Android8.0 屏幕旋转180度

一般手机只能旋转3个方向,这里将介绍如何让手机可以旋转180度,也就是上下颠倒。

1.静态方法
frameworks/base/core/res/res/values/config.xml
config_allowAllRotations通过这个来设置。

    

    
    <bool name="config_supportAutoRotation">truebool>

    
    <bool name="config_allowAllRotations">truebool>

2.动态方法
在手机确认要旋转后,就会走PhoneWindowManager.java的onProposedRotationChanged。

    class MyOrientationListener extends WindowOrientationListener {
        private final Runnable mUpdateRotationRunnable = new Runnable() {
            @Override
            public void run() {
                // send interaction hint to improve redraw performance
                mPowerManagerInternal.powerHint(PowerHint.INTERACTION, 0);
                updateRotation(false);
            }
        };

        MyOrientationListener(Context context, Handler handler) {
            super(context, handler);
        }

        @Override
        public void onProposedRotationChanged(int rotation) {
            if (localLOGV) Slog.v(TAG, "onProposedRotationChanged, rotation=" + rotation);
            mHandler.post(mUpdateRotationRunnable);
        }
    }

然后走

    void updateRotation(boolean alwaysSendConfiguration) {
        try {
            //set orientation on WindowManager
            mWindowManager.updateRotation(alwaysSendConfiguration, false);
        } catch (RemoteException e) {
            // Ignore
        }
    }

再走WindowManagerService.java的updateRotation。

    /**
     * Recalculate the current rotation.
     *
     * Called by the window manager policy whenever the state of the system changes
     * such that the current rotation might need to be updated, such as when the
     * device is docked or rotated into a new posture.
     */
    @Override
    public void updateRotation(boolean alwaysSendConfiguration, boolean forceRelayout) {
        updateRotationUnchecked(alwaysSendConfiguration, forceRelayout);
    }

再走

    private void updateRotationUnchecked(boolean alwaysSendConfiguration, boolean forceRelayout) {
        if(DEBUG_ORIENTATION) Slog.v(TAG_WM, "updateRotationUnchecked:"
                + " alwaysSendConfiguration=" + alwaysSendConfiguration
                + " forceRelayout=" + forceRelayout);

        Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "updateRotation");

        long origId = Binder.clearCallingIdentity();

        try {
            // TODO(multi-display): Update rotation for different displays separately.
            final boolean rotationChanged;
            final int displayId;
            synchronized (mWindowMap) {
                final DisplayContent displayContent = getDefaultDisplayContentLocked();
                Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "updateRotation: display");
                rotationChanged = displayContent.updateRotationUnchecked(
                        false /* inTransaction */);
                Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
                if (!rotationChanged || forceRelayout) {
                    displayContent.setLayoutNeeded();
                    Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER,
                            "updateRotation: performSurfacePlacement");
                    mWindowPlacerLocked.performSurfacePlacement();
                    Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
                }
                displayId = displayContent.getDisplayId();
            }

            if (rotationChanged || alwaysSendConfiguration) {
                Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "updateRotation: sendNewConfiguration");
                sendNewConfiguration(displayId);
                Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
            }
        } finally {
            Binder.restoreCallingIdentity(origId);
            Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
        }
    }

再走DisplayContent.java的updateRotationUnchecked


    /**
     * Update rotation of the display.
     *
     * Returns true if the rotation has been changed.  In this case YOU MUST CALL
     * {@link WindowManagerService#sendNewConfiguration(int)} TO UNFREEZE THE SCREEN.
     */
    boolean updateRotationUnchecked(boolean inTransaction) {
        if (mService.mDeferredRotationPauseCount > 0) {
            // Rotation updates have been paused temporarily.  Defer the update until
            // updates have been resumed.
            if (DEBUG_ORIENTATION) Slog.v(TAG_WM, "Deferring rotation, rotation is paused.");
            return false;
        }

        ScreenRotationAnimation screenRotationAnimation =
                mService.mAnimator.getScreenRotationAnimationLocked(mDisplayId);
        if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
            // Rotation updates cannot be performed while the previous rotation change
            // animation is still in progress.  Skip this update.  We will try updating
            // again after the animation is finished and the display is unfrozen.
            if (DEBUG_ORIENTATION) Slog.v(TAG_WM, "Deferring rotation, animation in progress.");
            return false;
        }
        if (mService.mDisplayFrozen) {
            // Even if the screen rotation animation has finished (e.g. isAnimating
            // returns false), there is still some time where we haven't yet unfrozen
            // the display. We also need to abort rotation here.
            if (DEBUG_ORIENTATION) Slog.v(TAG_WM,
                    "Deferring rotation, still finishing previous rotation");
            return false;
        }

        if (!mService.mDisplayEnabled) {
            // No point choosing a rotation if the display is not enabled.
            if (DEBUG_ORIENTATION) Slog.v(TAG_WM, "Deferring rotation, display is not enabled.");
            return false;
        }

        final int oldRotation = mRotation;
        final int lastOrientation = mLastOrientation;
        final boolean oldAltOrientation = mAltOrientation;
        int rotation = mService.mPolicy.rotationForOrientationLw(lastOrientation, oldRotation);
        final boolean rotateSeamlessly = mService.mPolicy.shouldRotateSeamlessly(oldRotation,
                rotation);

        if (rotateSeamlessly) {
            final WindowState seamlessRotated = getWindow((w) -> w.mSeamlesslyRotated);
            if (seamlessRotated != null) {
                // We can't rotate (seamlessly or not) while waiting for the last seamless rotation
                // to complete (that is, waiting for windows to redraw). It's tempting to check
                // w.mSeamlessRotationCount but that could be incorrect in the case of
                // window-removal.
                return false;
            }
        }
        。。。。。。
}

最后走PhoneWindowManager.java的rotationForOrientationLw

    @Override
    public int rotationForOrientationLw(int orientation, int lastRotation) {
        if (false) {
            Slog.v(TAG, "rotationForOrientationLw(orient="
                        + orientation + ", last=" + lastRotation
                        + "); user=" + mUserRotation + " "
                        + ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED)
                            ? "USER_ROTATION_LOCKED" : "")
                        );

        //Aaron add
        mAllowAllRotations = -1;

        if (mForceDefaultOrientation) {
            return Surface.ROTATION_0;
        }

        synchronized (mLock) {
            int sensorRotation = mOrientationListener.getProposedRotation(); // may be -1
            if (sensorRotation < 0) {
                sensorRotation = lastRotation;
            }

            final int preferredRotation;
            if (mLidState == LID_OPEN && mLidOpenRotation >= 0) {
                // Ignore sensor when lid switch is open and rotation is forced.
                preferredRotation = mLidOpenRotation;
            } else if (mDockMode == Intent.EXTRA_DOCK_STATE_CAR
                    && (mCarDockEnablesAccelerometer || mCarDockRotation >= 0)) {
                // Ignore sensor when in car dock unless explicitly enabled.
                // This case can override the behavior of NOSENSOR, and can also
                // enable 180 degree rotation while docked.
                preferredRotation = mCarDockEnablesAccelerometer
                        ? sensorRotation : mCarDockRotation;
            } else if ((mDockMode == Intent.EXTRA_DOCK_STATE_DESK
                    || mDockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
                    || mDockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
                    && (mDeskDockEnablesAccelerometer || mDeskDockRotation >= 0)) {
                // Ignore sensor when in desk dock unless explicitly enabled.
                // This case can override the behavior of NOSENSOR, and can also
                // enable 180 degree rotation while docked.
                preferredRotation = mDeskDockEnablesAccelerometer
                        ? sensorRotation : mDeskDockRotation;
            } else if ((mHdmiPlugged || mWifiDisplayConnected) && mDemoHdmiRotationLock) {
                // Ignore sensor when plugged into HDMI when demo HDMI rotation lock enabled.
                // Note that the dock orientation overrides the HDMI orientation.
                preferredRotation = mDemoHdmiRotation;
            } else if (mWifiDisplayConnected && (mWifiDisplayCustomRotation > -1)) {
                // Ignore sensor when WFD is active and UIBC rotation is enabled
                 preferredRotation = mWifiDisplayCustomRotation;
            } else if (mHdmiPlugged && mDockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED
                    && mUndockedHdmiRotation >= 0) {
                // Ignore sensor when plugged into HDMI and an undocked orientation has
                // been specified in the configuration (only for legacy devices without
                // full multi-display support).
                // Note that the dock orientation overrides the HDMI orientation.
                preferredRotation = mUndockedHdmiRotation;
            } else if (mDemoRotationLock) {
                // Ignore sensor when demo rotation lock is enabled.
                // Note that the dock orientation and HDMI rotation lock override this.
                preferredRotation = mDemoRotation;
            } else if (orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED) {
                // Application just wants to remain locked in the last rotation.
                preferredRotation = lastRotation;
            } else if (!mSupportAutoRotation) {
                // If we don't support auto-rotation then bail out here and ignore
                // the sensor and any rotation lock settings.
                preferredRotation = -1;
            } else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE
                            && (orientation == ActivityInfo.SCREEN_ORIENTATION_USER
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER))
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
                // Otherwise, use sensor only if requested by the application or enabled
                // by default for USER or UNSPECIFIED modes.  Does not apply to NOSENSOR.
                if (mAllowAllRotations < 0) {
                    // Can't read this during init() because the context doesn't
                    // have display metrics at that time so we cannot determine
                    // tablet vs. phone then.

                    //这里注释掉原来的 添加自己修改的
                    //Aaron change
                    /*mAllowAllRotations = mContext.getResources().getBoolean(
                            com.android.internal.R.bool.config_allowAllRotations) ? 1 : 0;*/
                    mAllowAllRotations = Global.getInt(mContext.getContentResolver(), Global.ALLOW_ALL_ROTATION_ON,0);
                    int enable = Global.getInt(mContext.getContentResolver(), Global.AUTO_ROTATION, 0);
                    if (enable != 1)
                        mAllowAllRotations = -1;
                }
                if (sensorRotation != Surface.ROTATION_180
                        || mAllowAllRotations == 1
                        || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
                        || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER) {
                    // In VrMode, we report the sensor as always being in default orientation so:
                    // 1) The orientation doesn't change as the user moves their head.
                    // 2) 2D apps within VR show in the device's default orientation.
                    // This only overwrites the sensor-provided orientation and does not affect any
                    // explicit orientation preferences specified by any activities.
                    preferredRotation =
                            mPersistentVrModeEnabled ? Surface.ROTATION_0 : sensorRotation;
                } else {
                    preferredRotation = lastRotation;
                }
            } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
                    && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR) {
                // Apply rotation lock.  Does not apply to NOSENSOR.
                // The idea is that the user rotation expresses a weak preference for the direction
                // of gravity and as NOSENSOR is never affected by gravity, then neither should
                // NOSENSOR be affected by rotation lock (although it will be affected by docks).
                preferredRotation = mUserRotation;
            } else {
                // No overriding preference.
                // We will do exactly what the application asked us to do.
                preferredRotation = -1;
            }

            switch (orientation) {
                case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
                    // Return portrait unless overridden.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mPortraitRotation;

                case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
                    // Return landscape unless overridden.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mLandscapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
                    // Return reverse portrait unless overridden.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mUpsideDownRotation;

                case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
                    // Return seascape unless overridden.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mSeascapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
                case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
                    // Return either landscape rotation.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    if (isLandscapeOrSeascape(lastRotation)) {
                        return lastRotation;
                    }
                    return mLandscapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
                case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
                    // Return either portrait rotation.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    if (isAnyPortrait(lastRotation)) {
                        return lastRotation;
                    }
                    return mPortraitRotation;

                default:
                    // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
                    // just return the preferred orientation we already calculated.
                    if (preferredRotation >= 0) {
                        return preferredRotation;
                    }
                    return Surface.ROTATION_0;
            }
        }
    }

这里主要就是修改mAllowAllRotations的值,虽然每次旋转都要走这个判断要不要选择180度,但是实际上就判断一次,因为mAllowAllRotations这个值变了之后就不会再走赋值的地方了,可以看代码。所以我们要每次都要去根据要不要选择180度来改变这个值,所以每次进来先mAllowAllRotations=-1,然后就会走到赋值的那个里面,进行赋值。

是否要旋转180度的数据库。

mAllowAllRotations = Global.getInt(mContext.getContentResolver(), Global.ALLOW_ALL_ROTATION_ON,0);

注意:如果先把180度关闭,打开自动选择,把手机选择180度,然后再打开180度开关,这时候屏幕不会选择180度,正确的,但是当你再关闭自动旋转的时候,屏幕会先选择180度,然后再旋转回来。有问题,所以多加了个判断。

当自动旋转打开的时候才能旋转180。数据库自己加的。

                    int enable = Global.getInt(mContext.getContentResolver(), Global.AUTO_ROTATION, 0);
                    if (enable != 1)
                        mAllowAllRotations = -1;

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