Unity 初次使用SQLite 数据库

1.所需配置文件


其中 Mono.Data.Sqlite  和System.Data要和你的unity版本相对应,可以在 C:\ Program Files(x86)\ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 *中复制

sqlite3.dll可以在这里下载这些文件http://www.sqlite.org/download.html     for Windows

2.注意事项


这个地方要设置成.NET 2.0,不然打包会出错


3.测试脚本

using UnityEngine;
using System.Collections;
using System;
using Mono.Data.Sqlite;
using System.IO;


public class SQLiteHelper
{
    ///
    /// 数据库连接定义
    ///

    private SqliteConnection dbConnection;


    ///
    /// SQL命令定义
    ///

    private SqliteCommand dbCommand;


    ///
    /// 数据读取定义
    ///

    private SqliteDataReader dataReader;


    ///
    /// 构造函数    
    ///

    /// 数据库连接字符串
    public SQLiteHelper(string connectionString)
    {
        try
        {
            //构造数据库连接
            dbConnection = new SqliteConnection("data source="+connectionString);
            //打开数据库
            dbConnection.Open();
        }
        catch (Exception e)
        {
            Debug.Log(e.Message);
        }
    }




    ///
    /// 执行SQL命令
    ///

    /// The query.
    /// SQL命令字符串
    public SqliteDataReader ExecuteQuery(string queryString)
    {
        dbCommand = dbConnection.CreateCommand();
        dbCommand.CommandText = queryString;
        dataReader = dbCommand.ExecuteReader();
        return dataReader;
    }


    ///
    /// 关闭数据库连接
    ///

    public void CloseConnection()
    {
        //销毁Command
        if (dbCommand != null)
        {
            dbCommand.Cancel();
        }
        dbCommand = null;


        //销毁Reader
        if (dataReader != null)
        {
            dataReader.Close();
        }
        dataReader = null;


        //销毁Connection
        if (dbConnection != null)
        {
            dbConnection.Close();
        }
        dbConnection = null;
    }




    ///
    /// 读取整张数据表
    ///

    /// The full table.
    /// 数据表名称
    public SqliteDataReader ReadFullTable(string tableName)
    {
        string queryString = "SELECT * FROM " + tableName;
        return ExecuteQuery(queryString);
    }


    ///
    /// 向指定数据表中插入数据
    ///

    /// The values.
    /// 数据表名称
    /// 插入的数值
    public SqliteDataReader InsertValues(string tableName, string[] values)
    {
        //获取数据表中字段数目
        int fieldCount = ReadFullTable(tableName).FieldCount;
        //当插入的数据长度不等于字段数目时引发异常
        if (values.Length != fieldCount)
        {
            throw new SqliteException("values.Length!=fieldCount");
        }


        string queryString = "INSERT INTO " + tableName + " VALUES (" + values[0];
        for (int i = 1; i < values.Length; i++)
        {
            queryString += ", " + values[i];
        }
        queryString += " )";
        return ExecuteQuery(queryString);
    }


    ///
    /// 更新指定数据表内的数据
    ///

    /// The values.
    /// 数据表名称
    /// 字段名
    /// 字段名对应的数据
    /// 关键字
    /// 关键字对应的值
    public SqliteDataReader UpdateValues(string tableName, string[] colNames, string[] colValues, string key, string operation, string value)
    {
        //当字段名称和字段数值不对应时引发异常
        if (colNames.Length != colValues.Length)
        {
            throw new SqliteException("colNames.Length!=colValues.Length");
        }


        string queryString = "UPDATE " + tableName + " SET " + colNames[0] + "=" + colValues[0];
        for (int i = 1; i < colValues.Length; i++)
        {
            queryString += ", " + colNames[i] + "=" + colValues[i];
        }
        queryString += " WHERE " + key + operation + value;
        return ExecuteQuery(queryString);
    }


    ///
    /// 删除指定数据表内的数据
    ///

    /// The values.
    /// 数据表名称
    /// 字段名
    /// 字段名对应的数据
    public SqliteDataReader DeleteValuesOR(string tableName, string[] colNames, string[] operations, string[] colValues)
    {
        //当字段名称和字段数值不对应时引发异常
        if (colNames.Length != colValues.Length || operations.Length != colNames.Length || operations.Length != colValues.Length)
        {
            throw new SqliteException("colNames.Length!=colValues.Length || operations.Length!=colNames.Length || operations.Length!=colValues.Length");
        }


        string queryString = "DELETE FROM " + tableName + " WHERE " + colNames[0] + operations[0] + colValues[0];
        for (int i = 1; i < colValues.Length; i++)
        {
            queryString += "OR " + colNames[i] + operations[0] + colValues[i];
        }
        return ExecuteQuery(queryString);
    }


    ///
    /// 删除指定数据表内的数据
    ///

    /// The values.
    /// 数据表名称
    /// 字段名
    /// 字段名对应的数据
    public SqliteDataReader DeleteValuesAND(string tableName, string[] colNames, string[] operations, string[] colValues)
    {
        //当字段名称和字段数值不对应时引发异常
        if (colNames.Length != colValues.Length || operations.Length != colNames.Length || operations.Length != colValues.Length)
        {
            throw new SqliteException("colNames.Length!=colValues.Length || operations.Length!=colNames.Length || operations.Length!=colValues.Length");
        }


        string queryString = "DELETE FROM " + tableName + " WHERE " + colNames[0] + operations[0] + colValues[0];
        for (int i = 1; i < colValues.Length; i++)
        {
            queryString += " AND " + colNames[i] + operations[i] + colValues[i];
        }
        return ExecuteQuery(queryString);
    }


    ///
    /// 创建数据表
    ///
+
    /// The table.
    /// 数据表名
    /// 字段名
    /// 字段名类型
    public SqliteDataReader CreateTable(string tableName, string[] colNames, string[] colTypes)
    {
        string queryString = "CREATE TABLE " + tableName + "( " + colNames[0] + " " + colTypes[0];
        for (int i = 1; i < colNames.Length; i++)
        {
            queryString += ", " + colNames[i] + " " + colTypes[i];
        }
        queryString += "  ) ";
        return ExecuteQuery(queryString);
    }




    ///
    /// Reads the table.
    ///

    /// The table.
    /// Table name.
    /// Items.
    /// Col names.
    /// Operations.
    /// Col values.
    public SqliteDataReader ReadTable(string tableName, string[] items, string[] colNames, string[] operations, string[] colValues)
    {
        string queryString = "SELECT " + items[0];
        for (int i = 1; i < items.Length; i++)
        {
            queryString += ", " + items[i];
        }
        queryString += " FROM " + tableName + " WHERE " + colNames[0] + " " + operations[0] + " " + colValues[0];
        for (int i = 0; i < colNames.Length; i++)
        {
            queryString += " AND " + colNames[i] + " " + operations[i] + " " + colValues[0] + " ";
        }
        return ExecuteQuery(queryString);
    }


   
}


uusing UnityEngine;
using System.Collections;
using System.IO;
using Mono.Data.Sqlite;
using UnityEngine.UI;


public class SQLiteDemo : MonoBehaviour
{


    ///


    /// SQLite数据库辅助类
    ///

    private SQLiteHelper sql;


    private string q;
    private string qer;
    private string qere;
    private string qdf;
    public Text text;


    void Start()
    {
        string path = "data source=" + Application.streamingAssetsPath + "/DataBase.db";
        print("kaishi");
        text.text = "kaishi";
        try
        {
            FindDataBase();


            while (sql==null)
            {


            }
        }
        catch (System.Exception e)
        {
            text.text  = e.Message;
            throw;
        }
        //创建名为sqlite4unity的数据库
    
        if (sql == null)
        {
            Debug.LogError("sql不能为空");
        }


        //  创建名为table1的数据表
        sql.CreateTable("table1", new string[] { "ID", "Name", "Age", "Email" }, new string[] { "INTEGER", "TEXT", "INTEGER", "TEXT" });


        //插入两条数据
        sql.InsertValues("table1", new string[] { "'1'", "'张三'", "'22'", "'[email protected]'" });
        sql.InsertValues("table1", new string[] { "'2'", "'李四'", "'25'", "'[email protected]'" });


        // 更新数据,将Name = "张三"的记录中的Name改为"Zhang3"
        sql.UpdateValues("table1", new string[] { "Name" }, new string[] { "'Zhang3'" }, "Name", "=", "'张三'");


        // 插入3条数据
        sql.InsertValues("table1", new string[] { "3", "'王五'", "25", "'[email protected]'" });
        sql.InsertValues("table1", new string[] { "4", "'王五'", "26", "'[email protected]'" });
        sql.InsertValues("table1", new string[] { "5", "'王五'", "27", "'[email protected]'" });


        //删除Name = "王五"且Age = 26的记录,DeleteValuesOR方法类似
        sql.DeleteValuesAND("table1", new string[] { "Name", "Age" }, new string[] { "=", "=" }, new string[] { "'王五'", "'26'" });


        // 读取整张表
        SqliteDataReader reader = sql.ReadFullTable("table1");
        while (reader.Read())
        {
            q = reader.GetInt32(reader.GetOrdinal("ID")).ToString ();
            //读取ID
            Debug.Log(reader.GetInt32(reader.GetOrdinal("ID")));
            //读取Name
            Debug.Log(reader.GetString(reader.GetOrdinal("Name")));
            //读取Age
            Debug.Log(reader.GetInt32(reader.GetOrdinal("Age")));
            //读取Email
            Debug.Log(reader.GetString(reader.GetOrdinal("Email")));
            text.text+=q;
        }


        //读取数据表中Age>=25的所有记录的ID和Name
        reader = sql.ReadTable("table1", new string[] { "ID", "Name" }, new string[] { "Age" }, new string[] { ">=" }, new string[] { "'25'" });
        while (reader.Read())
        {
            //读取ID
            Debug.Log(reader.GetInt32(reader.GetOrdinal("ID")));
            //读取Name
            Debug.Log(reader.GetString(reader.GetOrdinal("Name")));
        }


        //自定义SQL,删除数据表中所有Name="王五"的记录
        sql.ExecuteQuery("DELETE FROM table1 WHERE NAME='王五'");


        //关闭数据库连接
        sql.CloseConnection();
    }


    public Text t;
    // Use this for initialization
   
    void FindDataBase()
    {
        t.text = "数据库内容\r\n";
        string appDBPath = Application.persistentDataPath + "/" + "DataBase.db";


        //t.text += Application.persistentDataPath + "\r\n";
#if UNITY_EDITOR
        LoadData(Application.dataPath + "/StreamingAssets/DataBase.db");
#elif UNITY_ANDROID
        if (!File.Exists(appDBPath))
        {
            StartCoroutine(LoadDatabase(appDBPath));
        }
        else
        {
            LoadData(appDBPath);
        }
#endif
    }
    IEnumerator LoadDatabase(string path)
    {
        string dataPath = "";


#if UNITY_ANDROID
        dataPath = "jar:file://" + Application.dataPath + "!/assets/" + "DataBase.db";
#endif
        WWW loadDB = new WWW(dataPath);
        yield return loadDB;


        if (loadDB.isDone)
        {
            Debug.Log(loadDB.bytes.Length);
            File.WriteAllBytes(path, loadDB.bytes);
            LoadData(path);
        }


    }


    private void LoadData(string path)
    {
        sql = new SQLiteHelper(path);


      
    }




}

4.可以使用可视化工具  SQLiteStudio查看编辑db数据库 下载地址链接:http://pan.baidu.com/s/1qYocI9u 密码:mk45



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