Android系统Java源码探索(3)—View事件体系

一 前言

上一篇从源码角度梳理了一下View的工作原理,其中主要分析了View是如何一步步显示给用户的,本篇主要分析View与用户交互的事件体系。

二 View事件体系

对于View的事件体系,我看了很多相关文章,结合源码梳理一下整个View的事件分发,拦截,消费流程,首先介绍一下关键概念,View事件分发的对象——MotionEvent

2.1 MotionEvent——触摸事件

MotionEvent包括了Android系统的所有输入操作,主要有以下三种类型:

  • ACTION_DOWN--------手指初次触摸屏幕是触发;
  • ACTION_MOVE--------手指在屏幕上滑动时,多次触发;
  • ACTION_UP-------------手指离开手机屏幕时,触发;
  • ACTION_CANCLE-----事件被上层拦截时,触发;
  • ACTION_OUTSIDE----手指不在控件区域范围没,触发;
    可以想想我们平常的一些手机触控操作,都是由上面几个输入操作类型组成的
    点击事件:ACTION_DOWM---ACTION_UP
    双击事件:ACTION_DOWN---ACTION_UP---ACTION_DOWN---ACTION_UP
    滑动事件:ACTION_DOWN---ACTION_MOVE---ACTION_MOVE---......
    ACTION_UP

2.2 事件分发机制

上一篇梳理了View树的结构,如下图:


Android系统Java源码探索(3)—View事件体系_第1张图片
View树结构.jpg

View ViewGroup,DecorView有可能是层级关系,当手持触摸屏幕时,到底那个控件触发消费这个事件对象?Android系统采用了非常巧妙的责任链模式解决这个问题。下面说说View事件的分发机制:
(1)当手持按下时,MotionEvent会传递到Activity的dispatchTouchEvent方法,源码如下:

 public boolean dispatchTouchEvent(MotionEvent ev) {
       //手指下按时,就是ACTION_DOWN
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        //a. 调用phoneWindow的dispatchTouchEvent方法
       如果phoneWindow的dispatchTouchEvent返回true,就消费事件,
       不在往下传递
       否则进入自身的onTouchEvent方法,进行事件消费;
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

下面继续看Activity的onTouchEvent方法,一般情况下,这个事件不会触发,因为activity的包含的子View会消费掉事件,但是如果开发者自己做了事件处理,或者Dialog(其实它是Window的一种表现形式)的外部点击,会触发这个事件。

/**
     * Called when a touch screen event was not handled by any of the views
     * under it.  This is most useful to process touch events that happen
     * outside of your window bounds, where there is no view to receive it.
     *
     * @param event The touch screen event being processed.
     *
     * @return Return true if you have consumed the event, false if you haven't.
     * The default implementation always returns false. 
     */
 public boolean onTouchEvent(MotionEvent event) {
       //a1 消费这个事件
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        return false;
    }

(2)接着源码a部分,调用PhoneWindow的dispatchTouchEvent方法,源码如下:

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        //b.直接调用了DecorView的dispatchTouchEvent方法
        return mDecor.superDispatchTouchEvent(event);
    }

(3) 接着源码b部分,调用DecorView的superDispatchTouchEvent方法

   @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
       //c. 直接调用DecorView父类的dispatchTouchEvent
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }

(4)由于DecorView继承FrameLayout,而FrameLayout继承ViewGroup,所以接下来直接看ViewGroup的dispatchTouchEvent方法:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ......
        boolean handled = false;
       //d1.是否要分发该触摸事件
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            // Handle an initial down.
           //d2.判断是否为ACTION_DOWN事件
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
            // Check for interception.
            final boolean intercepted;
           //d3.检查当前ViewGroup是否想要拦截触摸事件
          // 是的话,设置intercepted为true;否则为false
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                //d4.ViewGroup是否设置了FLAG_DISALLOW_INTERCEPT标记位
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //d5.拦截事件消费,默认不拦截返回false
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    //设置是否拦截为false
                    intercepted = false;
                }
            } else {
          
                intercepted = true;
            }
         
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }
            // Check for cancelation.
           //检查事件是否为ACTION_CANCE事件
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
              //如果事件不是取消事件并且ViewGroup不会拦截这个事件
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;
                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        //d6.遍历ViewGroup的子View,分发触摸事件
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                //e 调用父类或者子View的dispatchTouchEvent方法;
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
            // Update list of touch targets for pointer up or cancel, if needed.
        ......
        }
      .....
    }
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
               //e1.如果没有子View调用父类dispatchTouchEvent方法,这里其实进入了a1方法;
                handled = super.dispatchTouchEvent(event);
            } else {
               //e2.如果有子View,向下继续分发事件;
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
}

(5)从源码d5看看ViewGroup的拦截事件

 public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
       //默认返回false
        return false;
    }

(6)从源码e1看看View的dispatchTouchEvent方法:

public boolean dispatchTouchEvent(MotionEvent event) {
        // 判断当前View是否为事件的AccessibilityFocus
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }
        boolean result = false;
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }
        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            //判断OnTouchListener是否为空,否则调用其OnTouch方法
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) 
                result = true;
            }
            //f.调用View的onTouchEvent方法
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        ......
    }

(7)从源码f调用onTouchEvent方法,当事件从Activit分发到ViewGroup,再分发大View的时候,一般都会在这里消费。

public boolean onTouchEvent(MotionEvent event) {
       //获取触摸事件相对父View的坐标
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
        //f1.1判断是否为Disable状态
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                //f1.2 判断是否可点击,且为长按状态
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        //f2 是否设置了TouchDelegate
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
        //f3 是否可点击或者长按
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    //f4.手指离开屏幕时,消费事件
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    } 
                    //f4.1 view是否可以点击
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    //4.2 View是否可以按
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }
                       //f4.3是否执行了长按操作
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();
                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }
                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;
                case MotionEvent.ACTION_DOWN:
                  //f5.手指首次触摸手机手机屏幕时,消费事件
                  ......
                    break;
                case MotionEvent.ACTION_CANCEL:
                   //f6.事件被上层拦截时触发
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;
                case MotionEvent.ACTION_MOVE:
                   //手指移动是,消费事件
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }
                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }
            return true;
        }
        return false;
    }

2.3 事件传递规则

从上面的源码分析,可以看出当点击一个View时,事件的传递流程如下:
Activity---PhoneWindow---DecorView---ViewGroup---View
但是当最底层的View没有消费事件时,事件的消费流程如下:
View---ViewGroup---DecorView---PhoneWindow---Activity
事件分发的方法主要有dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent三个事件,其中Activity和View是没有onInterceptTouchEvent事件的,原因很简单:
Activity作为事件分发的起始端,如果 Activity 拦截了事件会就导致整个屏幕都无法响应事件;
View作为事件传递的最底层,要么消费,要么回传上层消费,没有必要拦截。

2.4 事件流程解析图

根据上面源码分析的步骤小标记画一张事件分发和消费的流程图。


Android系统Java源码探索(3)—View事件体系_第2张图片
View事件体系.jpg

几点结论:
(1)黑色箭头代表View的分发流程,青色箭头代表最末端View不消费Event事件时,向上回调,消费流程;
(2)前面说MotionEvent时,提到过这个点击view时,其实是一连串的ACTION,每个ACTION会走上图的流程,当ACTION_DOWN被VIEW或者VIEWGROUP拦截时,也就是说返回false时,紧跟其后的事件序列也不会向下分发了,都叫给该View处理了。
(3)ViewGroup默认不拦截任何事件。

参考文章

[1] 安卓自定义View进阶-事件分发机制原理
[2]《Android 开发艺术探索》

由于能力有限,有的方面可能理解不当,后期会根据情况随时调整。

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