[UE4]Overlap Event 碰撞事件

一、对于VR中角色的手模型,一般是在角色中另外添加一个球型碰撞体

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二、并且一定要勾选“Generate Overlap Events(触发重叠事件)”选项(默认状态是勾选的)

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 三、添加开始碰撞事件  [UE4]Overlap Event 碰撞事件_第3张图片

四、默认情况下,Static Mesh(静态模型)的Generate Overlap Events(触发碰撞事件)是没有勾选的,只有勾选这个选项,当其他同样勾选了Generate Overlap Events选项的东西碰撞时,才会触发碰撞事件。

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 五、碰撞事件

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 六、On component Begin Overlap:开始碰撞时触发;On component End Overlap:结束碰撞时触发。

  [UE4]Overlap Event 碰撞事件_第7张图片

 七、当然也可以使用骨骼模型本身的碰撞体对象,当然也要记得勾选Generate Overlap Events选项才行。

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转载于:https://www.cnblogs.com/timy/p/10482477.html

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