需要下载 as3corelib来为ActionScript3处理JSON codec
server.erl
-module(server). -export([start/0,start/1,process/1]). -define(defPort, 8888). start() -> start(?defPort). start(Port) -> case gen_tcp:listen(Port, [binary, {packet, 0}, {active, false}]) of {ok, LSock} -> server_loop(LSock); {error, Reason} -> exit({Port,Reason}) end. %% main server loop - wait for next connection, spawn child to process it server_loop(LSock) -> case gen_tcp:accept(LSock) of {ok, Sock} -> spawn(?MODULE,process,[Sock]), server_loop(LSock); {error, Reason} -> exit({accept,Reason}) end. %% process current connection process(Sock) -> Req = do_recv(Sock), io:format("~p~n", [Req]), {ok, D, []} = rfc4627:decode(Req), {obj, [{"name", _Name}, {"age", Age}]} = D, Name = binary_to_list(_Name), io:format("Name: ~p, Age: ~p~n", [Name, Age]), Resp = rfc4627:encode({obj, [{"name", 'Hideto2'}, {"age", 24}]}), do_send(Sock,Resp), gen_tcp:close(Sock). %% send a line of text to the socket do_send(Sock,Msg) -> case gen_tcp:send(Sock, Msg) of ok -> ok; {error, Reason} -> exit(Reason) end. %% receive data from the socket do_recv(Sock) -> case gen_tcp:recv(Sock, 0) of {ok, Bin} -> binary_to_list(Bin); {error, closed} -> exit(closed); {error, Reason} -> exit(Reason) end.
Person.as
package { public class Person { public var name:String; public var age:int; public function Person() { } } }
Client.as
package { import com.adobe.serialization.json.JSON; import flash.display.Sprite; import flash.events.*; import flash.net.Socket; import flash.text.*; public class Client extends Sprite { private var socket:Socket; private var myField:TextField; private var send_data:Person; public function Client() { socket = new Socket(); myField = new TextField(); send_data = new Person(); send_data.name = "Hideto"; send_data.age = 23; socket.addEventListener(ProgressEvent.SOCKET_DATA, onSocketData); socket.connect("localhost", 8888); socket.writeUTFBytes(JSON.encode(send_data)); socket.flush(); myField.x = 20; myField.y = 30; myField.text = "test"; myField.autoSize = TextFieldAutoSize.LEFT; addChild(myField); } private function onSocketData(event:ProgressEvent):void { while(socket.bytesAvailable) { var recv_data:* = JSON.decode(socket.readUTFBytes(socket.bytesAvailable)); myField.text = "Name: " + recv_data.name + ", age: " + recv_data.age.toString(); } } } }
运行Erlang服务器端:
Eshell> c(server). Eshell> server:start(). "{\"name\":\"Hideto\",\"age\":23}" Name: "Hideto", Age: 23
这里打印出了Erlang Socket Server接收到的AS3 Client发过来的JSON decode过的一个person对象
运行AS3客户端:
client.html上首先显示“test”,然后异步处理完Socket消息发送和接受后,decode Erlang Server端发过来的person对象,将页面上的TextField替换为“Name: Hideto2, age: 24”