InputManagerService 作为Android 系统级服务也是在systemServer里面进行初始化的,话不多说先上一张图时序图
frameworks/base/services/java/com/android/server/SystemServer.java
private void startOtherServices() {
traceBeginAndSlog("StartInputManagerService");
inputManager = new InputManagerService(context);
traceEnd();
}
frameworks/base/services/core/java/com/android/server/input/InputManagerService.java
public InputManagerService(Context context) {
this.mContext = context;
this.mHandler = new InputManagerHandler(DisplayThread.get().getLooper());
mUseDevInputEventForAudioJack =
context.getResources().getBoolean(R.bool.config_useDevInputEventForAudioJack);
Slog.i(TAG, "Initializing input manager, mUseDevInputEventForAudioJack="
+ mUseDevInputEventForAudioJack);
// 这里
mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());
String doubleTouchGestureEnablePath = context.getResources().getString(
R.string.config_doubleTouchGestureEnableFile);
mDoubleTouchGestureEnableFile = TextUtils.isEmpty(doubleTouchGestureEnablePath) ? null :
new File(doubleTouchGestureEnablePath);
LocalServices.addService(InputManagerInternal.class, new LocalService());
}
frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
sp<MessageQueue> messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
if (messageQueue == NULL) {
jniThrowRuntimeException(env, "MessageQueue is not initialized.");
return 0;
}
// 在NativeInputManager的构造函数里面会new出来InputManager
NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
messageQueue->getLooper());
im->incStrong(0);
return reinterpret_cast<jlong>(im);
}
frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
NativeInputManager::NativeInputManager(jobject contextObj,
jobject serviceObj, const sp<Looper>& looper) :
mLooper(looper), mInteractive(true) {
JNIEnv* env = jniEnv();
mContextObj = env->NewGlobalRef(contextObj);
mServiceObj = env->NewGlobalRef(serviceObj);
{
AutoMutex _l(mLock);
mLocked.systemUiVisibility = ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE;
mLocked.pointerSpeed = 0;
mLocked.pointerGesturesEnabled = true;
mLocked.showTouches = false;
mLocked.pointerCapture = false;
}
mInteractive = true;
// 这里会new出两个比较重要的类,EventHub后面就要用于去访问/dev/input/event*的设备节点
sp<EventHub> eventHub = new EventHub();
// InputManager 主要会new出InputDispatcher、InputReader
mInputManager = new InputManager(eventHub, this, this);
}
frameworks/native/services/inputflinger/InputManager.cpp
InputManager::InputManager(
const sp<EventHubInterface>& eventHub,
const sp<InputReaderPolicyInterface>& readerPolicy,
const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
// 这里分别new出来了InputDispatcher、InputReader,然后将mDispatcher 作为对象传递给了
// InputReader,InputDispatcher又是间接继承自InputListenerInterface,后面inputReader获取
// 到input事件就会通知给InputDispatcher进行处理
mDispatcher = new InputDispatcher(dispatcherPolicy);
mReader = new InputReader(eventHub, readerPolicy, mDispatcher);
initialize();
}
InputManager::InputManager(
const sp<InputReaderInterface>& reader,
const sp<InputDispatcherInterface>& dispatcher) :
mReader(reader),
mDispatcher(dispatcher) {
initialize();
}
InputManager::~InputManager() {
stop();
}
// 然后在初始化里面分别new出来InputReadYhread、InputDispatcherThread然后再将InputReader
void InputManager::initialize() {
mReaderThread = new InputReaderThread(mReader);
mDispatcherThread = new InputDispatcherThread(mDispatcher);
}
// 在SystemServer里面new 出InputManagerService之后,会间接调用到这个start
status_t InputManager::start() {
status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputDispatcher thread due to error %d.", result);
return result;
}
result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputReader thread due to error %d.", result);
mDispatcherThread->requestExit();
return result;
}
return OK;
}
后面的分析的主角就是InputReader、InputReaderThread、InputDispatcher、InputDispatcherThread