2023.06.09 C++ Day6

1.思维导图

 

2.全局变量,int monster = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck-ap_atk);};射手类继承自英雄泪,私有属性 int ac_atk = 100;实例化类对象,判断怪物何时被杀死。

#include 
using namespace std;

int monster_blood = 10000;
class Hero
{
protected:
    string name;
    int hp;
    int attack;
public:
    Hero() {}
    Hero(string name, int hp, int attack):name(name), hp(hp), attack(attack) {}
    virtual void atk()
    {
        monster_blood -= 0;
    }
};

class Caster:public Hero
{
    int ap_atk = 50;
public:
    Caster() {}
    Caster(string name, int hp, int attack):Hero(name, hp, attack) {}
    void atk()
    {
        monster_blood -= (attack + ap_atk);
    }
};

class Archer:public Hero
{
    int ad_atk = 100;
public:
    Archer() {}
    Archer(string name, int hp, int attack):Hero(name, hp, attack) {}
    void atk()
    {
        monster_blood -= (attack + ad_atk);
    }
};

int main()
{
    while (1)
    {
        Caster h1("伊莉雅", 20000, 300);
        h1.atk();//攻击
        if (monster_blood <= 0)
        {
            cout << "怪物已阵亡" << endl;
            break;
        }
        cout << "伊莉雅发动了攻击,怪物剩余血量" << monster_blood << endl;

        Archer h2("金闪闪", 12000, 400);
        h2.atk();
        if (monster_blood <= 0)
        {
            cout << "怪物已阵亡" << endl;
            break;
        }
        cout << "金闪闪发动了攻击,怪物剩余血量" << monster_blood << endl;
    }
    return 0;
}

2023.06.09 C++ Day6_第1张图片

 

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