Android 动态绘制曲线等各种图形

    Android 中动态的绘制有两种方法,一种是用OpenGL ES,它主要用来做3D图形开发,对于一般的应用,我们会采取自定义一个View,然后覆盖onDraw()的方法,下面说一下第二种方法。

   基本的思路是:

   1:创建一个类,继承自View(或者SurfaceView)。

   2:覆盖onDraw()方法。

   3:使用Canvas对象在界面上绘制不同的图形,使用invalidate()方法刷新界面


下面通过两个例子来说明

一:弹球实例

       自定义一个View,代码如下:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.View;

public class MyView extends View implements Runnable{
	
	//图形当前的坐标
	private int mX = 20;
	private int mY = 20;
	
	public MyView(Context context,AttributeSet attrs){
		super(context,attrs);
		//获取焦点
		setFocusable(true);
		//启动线程
		new Thread(this).start();
	}
	
	@Override
	public void run() {
		RefreshThread mDrawHandler = new RefreshThread();
		while(!Thread.currentThread().isInterrupted()){
			Message msg = new Message();
			msg.what = 0x101;
			mDrawHandler.sendMessage(msg);
			
			try {
				Thread.sleep(500);
			} catch (Exception e) {
				e.printStackTrace();
			}
		}
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		//实例化画笔
		Paint mPaint = new Paint();
		//设置画笔颜色
		mPaint.setColor(Color.RED);
		//画圆
		canvas.drawCircle(mX, mY, 20, mPaint);
		super.onDraw(canvas);
	}
	
	class RefreshThread extends Handler{
		@Override
		public void handleMessage(Message msg) {
			if(msg.what==0x101){
				MyView.this.update();
			}
			super.handleMessage(msg);
		}
	}
	
	/**
	 * 更新坐标
	 */
	private void update(){
		int height = getHeight();
		mY+=5;
		if(mY>=height){
			mY = 20;
		}
	}

}

再创建一个Activity,在Activity中实例化这个自定义的View就行了,代码如下:
import android.app.Activity;
import android.os.Bundle;

import com.example.views.MyView;

public class MyActivity extends Activity{

	private MyView mView;
	
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		
		super.onCreate(savedInstanceState);
		
		mView = new MyView(this,null);
		
		setContentView(mView);
		
	}

}


 
  
上面是一个非常简单的例子,下面是一个比较复杂的,主要教大家通过触屏,在界面上动态的画曲线,直接上代码:

package com.example.views;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Bitmap.CompressFormat;
import android.os.Environment;
import android.view.MotionEvent;
import android.view.View;

/**
 * 
 * @category: View实现涂鸦、撤销以及重做功能
 * @author: LuoYong
 * @date: 2013-11-25
 * 
 */

public class TuyaView extends View {

	private Bitmap mBitmap;
	private Canvas mCanvas;
	private Path mPath;
	private Paint mBitmapPaint;// 画布的画笔
	private Paint mPaint;// 真实的画笔
	private float mX, mY;// 临时点坐标
	private static final float TOUCH_TOLERANCE = 4;

	// 保存Path路径的集合,用List集合来模拟栈
	private static List savePath;
	// 记录Path路径的对象
	private DrawPath dp;

	private int screenWidth, screenHeight;// 屏幕长宽

	private class DrawPath {
		public Path path;// 路径
		public Paint paint;// 画笔
	}

	public TuyaView(Context context, int w, int h) {
		super(context);
		screenWidth = w;
		screenHeight = h;

		mBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
				Bitmap.Config.ARGB_8888);
		// 保存一次一次绘制出来的图形
		mCanvas = new Canvas(mBitmap);

		mBitmapPaint = new Paint(Paint.DITHER_FLAG);
		mPaint = new Paint();
		mPaint.setAntiAlias(true);
		mPaint.setStyle(Paint.Style.STROKE);
		mPaint.setStrokeJoin(Paint.Join.ROUND);// 设置外边缘
		mPaint.setStrokeCap(Paint.Cap.SQUARE);// 形状
		mPaint.setStrokeWidth(8);// 画笔宽度
		mPaint.setColor(0xFF2145FF);// 画笔颜色
		savePath = new ArrayList();
	}

	@Override
	public void onDraw(Canvas canvas) {
		canvas.drawColor(Color.TRANSPARENT);
		// 将前面已经画过得显示出来
		canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
		if (mPath != null) {
			// 实时的显示
			canvas.drawPath(mPath, mPaint);
		}
	}

	private void touch_start(float x, float y) {
		mPath.moveTo(x, y);
		mX = x;
		mY = y;
	}

	private void touch_move(float x, float y) {
		float dx = Math.abs(x - mX);
		float dy = Math.abs(mY - y);
		if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
			// 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也是可以的)
			// 由此就可以制作各种画笔
			mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
			mX = x;
			mY = y;
		}
	}

	private void touch_up() {
		mPath.lineTo(mX, mY);
		mCanvas.drawPath(mPath, mPaint);
		// 将一条完整的路径保存下来(相当于入栈操作)
		savePath.add(dp);
		mPath = null;// 重新置空
	}

	/**
	 * 撤销的核心思想就是将画布清空, 将保存下来的Path路径最后一个移除掉, 重新将路径画在画布上面。
	 */
	public void undo() {
		mBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
				Bitmap.Config.ARGB_8888);
		mCanvas.setBitmap(mBitmap);// 重新设置画布,相当于清空画布
		// 清空画布,但是如果图片有背景的话,则使用上面的重新初始化的方法,用该方法会将背景清空掉...
		if (savePath != null && savePath.size() > 0) {
			// 移除最后一个path,相当于出栈操作
			savePath.remove(savePath.size() - 1);

			Iterator iter = savePath.iterator();
			while (iter.hasNext()) {
				DrawPath drawPath = iter.next();
				mCanvas.drawPath(drawPath.path, drawPath.paint);
			}
			invalidate();// 刷新

			/* 在这里保存图片纯粹是为了方便,保存图片进行验证 */
			String fileUrl = Environment.getExternalStorageDirectory()
					.toString() + "/android/data/test.png";
			try {
				FileOutputStream fos = new FileOutputStream(new File(fileUrl));
				mBitmap.compress(CompressFormat.PNG, 100, fos);
				fos.flush();
				fos.close();
			} catch (FileNotFoundException e) {
				e.printStackTrace();
			} catch (IOException e) {
				e.printStackTrace();
			}

		}
	}

	/**
	 * 重做的核心思想就是将撤销的路径保存到另外一个集合里面(栈), 然后从redo的集合里面取出最顶端对象, 画在画布上面即可。
	 */
	public void redo() {
		// TODO
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {
		float x = event.getX();
		float y = event.getY();

		switch (event.getAction()) {
		case MotionEvent.ACTION_DOWN:
			// 每次down下去重新new一个Path
			mPath = new Path();
			// 每一次记录的路径对象是不一样的
			dp = new DrawPath();
			dp.path = mPath;
			dp.paint = mPaint;
			touch_start(x, y);
			invalidate();
			break;
		case MotionEvent.ACTION_MOVE:
			touch_move(x, y);
			invalidate();
			break;
		case MotionEvent.ACTION_UP:
			touch_up();
			invalidate();
			break;
		}
		return true;
	}

}

Activity 类:
 
  

package com.example.activity;

import com.example.views.TuyaView;

import android.app.Activity;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.KeyEvent;

/**
 * 
 * @category: View实现涂鸦、撤销以及重做功能
 * @author LuoYong
 * @date: 2013-11-25
 * 
 */
public class TuyaActivity extends Activity {

	private TuyaView tuyaView = null;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		DisplayMetrics dm = new DisplayMetrics();
		getWindowManager().getDefaultDisplay().getMetrics(dm);

		tuyaView = new TuyaView(this, dm.widthPixels, dm.heightPixels);
		setContentView(tuyaView);
	}

	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		if (keyCode == KeyEvent.KEYCODE_BACK) {// 返回键
//			tuyaView.undo();
			this.finish();
			return true;
		}
		return super.onKeyDown(keyCode, event);
	}

}

都是一些非常简单的例子,画三角形,四边形 等的原理都是一样,希望对初学者有点作用。
 
  

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