html,js,jq转盘抽奖

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直接粘贴代码




	
		
		
		
		幸运大转盘
		
		
	

	
		

rotate.js(粘贴别人的)

(function($) {
	var supportedCSS, styles = document.getElementsByTagName("head")[0].style,
		toCheck = "transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
	for(var a = 0; a < toCheck.length; a++)
		if(styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
	// Bad eval to preven google closure to remove it from code o_O
	// After compresion replace it back to var IE = 'v' == '\v'
	var IE = eval('"v"=="\v"');

	jQuery.fn.extend({  
		rotate: function(parameters)   {    
			if(this.length === 0 || typeof parameters == "undefined") return;      
			if(typeof parameters == "number") parameters = {
				angle: parameters
			};    
			var returned = [];    
			for(var i = 0, i0 = this.length; i < i0; i++)       {        
				var element = this.get(i);        
				if(!element.Wilq32 || !element.Wilq32.PhotoEffect) {

					          
					var paramClone = $.extend(true, {}, parameters);           
					var newRotObject = new Wilq32.PhotoEffect(element, paramClone)._rootObj;

					          
					returned.push($(newRotObject));        
				}        
				else {          
					element.Wilq32.PhotoEffect._handleRotation(parameters);        
				}      
			}      
			return returned;  
		},
		  getRotateAngle: function() {    
			var ret = [];    
			for(var i = 0, i0 = this.length; i < i0; i++)       {        
				var element = this.get(i);        
				if(element.Wilq32 && element.Wilq32.PhotoEffect) {          
					ret[i] = element.Wilq32.PhotoEffect._angle;        
				}      
			}      
			return ret;  
		},
		  stopRotate: function() {    
			for(var i = 0, i0 = this.length; i < i0; i++)       {        
				var element = this.get(i);        
				if(element.Wilq32 && element.Wilq32.PhotoEffect) {          
					clearTimeout(element.Wilq32.PhotoEffect._timer);        
				}      
			}  
		}
	});

	// Library agnostic interface

	Wilq32 = window.Wilq32 || {};
	Wilq32.PhotoEffect = (function() {

		if(supportedCSS) {
			return function(img, parameters) {
				img.Wilq32 = {
					PhotoEffect: this
				};             
				this._img = this._rootObj = this._eventObj = img;      
				this._handleRotation(parameters);
			}
		} else {
			return function(img, parameters) {
				// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
				      
				this._img = img;

				this._rootObj = document.createElement('span');
				this._rootObj.style.display = "inline-block";
				this._rootObj.Wilq32 =   {
					PhotoEffect: this
				};
				img.parentNode.insertBefore(this._rootObj, img);

				if(img.complete) {
					this._Loader(parameters);
				} else {
					var self = this;
					// TODO: Remove jQuery dependency
					jQuery(this._img).bind("load", function() {
						self._Loader(parameters);
					});
				}
			}
		}
	})();

	Wilq32.PhotoEffect.prototype = {  
		_setupParameters: function(parameters) {
			this._parameters = this._parameters || {};    
			if(typeof this._angle !== "number") this._angle = 0;    
			if(typeof parameters.angle === "number") this._angle = parameters.angle;    
			this._parameters.animateTo = (typeof parameters.animateTo === "number") ? (parameters.animateTo) : (this._angle); 

			    
			this._parameters.step = parameters.step || this._parameters.step || null;
			this._parameters.easing = parameters.easing || this._parameters.easing || function(x, t, b, c, d) {
				return -c * ((t = t / d - 1) * t * t * t - 1) + b;
			}
			this._parameters.duration = parameters.duration || this._parameters.duration || 1000;    
			this._parameters.callback = parameters.callback || this._parameters.callback || function() {};    
			if(parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
		},
		_handleRotation: function(parameters) {     
			this._setupParameters(parameters);     
			if(this._angle == this._parameters.animateTo) {       
				this._rotate(this._angle);     
			}     
			else {        
				this._animateStart();          
			}
		},

		_BindEvents: function(events) {
			if(events && this._eventObj)  {       // Unbinding previous Events
				      
				if(this._parameters.bind) {        
					var oldEvents = this._parameters.bind;        
					for(var a in oldEvents)
						if(oldEvents.hasOwnProperty(a))              // TODO: Remove jQuery dependency
							             jQuery(this._eventObj).unbind(a, oldEvents[a]);      
				}

				      
				this._parameters.bind = events;
				for(var a in events)
					if(events.hasOwnProperty(a)) 
						// TODO: Remove jQuery dependency
						jQuery(this._eventObj).bind(a, events[a]);
			}
		},

		_Loader: (function() {
			if(IE)
				return function(parameters) {
					var width = this._img.width;
					var height = this._img.height;
					this._img.parentNode.removeChild(this._img);

					this._vimage = this.createVMLNode('image');
					this._vimage.src = this._img.src;
					this._vimage.style.height = height + "px";
					this._vimage.style.width = width + "px";
					this._vimage.style.position = "absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
					this._vimage.style.top = "0px";
					this._vimage.style.left = "0px";

					/* Group minifying a small 1px precision problem when rotating object */
					this._container =  this.createVMLNode('group');
					this._container.style.width = width;
					this._container.style.height = height;
					this._container.style.position = "absolute";
					this._container.setAttribute('coordsize', width - 1 + ',' + (height - 1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
					this._container.appendChild(this._vimage);

					this._rootObj.appendChild(this._container);
					this._rootObj.style.position = "relative"; // FIXES IE PROBLEM
					this._rootObj.style.width = width + "px";
					this._rootObj.style.height = height + "px";
					this._rootObj.setAttribute('id', this._img.getAttribute('id'));
					this._rootObj.className = this._img.className;  
					this._eventObj = this._rootObj;  
					this._handleRotation(parameters);
				}
			else
				return function(parameters) {
					this._rootObj.setAttribute('id', this._img.getAttribute('id'));
					this._rootObj.className = this._img.className;

					this._width = this._img.width;
					this._height = this._img.height;
					this._widthHalf = this._width / 2; // used for optimisation
					this._heightHalf = this._height / 2; // used for optimisation

					var _widthMax = Math.sqrt((this._height) * (this._height) + (this._width) * (this._width));

					this._widthAdd = _widthMax - this._width;
					this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
					this._widthAddHalf = this._widthAdd / 2; // used for optimisation
					this._heightAddHalf = this._heightAdd / 2; // used for optimisation

					this._img.parentNode.removeChild(this._img);

					this._aspectW = ((parseInt(this._img.style.width, 10)) || this._width) / this._img.width;
					this._aspectH = ((parseInt(this._img.style.height, 10)) || this._height) / this._img.height;

					this._canvas = document.createElement('canvas');
					this._canvas.setAttribute('width', this._width);
					this._canvas.style.position = "relative";
					this._canvas.style.left = -this._widthAddHalf + "px";
					this._canvas.style.top = -this._heightAddHalf + "px";
					this._canvas.Wilq32 = this._rootObj.Wilq32;

					this._rootObj.appendChild(this._canvas);
					this._rootObj.style.width = this._width + "px";
					this._rootObj.style.height = this._height + "px";      
					this._eventObj = this._canvas;

					this._cnv = this._canvas.getContext('2d');      
					this._handleRotation(parameters);
				}
		})(),

		_animateStart: function() {
			if(this._timer) {
				clearTimeout(this._timer);
			}
			this._animateStartTime = +new Date;
			this._animateStartAngle = this._angle;
			this._animate();
		},
		  _animate: function()   {     
			var actualTime = +new Date;     
			var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

			      // TODO: Bug for animatedGif for static rotation ? (to test)
			     
			if(checkEnd && !this._parameters.animatedGif)       {       
				clearTimeout(this._timer);     
			}     
			else       {       
				if(this._canvas || this._vimage || this._img) {         
					var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);         
					this._rotate((~~(angle * 10)) / 10);       
				}       
				if(this._parameters.step) {        
					this._parameters.step(this._angle);       
				}       
				var self = this;       
				this._timer = setTimeout(function()            {           
					self._animate.call(self);           
				}, 10);     
			}

			      // To fix Bug that prevents using recursive function in callback I moved this function to back
			     
			if(this._parameters.callback && checkEnd) {       
				this._angle = this._parameters.animateTo;       
				this._rotate(this._angle);       
				this._parameters.callback.call(this._rootObj);     
			}   
		},

		_rotate: (function() {
			var rad = Math.PI / 180;
			if(IE)
				return function(angle) {      
					this._angle = angle;
					this._container.style.rotation = (angle % 360) + "deg";
				}
			else if(supportedCSS)
				return function(angle) {      
					this._angle = angle;
					this._img.style[supportedCSS] = "rotate(" + (angle % 360) + "deg)";
				}
			else 
				return function(angle) {      
					this._angle = angle;
					angle = (angle % 360) * rad;
					// clear canvas
					this._canvas.width = this._width + this._widthAdd;
					this._canvas.height = this._height + this._heightAdd;

					// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
					this._cnv.translate(this._widthAddHalf, this._heightAddHalf); // at least center image on screen
					this._cnv.translate(this._widthHalf, this._heightHalf); // we move image back to its orginal 
					this._cnv.rotate(angle); // rotate image
					this._cnv.translate(-this._widthHalf, -this._heightHalf); // move image to its center, so we can rotate around its center
					this._cnv.scale(this._aspectW, this._aspectH); // SCALE - if needed ;)
					this._cnv.drawImage(this._img, 0, 0); // First - we draw image
				}

		})()
	}

	if(IE) {
		Wilq32.PhotoEffect.prototype.createVMLNode = (function() {
			document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
			try {
				!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
				return function(tagName) {
					return document.createElement('');
				};
			} catch(e) {
				return function(tagName) {
					return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
				};
			}
		})();
	}

})(jQuery);

 

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