ThreadLocal

一般来说,变量可以被不同线程读写,但是ThreadLocal只有当前线程可以读写,就像多进程一样,不同线程之间访问同一个ThreadLocal变量是完全独立互不干扰的;

先上源码(截取部分内容):

public class Thread implements Runnable{
    ...
    ThreadLocal.ThreadLocalMap threadLocals = null;
    ...
}

public class ThreadLocal{
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null)
                return (T) e.value;
        }
        return setInitialValue();
    }
    ThreadLocalMap getMap(Thread t){
        return t.threadLocals;
    }
}
分析:

上述内容非常容易理解,每新建一个Thread就会在新Thread中保留着ThreadLocalMap实例,而从ThreadLocal中get value则会从当前的Thread中去获取threadLocals变量,从中取值。以此实现ThreadLocal在各自线程中独立保存value的功能;

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