else {
final long drawingTime = getDrawingTime();
final float scrollPos = (float) mScrollX / getWidth();
final int leftScreen = (int) scrollPos;
final int rightScreen = leftScreen + 1;
if (restore) {
canvas.restoreToCount(restoreCount);
}
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (mLauncher.isWorkspaceLocked()) {
return false; // We don't want the events. Let them fall through to
// the all apps view.
}
if (mLauncher.isAllAppsVisible()) {
// Cancel any scrolling that is in progress.
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
snapToScreen(mCurrentScreen);
return false; // We don't want the events. Let them fall through to
// the all apps view.
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionX = ev.getX();
mChangeMotionX = mLastMotionX;
mActivePointerId = ev.getPointerId(0);
if (mTouchState == TOUCH_STATE_SCROLLING) {
enableChildrenCache(mCurrentScreen - 1, mCurrentScreen + 1);
}
break;
case MotionEvent.ACTION_MOVE:
if (mTouchState == TOUCH_STATE_SCROLLING) {
// Scroll to follow the motion event
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float deltaX = mLastMotionX - x;
mLastMotionX = x;
if (deltaX < 0) {
if (mTouchX > 0) {
mTouchX += Math.max(-mTouchX, deltaX);
mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
invalidate();
}
} else if (deltaX > 0) {
final float availableToScroll = getChildAt(getChildCount() - 1).getRight()
- mTouchX - getWidth();
if (availableToScroll > 0) {
mTouchX += Math.min(availableToScroll, deltaX);
mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
invalidate();
}
} else {
awakenScrollBars();
}
}
break;
case MotionEvent.ACTION_UP:
if (mTouchState == TOUCH_STATE_SCROLLING) {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
final int velocityX = (int) velocityTracker.getXVelocity(mActivePointerId);
final int screenWidth = getWidth();
final int whichScreen = (mScrollX + (screenWidth / 2)) / screenWidth;
final float scrolledPos = (float) mScrollX / screenWidth;
mChangeMotionX = mLastMotionX;
if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
// Fling hard enough to move left.
// Don't fling across more than one screen at a time.
final int bound = scrolledPos < whichScreen ? mCurrentScreen - 1
: mCurrentScreen;
snapToScreen(Math.min(whichScreen, bound), velocityX, true);
} else if (velocityX < -SNAP_VELOCITY && mCurrentScreen < getChildCount() - 1) {
// Fling hard enough to move right
// Don't fling across more than one screen at a time.
final int bound = scrolledPos > whichScreen ? mCurrentScreen + 1
: mCurrentScreen;
snapToScreen(Math.max(whichScreen, bound), velocityX, true);
} else {
snapToScreen(whichScreen, 0, true);
}
//修改该方法主要目的是记录滑动的距离
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
final boolean workspaceLocked = mLauncher.isWorkspaceLocked();
final boolean allAppsVisible = mLauncher.isAllAppsVisible();
if (workspaceLocked || allAppsVisible) {
return false; // We don't want the events. Let them fall through to
// the all apps view.
}
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onTouchEvent will be called and we do the actual
* scrolling there.
*/
/*
* Shortcut the most recurring case: the user is in the dragging state
* and he is moving his finger. We want to intercept this motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mTouchState != TOUCH_STATE_REST)) {
return true;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
* mIsBeingDragged == false, otherwise the shortcut would have
* caught it. Check whether the user has moved far enough from
* his original down touch.
*/
/*
* Locally do absolute value. mLastMotionX is set to the y value
* of the down event.
*/
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
final int xDiff = (int) Math.abs(x - mLastMotionX);
final int yDiff = (int) Math.abs(y - mLastMotionY);
final int touchSlop = mTouchSlop;
boolean xMoved = xDiff > touchSlop;
boolean yMoved = yDiff > touchSlop;
if (xMoved || yMoved) {
if (xMoved) {
// Scroll if the user moved far enough along the X axis
mTouchState = TOUCH_STATE_SCROLLING;
mLastMotionX = x;
mTouchX = mScrollX;
mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
enableChildrenCache(mCurrentScreen - 1, mCurrentScreen + 1);
}
// Either way, cancel any pending longpress
if (mAllowLongPress) {
mAllowLongPress = false;
// Try canceling the long press. It could also have been
// scheduled
// by a distant descendant, so use the mAllowLongPress
// flag to block
// everything
final View currentScreen = getChildAt(mCurrentScreen);
currentScreen.cancelLongPress();
}
}
break;
}
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
// Remember location of down touch
mLastMotionX = x;
mChangeMotionX = x;
mLastMotionY = y;
mActivePointerId = ev.getPointerId(0);
mAllowLongPress = true;
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST : TOUCH_STATE_SCROLLING;
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
if (mTouchState != TOUCH_STATE_SCROLLING) {
final CellLayout currentScreen = (CellLayout) getChildAt(mCurrentScreen);
if (!currentScreen.lastDownOnOccupiedCell()) {
getLocationOnScreen(mTempCell);
// Send a tap to the wallpaper if the last down was on
// empty space
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
mWallpaperManager.sendWallpaperCommand(getWindowToken(),
"android.wallpaper.tap",
mTempCell[0] + (int) ev.getX(pointerIndex), mTempCell[1]
+ (int) ev.getY(pointerIndex), 0, null);
}
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mTouchState != TOUCH_STATE_REST;
}
复制代码
这些类的修改特别是变换时一定要注意canvas的save和restore方法,不清楚的先百度一下,不然很容易就变形了。下篇讨论使用openGL实现的方法
http://ishelf.javaeye.com/admin/blogs/836955,这篇给出了使用camera实现转屏的方法,并和这篇进行了比较,也可以说是2D和3D的不同实现。欢迎大家给以指正
eclipse中使用maven插件的时候,运行run as maven build的时候报错
-Dmaven.multiModuleProjectDirectory system propery is not set. Check $M2_HOME environment variable and mvn script match.
可以设一个环境变量M2_HOME指
1.建好一个专门放置MySQL的目录
/mysql/db数据库目录
/mysql/data数据库数据文件目录
2.配置用户,添加专门的MySQL管理用户
>groupadd mysql ----添加用户组
>useradd -g mysql mysql ----在mysql用户组中添加一个mysql用户
3.配置,生成并安装MySQL
>cmake -D
好久没有去安装过MYSQL,今天自己在安装完MYSQL过后用navicat for mysql去厕测试链接的时候出现了10061的问题,因为的的MYSQL是最新版本为5.6.24,所以下载的文件夹里没有my.ini文件,所以在网上找了很多方法还是没有找到怎么解决问题,最后看到了一篇百度经验里有这个的介绍,按照其步骤也完成了安装,在这里给大家分享下这个链接的地址
import java.io.UnsupportedEncodingException;
/**
* 转换字符串的编码
*/
public class ChangeCharset {
/** 7位ASCII字符,也叫作ISO646-US、Unicode字符集的基本拉丁块 */
public static final Strin
其实这个没啥技术含量,大湿们不要操笑哦,只是做一个简单的记录,简单用了一下递归算法。
import java.io.File;
/**
* @author Perlin
* @date 2014-6-30
*/
public class PrintDirectory {
public static void printDirectory(File f
linux安装mysql出现libs报冲突解决
安装mysql出现
file /usr/share/mysql/ukrainian/errmsg.sys from install of MySQL-server-5.5.33-1.linux2.6.i386 conflicts with file from package mysql-libs-5.1.61-4.el6.i686
Dear,
I'm pleased to announce that ktap release v0.1, this is the first official
release of ktap project, it is expected that this release is not fully
functional or very stable and we welcome bu