Langton蚂蚁——简单的元胞自动机(2)


参考书目《元胞自动机理论研究及其仿真应用》科学出版社
 Langton蚂蚁 
  
演化规则
1)若蚂蚁处于黑格,则左转90度,将格子涂白
2)若蚂蚁处于白格,则右转90度,将格子涂黑

#include "stdafx.h"
 
  
#include  
#include
#include
#include
#include

int main()
{
	int orgData[100][100];
	int i, j, times;
	int GraphDriver = DETECT, GraphMode;
	int x, y, r;
	int tx, ty;
	for (i = 0; i < 100; i++)
		for (j = 0; j < 100; j++)
			orgData[i][j] = 0;
	initgraph(&GraphDriver, &GraphMode, "");//显示初始化
	setcolor(WHITE);
	rectangle(270, 190, 370, 290);
	x = 50;
	y = 50;//蚂蚁初始位置
	r = 1;//初始运动方向
	orgData[x][y] = 1;
	putpixel(x + 270, y + 190, WHITE);
	for (times = 1; times < 20000; times++)
	{
		Sleep(2);
		switch (r)
		{	//1表示向上
		case(1):tx = x;
			ty = y - 1;
			break;
			//2表示向左
		case(2):tx = x - 1;
			ty = y;
			break;
			//3表示向下
		case(3):tx = x;
			ty = y + 1;
			break;
			//4表示向右
		case(4):tx = x + 1;
			ty = y;
			break;
		default:tx = x;
			ty = y;
		}
		//循环边界处理
		if (tx >= 0)
			if (tx < 100)
				x = tx;
			else x = tx - 100;
		else x = tx + 100;
		if (ty >= 0)
			if (ty < 100)
				y = ty;
			else y = ty - 100;
		else y = ty + 100;

		//处于白格左转涂黑
		if (orgData[x][y] == 0)
		{
			orgData[x][y] = 1;
			putpixel(x + 270, y + 190, BLACK);
			r = r % 4 + 1;
		}
		//处于黑格右转图白
		else
		{
			orgData[x][y] = 0;
			putpixel(x + 270, y + 190, WHITE);
			r = (r + 2) % 4 + 1;
		}
	}
	return 0;
}

注:代码摘自参考书目

笔者为方便观察,加入了Sleep函数

#include "stdafx.h"
 
   
#include  
#include
#include
#include
#include

int main()
{
	int orgData[100][100];
	int i, j, times;
	int GraphDriver = DETECT, GraphMode;
	int x, y, r;
	int tx, ty;
	for (i = 0; i < 100; i++)
		for (j = 0; j < 100; j++)
			orgData[i][j] = 0;
	initgraph(&GraphDriver, &GraphMode, "");//显示初始化
	setcolor(WHITE);
	rectangle(270, 190, 370, 290);
	x = 50;
	y = 50;//蚂蚁初始位置
	r = 1;//初始运动方向
	orgData[x][y] = 1;
	putpixel(x + 270, y + 190, WHITE);
	for (times = 1; times < 20000; times++)
	{
		Sleep(2);
		switch (r)
		{	//1表示向上
		case(1):tx = x;
			ty = y - 1;
			break;
			//2表示向左
		case(2):tx = x - 1;
			ty = y;
			break;
			//3表示向下
		case(3):tx = x;
			ty = y + 1;
			break;
			//4表示向右
		case(4):tx = x + 1;
			ty = y;
			break;
		default:tx = x;
			ty = y;
		}
		//循环边界处理
		if (tx >= 0)
			if (tx < 100)
				x = tx;
			else x = tx - 100;
		else x = tx + 100;
		if (ty >= 0)
			if (ty < 100)
				y = ty;
			else y = ty - 100;
		else y = ty + 100;

		//处于白格左转涂黑
		if (orgData[x][y] == 0)
		{
			orgData[x][y] = 1;
			putpixel(x + 270, y + 190, BLACK);
			r = r % 4 + 1;
		}
		//处于黑格右转图白
		else
		{
			orgData[x][y] = 0;
			putpixel(x + 270, y + 190, WHITE);
			r = (r + 2) % 4 + 1;
		}
	}
	return 0;
}

注:代码摘自参考书目

笔者为方便观察,加入了Sleep函数

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